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		<title>Legends of Sarapadia - User contributions [en]</title>
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		<updated>2026-05-08T12:21:37Z</updated>
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	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Iatu&amp;diff=595</id>
		<title>Iatu</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Iatu&amp;diff=595"/>
				<updated>2025-09-14T21:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iatu.jpg|200px|thumb|right|Ïátu in tiefling form]]&lt;br /&gt;
&lt;br /&gt;
he black dragon Ïátu (&amp;quot;ee-AAH-too&amp;quot;) was discovered near a small treasure hoard in the station between the Hall of the Mountain King and the Tarkis Port cave. He presented in the form of a tiefling who walked with a limp. He claimed he was the custodian of the interchange machinery at the cave, and was delighted to trade with travelers. He sought the [[Black Dragon Egg]]. He was willing to trade his entire treasure hoard for both items. [[The Party]] theorized that Ïátu was in service to [[Eldanoth]], likely against his will. Ïátu was killed by [[the Party]] with the aid of [[Sîpanna]]. [[Omen]] currently wears armor crafted from his hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Battle_of_five_ridges&amp;diff=594</id>
		<title>Battle of five ridges</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Battle_of_five_ridges&amp;diff=594"/>
				<updated>2025-09-14T21:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Account by [[Hitomi]], Lady [[Cathartic]]'s scribe&lt;br /&gt;
&lt;br /&gt;
Days after the party defeated [[Iatu|Ïátu]], [[Maecas]] willed the assembled forces to war: a score of infantry flags spent nearly a week invading the cracks and crevices of the southern end of the [[Skyrend Mountains]].  The initial onslaught was split by the battle mages and their aerial mounts, with Cathartic at the prow of the [[Blaquïngle]], [[Sven]] at its helm.  They decimated the troops on the mountainsides with powerful spells cast aloft from the near-invisible ship, while [[Sîpanna]] tore apart their siege engines and war machines.  [[Maecas]] has invaded the cave entrances on the mountainsides, while the combined navies of the [[Northmen]] and The [[Greybark Forest]] staged a frontal assault on the sea cave entrance of the [[Sargaf Forges]].  Eventually the day was won, the enemy destroyed or routed, the spider infestations burned or driven into the sea, the remaining gnomes and dwarves rescued and evacuated to [[Vesuva]] for rehabilitation in [[the Spear]]’s infirmaries, their dungeons raided and wealth reclaimed for the Dwarven Empire, and the drow who were promised the lands of the south Skyrend chain slain and their caves collapsed.  The portal discovered there was fully operational, and glowed with a purple-green light, a swirl of mists visible in it, but no matter could appear to pass through.  No objects appeared nearby capable of controlling it, so it was left alone for your party to deal with.  The entrance to that cave system is now barred shut and the portal caves are guarded to prevent intrusion.  We have sustained heavy losses, more than half our forces have not made the fortnight; but we were victorious.  Even now, the Black Plume dissipates into the sky, its once-ominous obfuscation now but a light fog lingering in the sky.  [[Cathartic]] returns to [[Vesuva]] with her cadre, to administer healing and stabilization on the way, and to plan the recovery of the last remaining dwarves and gnomes enslaved.  I will send this with [[Kevin]] when [[Nissa]] advises us that you have been sent to the [[Eastern Kingdom]], with the hopes it finds you there.&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Battle_of_five_ridges&amp;diff=593</id>
		<title>Battle of five ridges</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Battle_of_five_ridges&amp;diff=593"/>
				<updated>2025-09-14T21:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Account by [[Hitomi]], Lady [[Cathartic]]'s scribe&lt;br /&gt;
&lt;br /&gt;
Days after the party defeated [[Ïátu|Iatu]], [[Maecas]] willed the assembled forces to war: a score of infantry flags spent nearly a week invading the cracks and crevices of the southern end of the [[Skyrend Mountains]].  The initial onslaught was split by the battle mages and their aerial mounts, with Cathartic at the prow of the [[Blaquïngle]], [[Sven]] at its helm.  They decimated the troops on the mountainsides with powerful spells cast aloft from the near-invisible ship, while [[Sîpanna]] tore apart their siege engines and war machines.  [[Maecas]] has invaded the cave entrances on the mountainsides, while the combined navies of the [[Northmen]] and The [[Greybark Forest]] staged a frontal assault on the sea cave entrance of the [[Sargaf Forges]].  Eventually the day was won, the enemy destroyed or routed, the spider infestations burned or driven into the sea, the remaining gnomes and dwarves rescued and evacuated to [[Vesuva]] for rehabilitation in [[the Spear]]’s infirmaries, their dungeons raided and wealth reclaimed for the Dwarven Empire, and the drow who were promised the lands of the south Skyrend chain slain and their caves collapsed.  The portal discovered there was fully operational, and glowed with a purple-green light, a swirl of mists visible in it, but no matter could appear to pass through.  No objects appeared nearby capable of controlling it, so it was left alone for your party to deal with.  The entrance to that cave system is now barred shut and the portal caves are guarded to prevent intrusion.  We have sustained heavy losses, more than half our forces have not made the fortnight; but we were victorious.  Even now, the Black Plume dissipates into the sky, its once-ominous obfuscation now but a light fog lingering in the sky.  [[Cathartic]] returns to [[Vesuva]] with her cadre, to administer healing and stabilization on the way, and to plan the recovery of the last remaining dwarves and gnomes enslaved.  I will send this with [[Kevin]] when [[Nissa]] advises us that you have been sent to the [[Eastern Kingdom]], with the hopes it finds you there.&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=592</id>
		<title>Legends of Sarapadia</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=592"/>
				<updated>2023-07-17T03:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign State of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sarapadia_map.png|thumb|''Udoros' map of Sarapadia made by the Chief Cartographer of the KREF.'']]&lt;br /&gt;
{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; clear: right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |Cast of Characters&lt;br /&gt;
|-&lt;br /&gt;
||[[Laima_Hjálmfriður|'''Laima''']] || Elf Paladin (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Thandraug_Faeron|'''Faeron''']] || Human Druid (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sâzed_Ingasson|'''Sâzed''']] || Dwarf Cleric (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Udoros_Woodsoul|'''Udoros''']] || Elf Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Omen|'''Omen''']] || Tiefling Warlock (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Darvok_Gnarlfist|'''Darvok''']] || Dwarf Fighter (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Rheya_Lightfingers|'''Rheya''']] || Elf Rogue (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Cathartic|'''Cathartic''']] || Human - Lady of Light (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Nissa|'''Nissa''']] || Elf Queen of the [[Tinwael_Galéth]] (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Kyðeon|'''Kyðeon''']] || Elf King of the [[Urdai Sinwal]] (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sovereign State of Sarapadia was established over a thousand years ago, beyond the memory of all but the most ancient and fell of creatures.  This island-continent was ceded from the ancient [[Apadian Empire]] as a result of the [[Ulon-Zirak]], the [[War on the Under-Dark]].  Few know of the histories of the war, and fewer still can speak its truth.  In this day and age, the stories have passed from account to tale, from tale to legend, and from legend into myth.  One thing remains certain: that in each instance and case of research into the origins of the [[Under-Dark]], the wise are driven mad, and the foolish disappear.&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is [[Vesuva]], the Citadel of Light.  It was from this point that the ancient war was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium.  Vesuva sits in the central bowl of the [[Karthus Plains]], a vast grasslands dotted with settlements and cities and towns, connected by a web of roads and hollow ways, some so ancient they were constructed by the Apadians themselves.  The Karthus would take many days to traverse north to south, and some weeks east to west, longer if travel by foot without steed or mount.  Radiating outward in each direction from Vesuva are towns and smaller settlements, typically agrarian centers closer to Vesuva, and trading posts further away.  Bounding the north of the Karthus is the [[Tinwael Galéth]], The [[Vast Greenwood]], home of wood elves and fae creatures; an ancient forest with its own thought and memory reaching back eons.  The Greenwood stretches all the way to the northern coasts, into the arctic archipelagos dotted with folk somewhat untouched by time.  The southern reaches of the Karthus are bounded by the [[Urdai Sinwal]], The [[Greybark Forest]].  This southern forest is teeming with the high elves and forest gnomes, halflings, and other non-human creatures in some numbers.  While warmer than the Greenwood, the Greybark affords a dense canopy, enabling even underground creatures to feel comfortable traveling through it at night.  The eastern bounds of the Karthus spill into the [[Sarapadian Sea]], with rocky cliffs on the northern shores giving way to sandy beaches in the south.  The backbone of the Karthus lies in the west, where the steep rocky crags of the [[Khâl Dakhîr]], the [[Skyrend Mountains]], weaves a high wandering swath from north to south, dropping off steeply into the [[Dârivi Ocean]] on the west, while curling and flattening into the Greenwood in the north and the Greybark in the south.&lt;br /&gt;
 &lt;br /&gt;
The Karthus is divided by a web of rivers, streams, lakes, reservoirs, fens, and canals.  The [[Ossîgo River]] collects the glacial runoff from the Skyrend as it merges into the Greenwood with dozens of feeds from small streams and rivers.  The Ossîgo sweeps south sharply; then as it approaches Vesuva from the west, it is waylaid into a large lake, the [[Silvermere]], which is joined by the [[Hâzek River]] from the southwest, the confluence of streams from the southern half of the central range of the Skyrend.  As the Silvermere bulges eastward toward Vesuva, the [[Yana River]] rushes in a wide ribbon chasing itself through wide bends until bisecting Vesuva proper.  A wide set of canals crisscross the northeastern reaches of the Silvermere and connect shortcuts and irrigation systems to and north of the Yana.  To the east of Vesuva, the Yana winds lazily to the [[Sarapadian Sea]], with some reservoirs along the way which were the old strip mines used to acquire the limestone used to build Vesuva.  More canals bleed of to the northeast of Vesuva feeding more fields.  Small rivulets split off from the Yana south of Vesuva, creating the [[Coalfens]] which stretch for more than a day south of Vesuva.&lt;br /&gt;
&lt;br /&gt;
== The Origins of Sarapadia as told by Kyðeon, King of the ''Urdai Sinwal'', Last Scion of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
When I was a young elf growing up in [[Apadia]] with my family, I was afforded every privilege an elf could have.  I was taught every language, every beast, every culture, every god and devil, everything there is to know of what the Northmen call [https://en.wikipedia.org/wiki/Midgard Miðgarðr], Mid-World, the world in the middle of the mighty World-Tree [https://en.wikipedia.org/wiki/Yggdrasil Yggdrasill].  Cosmogeny, biology, mathematics, wizardry, druidcraft, sword-fighting, and even poetry were my life until I became an adult elf, and the world changed.&lt;br /&gt;
&lt;br /&gt;
The land of Apadia was changing.  The sentient beings of the land began to war, which drew the attention of beings from other realms, the [[Space Between the Branches]], who are drawn to such power.  Long before then, some of them had planted their seeds while Midgard was young, and they returned to reap their harvest.  [[Tiamat]] returned to burgeon the dragon population, and [[Lolth]], the Spider Queen, a young and vital usurper, to check upon her children, the Dark Elves we call drow.  Their servants, minions, and allies would come along like remora with a shark.  This ultimately drew the likes of [[Eldanoth]], who would forever after be known as The Enemy to all of Midgard.  His enslavement to [https://en.wikipedia.org/wiki/Orcus_(Dungeons_%26_Dragons) his own master] requires enormous power of life force to sustain, and his subjects cannot thrive in a place where drow and dragons do not lurk.  While they are not allies, they serve a common goal, and simply sort of co-exist in an unholy symbiotic structure from the directions of their masters.  This also makes them formidable foes, for they are powerful, secretive, and bloodthirsty.  Goblins, orcs, ogres, hobgoblins, and duergar, they all serve Eldanoth with any other subjects they can turn, who come from all races.  Power they are promised, and power they are given, for Eldanoth is generous with his gifts, and he loves his children fiercely, and helps them each achieve their dreams of power and wealth.&lt;br /&gt;
&lt;br /&gt;
With the help of Lolth and her subjects, and with the legions of darkness to his call, Eldanoth convinced Tiamat that their time had come to take all of the new continent, Sarapadia, for the dragons, and the drow, and the legions of his servants, while their enemies warred amongst themselves in Apadia.  Once established, they could then wipe out Apadian resistance and claim the globe for themselves; then they would have a land on the Material Plane they would be able to use as a gateway for themselves.  For nearly two centuries, they crept their foothold into Sarapadia, a wild land only tamed by Humans, Dwarves, Gnomes, and Halflings, who largely kept to themselves in tribes.  Alliances and friendships formed between localities, and they each survived together.  None were prepared for the darkest of their dreams to become real and attack them.  Then the dragons came.  The skies became a threat to all, and every crevasse filled with seething darkness unless commanded by the Dwarven Empire or the Gnomish Empire.  Alone the humans and halflings braved the open terrain, sometimes food for bulettes and wyverns; but they bred quickly, their hardy races full of love and hope, even though darkness lies within all its souls in differing degrees.&lt;br /&gt;
&lt;br /&gt;
For nearly two centuries, this darkness festered in Sarapadia, while the peoples of Apadia broke out in a war spanning the continent, among peoples who were once allies and friends.  The work of Eldanoth and Lolth was strongest there, weaving their webs of deceit, and manipulating their leaders into war, while reserving their armies amassing in the [[Caverns of Ulon]], the [[Under-Dark]], the birthplace of drow from the ancestors of my own people, under the influence of Lolth, the Spider-Queen.  Drow and driders and ettercaps and spiders joined with orcs and hobgoblins and goblins and ogres, all awaiting to be lead by the chromatic dragons and perhaps even Tiamat herself, if she chose to come to the Material Plane.  Then one day, 1003 years ago, the Ulon-Zirak, the War on the Under-Dark, began.  The land of Apadia was entirely bathed in darkness, impenetrable to all but magical sources.  Only a small archipelago far to the northeast of Apadia was spared from the onslaught, likely only due to its insignificance to every other warring culture in Apadia.  Every battle ceased to face this new common foe, but it was too late.  Their supply lines cut and their towns aflame, crops burned and forests ablaze, there was nothing left but to fight a foe they couldn’t see, whose initial strikes were carried out by dozens of dragons.  They prayed to their gods, but their gods had forsaken them, for they had forgotten the old ways; and in their wealth and hubris, they found war from lies and division from forgotten love.  They had prayed to the same gods from both sides of their petty wars.  They chose to believe in their own privilege as their right rather than the gift it was.  And for that, they burned alive on the pyre of their own folly, bathed in the breath of every kind of chromatic dragon.&lt;br /&gt;
&lt;br /&gt;
Were it not for the foresight of the Elves of [[Tarisir]], I would not be speaking with you today.  We kept our old ways, and warred not, so we used our resources to escape from Apadia and flock to Sarapadia.  As we traveled to the new land and upon our arrival, we beseeched the help of Bahamut, the Platinum Dragon, the Lord of All Metallic Dragons, and indeed the grandsire of all dragons.  He heard our pleas and recognized our plight, and granted each of the peoples who lived in Sarapadia and those who would now call it home, a Scion of their people, for the good of Sarapadia.  I am the last of the original Scions remaining, and my gift is to see the movement of Urðr, whether or not I understand Her motivations.  I saw then that our days would be numbered far less in Apadia, and used what influence I had to convince others to stay in this new land instead.  We sent back the ships that brought our nearly ten thousand souls to Sarapadia, to gather more of our kith and kin; and they were never heard from again. For our thanks, we would forever become the guardians of Sarapadia, which is why we are a militaristic culture of elves.  And I can see now that our past debts are coming again due, to test our strength.&lt;br /&gt;
&lt;br /&gt;
Four hundred years we lived as feral elves, called to the forests here, ancient and wild, filled with the fey-folk, and we learned to speak with them.  We taught the trees to sing and grow into new forms and breeds, and we showed the fey-folk how to control and use their magic in a focused manner. As we had landed on the east coast, we met first Halflings and Humans, who were surprised to see our arrival but they were glad to receive us, and we were most glad to be so welcomed.  We shared our knowledge of magic, which remains elusive to the vast majority of them, and they shared their food and labor and loyalty.  Faster friends than Humans and Haflings could never any elf make.  After a time, we felt the pull of the forest and began our seclusion there.  My sister, [[Tifira]], and I, as the last remaining royalty from Tarisir on the new island, were dubbed to be leaders of the new elven tribes of Sarapadia.  Tifira told me she wanted to use the fey magic she learned to bond herself to the land to protect it forever from the fate of Apadia using her gift from Bahamut.  I commanded her to turn from this path, and she disobeyed me, and formed with nearly half of our population to venture to the Tinwael Galéth, where she built her own elvish empire before completing her work to tie the power of the Leylines to the power of the land, and the power of the good folk of the land, by forming the conduit herself with her own power of will.  It claimed her life as I foretold.  Yet, she taught a young elf maiden her craft before her death.  She, in turn, taught another, and another, who eventually identified [[Marah]].  That this land remains one of relative peace is a testament to her incredible power, far greater than any other in these lands.  It will be my 1287th birthday next week, and it will be my 559th without my sister, the most beloved of all things I have ever known.  Luckily, her niece, [[Nissa]], looks much like Tifira did, when they were younger.  I find great joy in her kin, and they are likely the best folk of Sarapadia.&lt;br /&gt;
&lt;br /&gt;
Our peoples grew apart, but stronger as a result.  We forged new alliances with Gnomes and Dwarves as we emerged into an Enlightenment, and we began to chronicle our deeds and the histories of what we knew.  We watched our allies’ cultures grow and thrive, and in the process, learned much about ourselves as being so alike our new friends.  While we had banded together in loose groups with other folk to fight guerilla warfare against The Enemy when we first arrived on the continent, it was only the Scions who bound them together and directed the defeat of the chromatic dragons and the routing of all their other servants, or so we thought.  The hubris of the [[Dwarven King Ironfist]] had failed to yield the [[Black Dragon Egg]] as a prize, so the dragons attacked, and we defended against a foe we need not have fought.  In a desperate ploy, the [[Northmen]] saved us all by burying the mountain from the inside, imploding the seacave and catacombs with engineered explosives loaded on ships, which killed the invading dragons in the tunnels and burrows in the mountain called [[Gûuz]] hunting for the Egg, and shutting off the access to the Egg forever to anyone, inside a rubble of both natural and Dwarven-hardened stone.  Gûuz was forever their tomb, as the races of folk had banded together to ensnare their foes in the trap, and won their first and only war.&lt;br /&gt;
&lt;br /&gt;
After we began to record our histories, the world had changed from what we knew.  We headed to our Renaissance, together, as a continent, sharing among ourselves, and noting that there were ever places of darkness around the land, places we dared not go.  Keeping it at bay seemed wisest and least risky, but we knew not that Eldanoth and Lolth had remained when Tiamat left, hoping to divide the lands between them, perhaps.  Until recent events we have not had the evidence to act rightly, and sought for proof of the movements of [[The Enemy]].  We are now in our post-Renaissance, and we are ripe for domination, and we are able-bodied, and useful when properly used.  But it was not always thus.  It is likely that in his rage at defeat on Sarapadia nearly a millennium ago that Eldanoth began first his plans for experiments on the Dwarves.  I believe he studied the drow, and then created the [[duergar]] in the last few centuries using a similar process for the Dwarves as Lolth had for the elves, both with subjects willing and unwilling.  Slowly, he could have chipped away politically at their empire using agents as he could on the Material Plane to do his bidding, seeking to move their riches to his control and thus control the entire empire.  Similarly, he could have used the Gnomes to put their skills to use through deceptive agents who commissioned their work that would eventually enslave them.  This would mean for eight centuries he patiently and painstakingly infected each culture with warring factions, which enabled him to destabilize them from within.  The Gnomes proved too cunning for his political ploys, but were too trusting already with their work.  The Dwarves, on the other hand, were hard pressed to ever share their works with any individuals not of a known tribe, but surprisingly clannish in their own cultures, enabling political maneuvering to be exacted by agents easy enough to bribe.  By creating environmental pressures to limit their living spaces by releasing hordes of goblins, orcs, hobgoblins, and his other servants, Eldanoth was able to force the Dwarves and Gnomes who resisted his efforts from their homes, and the clans which were easier to sway were rewarded with riches and gifts taken from their previous lords, and afforded the best accommodations from their previous owners.  It would now appear that his plans have been completed: the Dwarven Empire and Gnomish Empire are a shade of a memory, and I neither knew nor saw anything of this demise, a silent war fought from within.  I have failed those noble peoples of Sarapadia, and now I find we are actually complicit with the movement of The Enemy, and our standoffishness as a culture has allowed darkness to thrive in the first true home of my sister.  I cannot bear this shame, so instead I offer our people as the stabilizing source of protection for the peoples of Sarapadia.  We will train sailors, and footmen, and warriors, and mages, all for the defense against The Enemy, who will yet return before he loses any advantage to time, for while his agents are scattered, so are we, which means he will find a weak point to strike next.  He may be seeking the Egg to entice Tiamat to return, which would give him the advantage, and turn Sarapadia into the next dragon breeding grounds.  Bahamut seems to be aware of this, giving us Sîpanna nearly two hundred years ago, and she is formidable by all accounts, and was possibly offered to deal with Îátu when she matured.  I would have [[Ulfric]] discuss this with her and [[Ruric]] and [[Faeron]] when they address their next task.  Ruric was responsible for [[Sîpanna]]’s rearing.&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Cathartic&amp;diff=591</id>
		<title>Cathartic</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Cathartic&amp;diff=591"/>
				<updated>2019-11-15T01:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;DM: /* Life at the Center Temple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cathartic.jpg|200px|thumb|right|Cathartic]]&lt;br /&gt;
&lt;br /&gt;
The Lady of Light, Cathartic.  She was a follower of ''[https://en.wikipedia.org/wiki/Amaterasu Amaterasu]'' Omikami, however she was recently reborn and dedicated herself in service to ''[https://en.wikipedia.org/wiki/S%C3%B3l_(sun) Sunna]''.  She is the [[scion]] of the humans.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Cathartic was born Hōjō Masako, daughter of Hōjō Tokimasa (leader of the influential Hōjō clan of Izu province of Wakoku) and his wife, Hōjō no Maki. Masako's parents were still in their teens, and she was raised by many ladies-in-waiting and nannies. Masako was born into a world of war and strife. When she was 6 years old, an invading clan took her as a prize; and since she was too old to adopt and too young to kill, she was indentured as a house-servant until the age of 12.  She was released from her indenture, but having no money, she went to work for another clan where her beauty was eventually noticed and she was then offered a substantial pay increase if she served as an escort.  She agreed, even with the stipulation that they could sterilize her magically to prevent unwanted complications.  She served as an escort until she was 16.&lt;br /&gt;
One night in her 16th year, Masako was praying to [https://en.wikipedia.org/wiki/Amaterasu Amaterasu] who answered the call.  Masako explained her plight and her continued prayers to die with her offerings to Amaterasu.  Amaterasu, moved by the words of this girl whose only crime was to be born to the wrong clan at the wrong time, spoke to the ancestors of the capturing clan and the clan for whom Masako served as escort that night.  Ashamed to be awoken to the treachery of their descendants, none the less by the very goddess Amaterasu, whom all hold in highest esteem and regard, they beseeched her for clemency and not to exterminate their entire people.  They offered to call home all of their wayward kin and to end the bloodlines of those involved with these heinous acts, in hopes that this would be sufficient to assuage the fury of Amaterasu as she considered ending the peoples of the entire island of Wakoku.  Amaterasu corrected their ignorance of the depth of her rage: they had until morning to act, and when the first rays of Amaterasu's light reached Wakoku's shores, if she was not pleased with their correction, she would then burn alive anything and anyone her light would touch, and she would level the island, and begin life upon it anew, from the ashes of all living things.&lt;br /&gt;
In the morning, Amaterasu's light fell upon Wakoku, and She saw that the ancestors of those clans chose to end every one of their bloodlines down to their newborns, leaving the four girls stolen from other clans: Masako (age 16), [[Cathartic's Handmaidens|Liika]] (age 10), [[Cathartic's Handmaidens|Hitomi]] (age 3), and [[Cathartic's Handmaidens|Motoko]] (age 3).  Masako collected them all and took some coffers with gold and gems, and left the town, and found a boat which took them to the other end of the Archipelago.  They stayed there a short time, until Amterasu urged them to start anew in a distant land, where She saw the greatest light from Masako, and the best reward for Her honored disciples.  Wandering on the docks, an elven scout from [[Sarapadia]] named [[Sítha]] offered her ship for sale, taking only the gold and leaving the girls with their gems as being easier to manage and more likely to buy goods where the coins may be worth less.  She showed Masako how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship.  The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a [https://en.wikipedia.org/wiki/Sunstone_(medieval) sun-stone] to use for navigation as their polar trip would render a compass useless.  When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to Kyrfor in the Middle Kingdom, and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
==Life in Sarapadia==&lt;br /&gt;
Masako and her [[Cathartic's Handmaidens|charges]] arrived with great accuracy and favorable winds in just five days to the northern coast of Sarapadia, making landfall at the shores of the Middle Kingdom.  They were greeted by the elves there, and Masako told them of her plight and of the message from Sítha, which they took as a sign to bring her before Queen [[Nissa]].  Nissa listened to their story and suggested they head to [[Vesuva]] to be with the rest of their kind, for there were many humans there from all over and they might find a better life and purpose there.  When asked about the [[Prophecy of Nissa|prophecy]], she replied that she felt Masako may yet play some part in it, but that her future was clouded from Nissa's view.  Nissa promised to send Masako help, but that it would not come in the forms she would expect.  Nissa would eventually deliver [[Maecas]], [[Sîpanna]], and [[Faeron]] to Masako's service later in her life, when she eventually adopted the name Cathartic.&lt;br /&gt;
Masako and her &amp;quot;[[Cathartic's Handmaidens|sisters]]&amp;quot; then traveled to Vesuva, escorted by a human caravan leaving the Southern Gates the week following her arrival in Kyrfor.  Masako and her &amp;quot;sisters&amp;quot; found their way to the [[Grand Bazaar]] where [[Renate Ackermann]] found them and offered to take them all in.  She used a charm to speak to them, and eventually taught them the common speech of the land.&lt;br /&gt;
Masako took the name Cathartic soon after she arrived as her name was difficult for her adoptive family to pronounce, and she rather wanted to shed her name and her past, and embraced her new family, choosing a name from the common tongue that she liked the sound of, and the meaning behind it, as she found herself raising Liika, Hitomi, and Motoko still as she grew in age and power, and she reminded herself that the gift Amaterasu gave her was a fresh life of comparative bliss by simply listening to her tale, and she ever sought to live up to that paradigm, making a personal spiritual connection to the Sun as Amaterasu, whose power could still be felt in this distant land.  When Cathartic turned 18, she enrolled at the [[Center Temple]] to become an acolyte there, sharing her time and worship and study with the other acolytes there who served Sunna, the local expression of the Sun.  She realized their focus was on the power and strength of Sunna, whereas Amaterasu was more encompassing, a much broader deity.  Whereas her practice was generally monotheistic, the polytheistic local folk drew their power from one or many sources, as the individual chose, which seemed such a foreign concept to Cathartic.  Her theological knowledge grew, and she began to contact other deities, who eventually hear her call.  By the time she was 25, she achieved full mastery in her studies as a Priest of the Center Temple, and Liika had already begun her apprenticeship to the elven artificers in the Grand Bazaar near the Center Temple.  &lt;br /&gt;
Cathartic practiced at the Center Temple until she was approached by [[Maecas]] and [[Jarek]] to begin the hunt for the lost [[Dragon Seeds]] and perhaps even still to find the [[Black Dragon Egg]] thought to be lost in the ancient dwarven capital city of [[Gûuz]], and to secure them in a place where [[The Enemy]] couldn't find them.&lt;br /&gt;
&lt;br /&gt;
==Life with the Original Party==&lt;br /&gt;
[[The Original Party]] traveled in search of the [[Dragon Seeds]] and the [[Black Dragon Egg]] to no avail.  Still, their capabilities grew, and Cathartic became masterful at turning and destroying the undead.  More than once her skill saved them from death at the hands of undead dwarves and humans who met untimely demises a millennium past.   Cathartic defeated a ghost single-handedly and saved the incapacitated party from certain death.  They would eventually all return to Vesuva, defeated, and try to pursue alternate careers. Cathartic eventually bought the deed for [[Clayton’s Wharf Tavern]] and based their party from there, creating the first Adventurers’ Guild of Vesuva. &lt;br /&gt;
&lt;br /&gt;
==Life at the Center Temple==&lt;br /&gt;
Eventually Cathartic became the High Priestess of the [[Center Temple]] and used her influence there to spread the value of the good gods over the ones which tended to be evil, which eventually created secret guilds that worshipped gods of darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Apadian_Empire&amp;diff=557</id>
		<title>Apadian Empire</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Apadian_Empire&amp;diff=557"/>
				<updated>2019-03-22T20:50:05Z</updated>
		
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&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
&lt;br /&gt;
The Apadian Empire existed with last direct knowledge some 1003 years after the [[Ulon-Zirak]].  Current primary sources of data include that from [[Jiala Holloway]] ([[Váthi]]'s mother) and [[Kyðeon]].  One secondary source has been found, an account discovered in the possession of the Vesuvan Assassin's Guild folk in a hideout near the [[Eastern Downs]], as deciphered by [[Jarek]].&lt;br /&gt;
&lt;br /&gt;
Apadia refers to the Empire of Apadia itself, and the associated land masses.  The largest land mass is Palám, to the east; and the second is Thalássia, to the west.  There are some island archipelagoes part of the Empire, including a small one (Wakoku) to the northeast from which [[Cathartic]] claims to hail.&lt;br /&gt;
&lt;br /&gt;
Khâm is the sea capital on the western edge of Thalássia.  &lt;br /&gt;
&lt;br /&gt;
The largest forest in Apadia is Tarisir, home of elves, which takes up most of the southern half of Palám.&lt;br /&gt;
&lt;br /&gt;
The ''Feldwynnen'', a special elite ranger group from the Western Kingdom, who are selected and trained to find a route to Apadia and bring any intel back that they can gather.  Jiala was the most recent emissary sent, and she has only managed two reports in over five decades, with her last report more than thirty years ago.&lt;br /&gt;
&lt;br /&gt;
The name ''[[Sarapadia]]'' was derived from the ancient Apadian tongue to mean &amp;quot;New Apadia.&amp;quot;&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Saoirse_Wakeland&amp;diff=556</id>
		<title>Saoirse Wakeland</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Saoirse_Wakeland&amp;diff=556"/>
				<updated>2019-03-22T20:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
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&lt;div&gt;[[File:Saoirse Wakeland.JPG|200px|thumb|right|Saoirse Wakeland]]&lt;br /&gt;
&lt;br /&gt;
When [[The Party]] first encountered Saoirse Wakeland, they perceived her as a leader of sorts, who bore no weapon but carried a few sticks and seemed to have some trinkets tucked into a small pouch slung low at her waist.  She is short for a halfling, nearly the size of a gnome.  Her delicate form is covered in tattoos from chin to toe that appear to move as she does.  Her hair is braided and formed into long dreadlocks that come to her waist, its color variegated from russet to blonde, like a fox’s.  Her garnet-colored pierced lips are small and pursed in curiosity, her copper eyeshadow shimmering in the daylight.  Her black dress is simple but bears a large hex circle and diagram on her chest, woven in golden thread, exuding magical energy as it sparkles in the sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=555</id>
		<title>Jiala Holloway</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=555"/>
				<updated>2019-03-22T20:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jiala Holloway.jpg|200px|thumb|right|Jiala Holloway]]&lt;br /&gt;
Jiala Holloway is [[Váthi]]’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to the land so well that they could shape-change in it.  Some believe they have seen them in feral form, but never confirmed, as they are typically impossible to track.&lt;br /&gt;
&lt;br /&gt;
Jiala was known to [[Cathartic]] by name of Sítha. Jiala/Sítha offered her ship to give Cathartic and her future handmaidens passage to Sarapadia. She showed [[Cathartic|Masako]] how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship. The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a sun-stone to use for navigation as their polar trip would render a compass useless. When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to [[Tinwael Galéth|Kyrfor]] in the [[Tinwael Galéth|Middle Kingdom]], and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Apadia|Tarisir]].&lt;br /&gt;
&lt;br /&gt;
Little was know about her whereabouts in the years following her encounter with Cathartic until she met [[the party]]. She relayed the following information:&lt;br /&gt;
“I have spent the last three decades using the island archipelago called [[Cathartic|Wakoku]], Cathartic’s island of origin, as a base of operations since it seemed spared from the ravages of war.  All of [[Apadia]] is changed from what [[Kyðeon]] described, with Tarisir being a fragment of its former glory.  Where once was a lush forest covering much of [[Apadia|Thalássia]], there is now desert, a wasteland of death as far as the eye can see.  Only in the southern portion of the land mass is any of the forest remaining, and only perhaps a quarter of its size.  [[Apadia|Palám]] is both better and worse: there are more settlements of good folk, but the southern tip and the mountains there are are teeming with evil and fell creatures: hobgoblins, drow, spiders, duergar, and a number of dragons and wyverns.  They number in the tens of thousands, and the entire southern sea coast is one giant shipyard and dockyard as they construct massive warships to bring their invasion forces to Sarapadia.  I may have encountered other [[feldwynnen]] there, but we tend to not socialize as we have our own missions to accomplish.  I did find the remains of a number of my clan, who were enslaved magically and forced to stay in their feral form, then hunted for sport.  I found some of their heads mounted as trophies in the halls of [[Dukhâl]], the Giant Lord of their shipyards.  I stole their maps and their missives to troops for movements and brought them with me for analysis by the Loremasters of the [[Western Kingdom]] to compute the actual troop numbers and locations, launch dates, and landing dates for the Enemy’s forces.  We have to notify King Kyðeon and Lord General [[Maecas]] of the incoming forces.  Why they would choose to invade Sarapadia seems a folly to me; the land of Apadia is plundered and wasted to the preference of the Enemy, with scant few outposts of good folk who still continue to fight against his machinations.  [[Apadia|Khâm]] is even overrun with evildoers, while good folk still infest it and thwart the plans of the Enemy there.  I served my part there, and in Tarisir, and in the Wastelands, and escaped from there back to Wakoku, and then back across the Arctic Sea in my kayak.  I see a preparation for invasion of Sarapadia on the southern sea coast near [[Kîmet]], but I don’t know how they could sail between the coast and [[Am-Khûr]], and still land on the coast near Kîmet without the Gnomes and Dwarves sinking their ships on the rocks by controlling the tides or using their machines to send them either underwater or to the currents of Am-Khûr where the island awaits to feast upon them.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=554</id>
		<title>Jiala Holloway</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=554"/>
				<updated>2019-03-22T20:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jiala Holloway.jpg|200px|thumb|right|Jiala Holloway]]&lt;br /&gt;
Jiala Holloway is [[Váthi]]’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to the land so well that they could shape-change in it.  Some believe they have seen them in feral form, but never confirmed, as they are typically impossible to track.&lt;br /&gt;
&lt;br /&gt;
Jiala was known to [[Cathartic]] by name of Sítha. Jiala/Sítha offered her ship to give Cathartic and her future handmaidens passage to Sarapadia. She showed [[Cathartic|Masako]] how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship. The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a sun-stone to use for navigation as their polar trip would render a compass useless. When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to [[Tinwael Galéth|Kyrfor]] in the [[Tinwael Galéth|Middle Kingdom]], and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Apadia|Tarisir]].&lt;br /&gt;
&lt;br /&gt;
Little was know about her whereabouts in the years following her encounter with Cathartic until she met [[the party]]. She relayed the following information:&lt;br /&gt;
“I have spent the last three decades using the island archipelago called [[Wakoku]], Cathartic’s island of origin, as a base of operations since it seemed spared from the ravages of war.  All of [[Apadia]] is changed from what [[Kyðeon]] described, with Tarisir being a fragment of its former glory.  Where once was a lush forest covering much of [[Thalássia]], there is now desert, a wasteland of death as far as the eye can see.  Only in the southern portion of the land mass is any of the forest remaining, and only perhaps a quarter of its size.  [[Palám]] is both better and worse: there are more settlements of good folk, but the southern tip and the mountains there are are teeming with evil and fell creatures: hobgoblins, drow, spiders, duergar, and a number of dragons and wyverns.  They number in the tens of thousands, and the entire southern sea coast is one giant shipyard and dockyard as they construct massive warships to bring their invasion forces to Sarapadia.  I may have encountered other [[feldwynnen]] there, but we tend to not socialize as we have our own missions to accomplish.  I did find the remains of a number of my clan, who were enslaved magically and forced to stay in their feral form, then hunted for sport.  I found some of their heads mounted as trophies in the halls of [[Dukhâl]], the Giant Lord of their shipyards.  I stole their maps and their missives to troops for movements and brought them with me for analysis by the Loremasters of the [[Western Kingdom]] to compute the actual troop numbers and locations, launch dates, and landing dates for the Enemy’s forces.  We have to notify King Kyðeon and Lord General [[Maecas]] of the incoming forces.  Why they would choose to invade Sarapadia seems a folly to me; the land of Apadia is plundered and wasted to the preference of the Enemy, with scant few outposts of good folk who still continue to fight against his machinations.  [[Khâm]] is even overrun with evildoers, while good folk still infest it and thwart the plans of the Enemy there.  I served my part there, and in Tarisir, and in the Wastelands, and escaped from there back to Wakoku, and then back across the Arctic Sea in my kayak.  I see a preparation for invasion of Sarapadia on the southern sea coast near [[Kîmet]], but I don’t know how they could sail between the coast and [[Am-Khûr]], and still land on the coast near Kîmet without the Gnomes and Dwarves sinking their ships on the rocks by controlling the tides or using their machines to send them either underwater or to the currents of Am-Khûr where the island awaits to feast upon them.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%ADtha&amp;diff=553</id>
		<title>Sítha</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%ADtha&amp;diff=553"/>
				<updated>2019-03-22T20:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Jiala Holloway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jiala Holloway]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%ADtha&amp;diff=552</id>
		<title>Sítha</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%ADtha&amp;diff=552"/>
				<updated>2019-03-22T20:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;REDIRECT Jiala Holloway&amp;quot;&lt;/p&gt;
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&lt;div&gt;REDIRECT [[Jiala Holloway]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Cathartic&amp;diff=551</id>
		<title>Cathartic</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Cathartic&amp;diff=551"/>
				<updated>2019-03-22T20:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cathartic.jpg|200px|thumb|right|Cathartic]]&lt;br /&gt;
&lt;br /&gt;
The Lady of Light, Cathartic.  She was a follower of ''[https://en.wikipedia.org/wiki/Amaterasu Amaterasu]'' Omikami, however she was recently reborn and dedicated herself in service to ''[https://en.wikipedia.org/wiki/S%C3%B3l_(sun) Sunna]''.  She is the [[scion]] of the humans.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Cathartic was born Hōjō Masako, daughter of Hōjō Tokimasa (leader of the influential Hōjō clan of Izu province of Wakoku) and his wife, Hōjō no Maki. Masako's parents were still in their teens, and she was raised by many ladies-in-waiting and nannies. Masako was born into a world of war and strife. When she was 6 years old, an invading clan took her as a prize; and since she was too old to adopt and too young to kill, she was indentured as a house-servant until the age of 12.  She was released from her indenture, but having no money, she went to work for another clan where her beauty was eventually noticed and she was then offered a substantial pay increase if she served as an escort.  She agreed, even with the stipulation that they could sterilize her magically to prevent unwanted complications.  She served as an escort until she was 16.&lt;br /&gt;
One night in her 16th year, Masako was praying to [https://en.wikipedia.org/wiki/Amaterasu Amaterasu] who answered the call.  Masako explained her plight and her continued prayers to die with her offerings to Amaterasu.  Amaterasu, moved by the words of this girl whose only crime was to be born to the wrong clan at the wrong time, spoke to the ancestors of the capturing clan and the clan for whom Masako served as escort that night.  Ashamed to be awoken to the treachery of their descendants, none the less by the very goddess Amaterasu, whom all hold in highest esteem and regard, they beseeched her for clemency and not to exterminate their entire people.  They offered to call home all of their wayward kin and to end the bloodlines of those involved with these heinous acts, in hopes that this would be sufficient to assuage the fury of Amaterasu as she considered ending the peoples of the entire island of Wakoku.  Amaterasu corrected their ignorance of the depth of her rage: they had until morning to act, and when the first rays of Amaterasu's light reached Wakoku's shores, if she was not pleased with their correction, she would then burn alive anything and anyone her light would touch, and she would level the island, and begin life upon it anew, from the ashes of all living things.&lt;br /&gt;
In the morning, Amaterasu's light fell upon Wakoku, and She saw that the ancestors of those clans chose to end every one of their bloodlines down to their newborns, leaving the four girls stolen from other clans: Masako (age 16), [[Cathartic's Handmaidens|Liika]] (age 10), [[Cathartic's Handmaidens|Hitomi]] (age 3), and [[Cathartic's Handmaidens|Motoko]] (age 3).  Masako collected them all and took some coffers with gold and gems, and left the town, and found a boat which took them to the other end of the Archipelago.  They stayed there a short time, until Amterasu urged them to start anew in a distant land, where She saw the greatest light from Masako, and the best reward for Her honored disciples.  Wandering on the docks, an elven scout from [[Sarapadia]] named [[Sítha]] offered her ship for sale, taking only the gold and leaving the girls with their gems as being easier to manage and more likely to buy goods where the coins may be worth less.  She showed Masako how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship.  The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a [https://en.wikipedia.org/wiki/Sunstone_(medieval) sun-stone] to use for navigation as their polar trip would render a compass useless.  When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to Kyrfor in the Middle Kingdom, and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
==Life in Sarapadia==&lt;br /&gt;
Masako and her [[Cathartic's Handmaidens|charges]] arrived with great accuracy and favorable winds in just five days to the northern coast of Sarapadia, making landfall at the shores of the Middle Kingdom.  They were greeted by the elves there, and Masako told them of her plight and of the message from Sítha, which they took as a sign to bring her before Queen [[Nissa]].  Nissa listened to their story and suggested they head to [[Vesuva]] to be with the rest of their kind, for there were many humans there from all over and they might find a better life and purpose there.  When asked about the [[Prophecy of Nissa|prophecy]], she replied that she felt Masako may yet play some part in it, but that her future was clouded from Nissa's view.  Nissa promised to send Masako help, but that it would not come in the forms she would expect.  Nissa would eventually deliver [[Maecas]], [[Sîpanna]], and [[Faeron]] to Masako's service later in her life, when she eventually adopted the name Cathartic.&lt;br /&gt;
Masako and her &amp;quot;[[Cathartic's Handmaidens|sisters]]&amp;quot; then traveled to Vesuva, escorted by a human caravan leaving the Southern Gates the week following her arrival in Kyrfor.  Masako and her &amp;quot;sisters&amp;quot; found their way to the [[Grand Bazaar]] where [[Renate Ackermann]] found them and offered to take them all in.  She used a charm to speak to them, and eventually taught them the common speech of the land.&lt;br /&gt;
Masako took the name Cathartic soon after she arrived as her name was difficult for her adoptive family to pronounce, and she rather wanted to shed her name and her past, and embraced her new family, choosing a name from the common tongue that she liked the sound of, and the meaning behind it, as she found herself raising Liika, Hitomi, and Motoko still as she grew in age and power, and she reminded herself that the gift Amaterasu gave her was a fresh life of comparative bliss by simply listening to her tale, and she ever sought to live up to that paradigm, making a personal spiritual connection to the Sun as Amaterasu, whose power could still be felt in this distant land.  When Cathartic turned 18, she enrolled at the [[Center Temple]] to become an acolyte there, sharing her time and worship and study with the other acolytes there who served Sunna, the local expression of the Sun.  She realized their focus was on the power and strength of Sunna, whereas Amaterasu was more encompassing, a much broader deity.  Whereas her practice was generally monotheistic, the polytheistic local folk drew their power from one or many sources, as the individual chose, which seemed such a foreign concept to Cathartic.  Her theological knowledge grew, and she began to contact other deities, who eventually hear her call.  By the time she was 25, she achieved full mastery in her studies as a Priest of the Center Temple, and Liika had already begun her apprenticeship to the elven artificers in the Grand Bazaar near the Center Temple.  &lt;br /&gt;
Cathartic practiced at the Center Temple until she was approached by [[Maecas]] and [[Jarek]] to begin the hunt for the lost [[Dragon Seeds]] and perhaps even still to find the [[Black Dragon Egg]] thought to be lost in the ancient dwarven capital city of [[Gûuz]], and to secure them in a place where [[The Enemy]] couldn't find them.&lt;br /&gt;
&lt;br /&gt;
==Life with the Original Party==&lt;br /&gt;
[[The Original Party]] traveled in search of the [[Dragon Seeds]] and the [[Black Dragon Egg]] to no avail.  Still, their capabilities grew, and Cathartic became masterful at turning and destroying the undead.  More than once her skill saved them from death at the hands of undead dwarves and humans who met untimely demises a millennium past.   Cathartic defeated a ghost single-handedly and saved the incapacitated party from certain death.  They would eventually all return to Vesuva, defeated, and try to pursue alternate careers. Cathartic eventually bought the deed for [[Clayton’s Wharf Tavern]] and based their party from there, creating the first Adventurers’ Guild of Vesuva. &lt;br /&gt;
&lt;br /&gt;
==Life at the Center Temple==&lt;br /&gt;
Eventually Cathartic became the High Priestess of the [[Center Temple]] and used her influence there to spread the value of the good gods over the ones which tented to be evil, which eventually created secret guilds that worshipped gods of darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Cathartic&amp;diff=550</id>
		<title>Cathartic</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Cathartic&amp;diff=550"/>
				<updated>2019-03-22T20:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cathartic.jpg|200px|thumb|right|Cathartic]]&lt;br /&gt;
&lt;br /&gt;
The Lady of Light, Cathartic.  She was a follower of ''[https://en.wikipedia.org/wiki/Amaterasu Amaterasu]'' Omikami, however she was recently reborn and dedicated herself in service to ''[https://en.wikipedia.org/wiki/S%C3%B3l_(sun) Sunna]''.  She is the [[scion]] of the humans.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Cathartic was born Hōjō Masako, daughter of Hōjō Tokimasa (leader of the influential Hōjō clan of Izu province of Wakoku) and his wife, Hōjō no Maki. Masako's parents were still in their teens, and she was raised by many ladies-in-waiting and nannies. Masako was born into a world of war and strife. When she was 6 years old, an invading clan took her as a prize; and since she was too old to adopt and too young to kill, she was indentured as a house-servant until the age of 12.  She was released from her indenture, but having no money, she went to work for another clan where her beauty was eventually noticed and she was then offered a substantial pay increase if she served as an escort.  She agreed, even with the stipulation that they could sterilize her magically to prevent unwanted complications.  She served as an escort until she was 16.&lt;br /&gt;
One night in her 16th year, Masako was praying to [https://en.wikipedia.org/wiki/Amaterasu Amaterasu] who answered the call.  Masako explained her plight and her continued prayers to die with her offerings to Amaterasu.  Amaterasu, moved by the words of this girl whose only crime was to be born to the wrong clan at the wrong time, spoke to the ancestors of the capturing clan and the clan for whom Masako served as escort that night.  Ashamed to be awoken to the treachery of their descendants, none the less by the very goddess Amaterasu, whom all hold in highest esteem and regard, they beseeched her for clemency and not to exterminate their entire people.  They offered to call home all of their wayward kin and to end the bloodlines of those involved with these heinous acts, in hopes that this would be sufficient to assuage the fury of Amaterasu as she considered ending the peoples of the entire island.  Amaterasu corrected their ignorance of the depth of her rage: they had until morning to act, and when the first rays of Amaterasu's light reached the island's shores, if she was not pleased with their correction, she would then burn alive anything and anyone her light would touch, and she would level the island, and begin life upon it anew, from the ashes of all living things.&lt;br /&gt;
In the morning, Amaterasu's light fell upon the island, and She saw that the ancestors of those clans chose to end every one of their bloodlines down to their newborns, leaving the four girls stolen from other clans: Masako (age 16), [[Cathartic's Handmaidens|Liika]] (age 10), [[Cathartic's Handmaidens|Hitomi]] (age 3), and [[Cathartic's Handmaidens|Motoko]] (age 3).  Masako collected them all and took some coffers with gold and gems, and left the town, and found a boat which took them to the other end of the Archipelago.  They stayed there a short time, until Amterasu urged them to start anew in a distant land, where She saw the greatest light from Masako, and the best reward for Her honored disciples.  Wandering on the docks, an elven scout from [[Sarapadia]] named [[Sítha]] offered her ship for sale, taking only the gold and leaving the girls with their gems as being easier to manage and more likely to buy goods where the coins may be worth less.  She showed Masako how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship.  The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a [https://en.wikipedia.org/wiki/Sunstone_(medieval) sun-stone] to use for navigation as their polar trip would render a compass useless.  When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to Kyrfor in the Middle Kingdom, and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
==Life in Sarapadia==&lt;br /&gt;
Masako and her [[Cathartic's Handmaidens|charges]] arrived with great accuracy and favorable winds in just five days to the northern coast of Sarapadia, making landfall at the shores of the Middle Kingdom.  They were greeted by the elves there, and Masako told them of her plight and of the message from Sítha, which they took as a sign to bring her before Queen [[Nissa]].  Nissa listened to their story and suggested they head to [[Vesuva]] to be with the rest of their kind, for there were many humans there from all over and they might find a better life and purpose there.  When asked about the [[Prophecy of Nissa|prophecy]], she replied that she felt Masako may yet play some part in it, but that her future was clouded from Nissa's view.  Nissa promised to send Masako help, but that it would not come in the forms she would expect.  Nissa would eventually deliver [[Maecas]], [[Sîpanna]], and [[Faeron]] to Masako's service later in her life, when she eventually adopted the name Cathartic.&lt;br /&gt;
Masako and her &amp;quot;[[Cathartic's Handmaidens|sisters]]&amp;quot; then traveled to Vesuva, escorted by a human caravan leaving the Southern Gates the week following her arrival in Kyrfor.  Masako and her &amp;quot;sisters&amp;quot; found their way to the [[Grand Bazaar]] where [[Renate Ackermann]] found them and offered to take them all in.  She used a charm to speak to them, and eventually taught them the common speech of the land.&lt;br /&gt;
Masako took the name Cathartic soon after she arrived as her name was difficult for her adoptive family to pronounce, and she rather wanted to shed her name and her past, and embraced her new family, choosing a name from the common tongue that she liked the sound of, and the meaning behind it, as she found herself raising Liika, Hitomi, and Motoko still as she grew in age and power, and she reminded herself that the gift Amaterasu gave her was a fresh life of comparative bliss by simply listening to her tale, and she ever sought to live up to that paradigm, making a personal spiritual connection to the Sun as Amaterasu, whose power could still be felt in this distant land.  When Cathartic turned 18, she enrolled at the [[Center Temple]] to become an acolyte there, sharing her time and worship and study with the other acolytes there who served Sunna, the local expression of the Sun.  She realized their focus was on the power and strength of Sunna, whereas Amaterasu was more encompassing, a much broader deity.  Whereas her practice was generally monotheistic, the polytheistic local folk drew their power from one or many sources, as the individual chose, which seemed such a foreign concept to Cathartic.  Her theological knowledge grew, and she began to contact other deities, who eventually hear her call.  By the time she was 25, she achieved full mastery in her studies as a Priest of the Center Temple, and Liika had already begun her apprenticeship to the elven artificers in the Grand Bazaar near the Center Temple.  &lt;br /&gt;
Cathartic practiced at the Center Temple until she was approached by [[Maecas]] and [[Jarek]] to begin the hunt for the lost [[Dragon Seeds]] and perhaps even still to find the [[Black Dragon Egg]] thought to be lost in the ancient dwarven capital city of [[Gûuz]], and to secure them in a place where [[The Enemy]] couldn't find them.&lt;br /&gt;
&lt;br /&gt;
==Life with the Original Party==&lt;br /&gt;
[[The Original Party]] traveled in search of the [[Dragon Seeds]] and the [[Black Dragon Egg]] to no avail.  Still, their capabilities grew, and Cathartic became masterful at turning and destroying the undead.  More than once her skill saved them from death at the hands of undead dwarves and humans who met untimely demises a millennium past.   Cathartic defeated a ghost single-handedly and saved the incapacitated party from certain death.  They would eventually all return to Vesuva, defeated, and try to pursue alternate careers. Cathartic eventually bought the deed for [[Clayton’s Wharf Tavern]] and based their party from there, creating the first Adventurers’ Guild of Vesuva. &lt;br /&gt;
&lt;br /&gt;
==Life at the Center Temple==&lt;br /&gt;
Eventually Cathartic became the High Priestess of the [[Center Temple]] and used her influence there to spread the value of the good gods over the ones which tented to be evil, which eventually created secret guilds that worshipped gods of darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=549</id>
		<title>Jiala Holloway</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=549"/>
				<updated>2019-03-22T20:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jiala Holloway.jpg|200px|thumb|right|Jiala Holloway]]&lt;br /&gt;
Jiala Holloway is [[Váthi]]’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to the land so well that they could shape-change in it.  Some believe they have seen them in feral form, but never confirmed, as they are typically impossible to track.&lt;br /&gt;
&lt;br /&gt;
Jiala was known to [[Cathartic]] by name of Sítha. Jiala/Sítha offered her ship to give Cathartic and her future handmaidens passage to Sarapadia. She showed [[Masako]] how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship. The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a sun-stone to use for navigation as their polar trip would render a compass useless. When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to [[Kyrfor]] in the [[Tinwael Galéth|Middle Kingdom]], and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
Little was know about her whereabouts in the years following her encounter with Cathartic until she met [[the party]]. She relayed the following information:&lt;br /&gt;
“I have spent the last three decades using the island archipelago called [[Wakoku]], Cathartic’s island of origin, as a base of operations since it seemed spared from the ravages of war.  All of [[Apadia]] is changed from what [[Kyðeon]] described, with Tarisir being a fragment of its former glory.  Where once was a lush forest covering much of [[Thalássia]], there is now desert, a wasteland of death as far as the eye can see.  Only in the southern portion of the land mass is any of the forest remaining, and only perhaps a quarter of its size.  [[Palám]] is both better and worse: there are more settlements of good folk, but the southern tip and the mountains there are are teeming with evil and fell creatures: hobgoblins, drow, spiders, duergar, and a number of dragons and wyverns.  They number in the tens of thousands, and the entire southern sea coast is one giant shipyard and dockyard as they construct massive warships to bring their invasion forces to Sarapadia.  I may have encountered other [[feldwynnen]] there, but we tend to not socialize as we have our own missions to accomplish.  I did find the remains of a number of my clan, who were enslaved magically and forced to stay in their feral form, then hunted for sport.  I found some of their heads mounted as trophies in the halls of [[Dukhâl]], the Giant Lord of their shipyards.  I stole their maps and their missives to troops for movements and brought them with me for analysis by the Loremasters of the [[Western Kingdom]] to compute the actual troop numbers and locations, launch dates, and landing dates for the Enemy’s forces.  We have to notify King Kyðeon and Lord General [[Maecas]] of the incoming forces.  Why they would choose to invade Sarapadia seems a folly to me; the land of Apadia is plundered and wasted to the preference of the Enemy, with scant few outposts of good folk who still continue to fight against his machinations.  [[Khâm]] is even overrun with evildoers, while good folk still infest it and thwart the plans of the Enemy there.  I served my part there, and in Tarisir, and in the Wastelands, and escaped from there back to Wakoku, and then back across the Arctic Sea in my kayak.  I see a preparation for invasion of Sarapadia on the southern sea coast near [[Kîmet]], but I don’t know how they could sail between the coast and [[Am-Khûr]], and still land on the coast near Kîmet without the Gnomes and Dwarves sinking their ships on the rocks by controlling the tides or using their machines to send them either underwater or to the currents of Am-Khûr where the island awaits to feast upon them.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=548</id>
		<title>Jiala Holloway</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=548"/>
				<updated>2019-03-22T20:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jiala Holloway.jpg|200px|thumb|right|Jiala Holloway]]&lt;br /&gt;
Jiala Holloway is [[Váthi]]’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to the land so well that they could shape-change in it.  Some believe they have seen them in feral form, but never confirmed, as they are typically impossible to track.&lt;br /&gt;
&lt;br /&gt;
Jiala was known to [[Cathartic]] by name of Sítha. Jiala/Sítha offered her ship to give Cathartic and her future handmaidens passage to Sarapadia. She showed [[Masako]] how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship. The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a sun-stone to use for navigation as their polar trip would render a compass useless. When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to [[Kyrfor]] in the [[https://sarapadia.com/wiki/Tinwael_Gal%C3%A9th Middle Kingdom]], and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
Little was know about her whereabouts in the years following her encounter with Cathartic until she met [[the party]]. She relayed the following information:&lt;br /&gt;
“I have spent the last three decades using the island archipelago called [[Wakoku]], Cathartic’s island of origin, as a base of operations since it seemed spared from the ravages of war.  All of [[Apadia]] is changed from what [[Kyðeon]] described, with Tarisir being a fragment of its former glory.  Where once was a lush forest covering much of [[Thalássia]], there is now desert, a wasteland of death as far as the eye can see.  Only in the southern portion of the land mass is any of the forest remaining, and only perhaps a quarter of its size.  [[Palám]] is both better and worse: there are more settlements of good folk, but the southern tip and the mountains there are are teeming with evil and fell creatures: hobgoblins, drow, spiders, duergar, and a number of dragons and wyverns.  They number in the tens of thousands, and the entire southern sea coast is one giant shipyard and dockyard as they construct massive warships to bring their invasion forces to Sarapadia.  I may have encountered other [[feldwynnen]] there, but we tend to not socialize as we have our own missions to accomplish.  I did find the remains of a number of my clan, who were enslaved magically and forced to stay in their feral form, then hunted for sport.  I found some of their heads mounted as trophies in the halls of [[Dukhâl]], the Giant Lord of their shipyards.  I stole their maps and their missives to troops for movements and brought them with me for analysis by the Loremasters of the [[Western Kingdom]] to compute the actual troop numbers and locations, launch dates, and landing dates for the Enemy’s forces.  We have to notify King Kyðeon and Lord General [[Maecas]] of the incoming forces.  Why they would choose to invade Sarapadia seems a folly to me; the land of Apadia is plundered and wasted to the preference of the Enemy, with scant few outposts of good folk who still continue to fight against his machinations.  [[Khâm]] is even overrun with evildoers, while good folk still infest it and thwart the plans of the Enemy there.  I served my part there, and in Tarisir, and in the Wastelands, and escaped from there back to Wakoku, and then back across the Arctic Sea in my kayak.  I see a preparation for invasion of Sarapadia on the southern sea coast near [[Kîmet]], but I don’t know how they could sail between the coast and [[Am-Khûr]], and still land on the coast near Kîmet without the Gnomes and Dwarves sinking their ships on the rocks by controlling the tides or using their machines to send them either underwater or to the currents of Am-Khûr where the island awaits to feast upon them.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=K%C3%AEmet&amp;diff=527</id>
		<title>Kîmet</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=K%C3%AEmet&amp;diff=527"/>
				<updated>2019-01-18T04:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kîmet is the surface capital of the Gnomes of [[Sarapadia]]. It was recently overrun by the forces of [[The Enemy]]. It is currently in the process of reconstruction with the aid of [[Kyðeon]]'s forces. The castellan, [[Kasten]], is managing the reconstruction effort.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Kîmet was first founded on the edge of the [[Urdai Sinwal]] to oversee the southern coast of Sarapadia all the way across the [[Hâzek]] Hills to the [[Khâl Dakhîr]] to the west.  It was the first capital the Gnomes built about 900 years before the [[Ulon-Zirak]] (BUZ).  It was their main point of trade and commerce, and the point from which the Gnomes flourished until beginning primary trade with Dwarves in their underground secondary capital, [[Pakûn]], founded in 300 BUZ, home of the first commercial enchanters, the Clan [[Sargaf]].&lt;br /&gt;
&lt;br /&gt;
The Gnomes grew peacefully and expanded their residence to the nearby [[Greybark Forest]], the [[Skyrend Mountains]], the upper plains of the [[Silvermere]] and the [[Hâzek River]], into [[Hâzek]], and all the way to [[Vesuva]].  About 70 years ago, the Gnomes' strength began to wane all over [[Sarapadia]], the ones furthest from home suffering the most, and dying with greater surety.  The capitals of Kîmet and Pakûn were destabilized, the typically socialized Gnomish government too reliant on the strength of Elves and Dwarves for defense, and food shortages became rampant.  A famine claimed much their population in Pakûn, nearly entirely dependent on shipments of foodstuffs from Kîmet tapering sharply over the last two decades.  Gnomes everywhere flocked home to see their ancestral lands much emptier of their people, and began to engineer solutions to their food access and defense issues by recovering the ancient tools from the Ulon-Zirak.  After they summoned all their engineers and enchanters together, they made for the [[Sargaf Forges]].  What is known is that none made it to their destination as anything other than a husk of their former selves, some experimented on by necromancy while still alive, This would eventually be called [[The Enchanters' Last March]], and would be recorded for posterity by the scribes of [[Vesuva]] what could be gleaned from the scant survivors' accounts.&lt;br /&gt;
&lt;br /&gt;
With the last of their people's skilled craftspersons gone or otherwise fled to other places, the Chief Artificer named [[Sven Sargaf]], the last of the line of the clan, and who had remained in Kîmet during The Enchanters' Last March to continue the teachings, grew so desperate as to take his family's entire fortune to which he was personally entitled and vowed to return only when he could save his homeland.  He made his way to Vesuva, where he chanced to meet a human rogue, [[Jarek]] who tried to relieve Sven of his purse.  Sven befriended the wayward rogue, and they eventually founded the [[Adventurer's Guild]] of Vesuva along with a powerful cleric, [[Cathartic]], and her traveling associate [[Dâeshên]], and his typically silent and stoic friend, [[Maecas]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=K%C3%AEmet&amp;diff=526</id>
		<title>Kîmet</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=K%C3%AEmet&amp;diff=526"/>
				<updated>2019-01-18T04:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kîmet is the surface capital of the Gnomes of [[Sarapadia]]. It was recently overrun by the forces of [[The Enemy]]. It is currently in the process of reconstruction with the aid of [[Kyðeon]]'s forces. The castellan, [[Kasten]], is managing the reconstruction effort.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Kîmet was first founded on the edge of the [[Urdai Sinwal]] to oversee the southern coast of Sarapadia all the way across the [[Hâzek]] Hills to the [[Khâl Dakhîr]] to the west.  It was the first capital the Gnomes built about 900 years before the [[Ulon-Zirak]] (BUZ).  It was their main point of trade and commerce, and the point from which the Gnomes flourished until beginning primary trade with Dwarves in their underground secondary capital, [[Pakûn]], founded in 300 BUZ, home of the first commercial enchanters, the Clan [[Sargaf]].&lt;br /&gt;
&lt;br /&gt;
The Gnomes grew peacefully and expanded their residence to the nearby [[Greybark Forest]], the [[Skyrend Mountains]], the upper plains of the [[Silvermere]] and the [[Hâzek River]], into [[Hâzek]], and all the way to [[Vesuva]].  About 70 years ago, the Gnomes' strength began to wane all over [[Sarapadia]], the ones furthest from home suffering the most, and dying with greater surety.  The capitals of Kîmet and Pakûn were destabilized, the typically socialized Gnomish government too reliant on the strength of Elves and Dwarves for defense, and food shortages became rampant.  A famine claimed much their population in Pakûn, nearly entirely dependent on shipments of foodstuffs from Kîmet tapering sharply over the last two decades.  Gnomes everywhere flocked home to see their ancestral lands much emptier of their people, and began to engineer solutions to their food access and defense issues by recovering the ancient tools from the Ulon-Zirak.  After they summoned all their engineers and enchanters together, they made for the [[Sargaf Forges]].  What is known is that none made it to their destination as anything other than a husk of their former selves, some experimented on by necromancy while still alive, This would eventually be called [[The Enchanters' Last March]], and would be recorded for posterity by the scribes of [[Vesuva]] what could be gleaned from the scant survivors' accounts.&lt;br /&gt;
&lt;br /&gt;
With the last of their people's skilled craftspersons gone or otherwise fled to other places, the Chief Artificer named [[Sven Sargaf]], the last of the line of the clan, and who had remained in Kîmet during The Enchanters' Last March to continue the teachings, grew so desperate as to take his family's entire fortune to which he was personally entitled and vowed to return only when he could save his homeland.  He made his way to Vesuva, where he chanced to meet a human rogue, [[Jarek]] who tried to relieve Sven of his purse.  Sven befriended the wayward rogue and they became friends, eventually founding the [[Adventurer's Guild]] of Vesuva along with a powerful cleric, [[Cathartic]], and her traveling associate [[Dâeshên]], and his typically silent and stoic friend, [[Maecas]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Aelwen&amp;diff=525</id>
		<title>Aelwen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Aelwen&amp;diff=525"/>
				<updated>2019-01-17T04:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Göia Goodpenny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Göia Goodpenny]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=524</id>
		<title>Göia Goodpenny</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=524"/>
				<updated>2019-01-17T04:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Göia_Goodpenny.jpg|200px|thumb|right| Göia Goodpenny]]&lt;br /&gt;
Also known as Aelwen Yllarona Crochenydd of the Potter Clan of Gnomes.  She uses this name to live incognito.  Few know her by her real name.&lt;br /&gt;
&lt;br /&gt;
According to [[Kyðeon]], as told to [[the party]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Scion]] of the Gnomes was last reported over 20 years ago as Göia Goodpenny, but her whereabouts haven’t been confirmed for decades.  I believe she is yet alive, and that she is somewhere secure, or at the very least, hidden; but I believe the Gnomes more willing to tell you their secrets of enchanting than to yield her location to any non-Gnome.  Her last known location was [[Kîmet]].  Since the machines of the Gnomes are that which brought down the Chromatic Dragons, or appeared to do the majority of the work, it makes sense to me that [[The Enemy]] would strike there to assure that the fully-capable [[Scion]] would be killed, and it would take a generation to bring another to adulthood, providing the time necessary to hunt that Scion down, which explains the need for The Enemy to ward the materials and homelands of the Gnomes and Dwarves.  I didn’t learn her name until recently, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Eastern_Kingdom&amp;diff=523</id>
		<title>Eastern Kingdom</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Eastern_Kingdom&amp;diff=523"/>
				<updated>2019-01-17T03:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Tinwael Galéth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Tinwael Galéth]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Hitomi&amp;diff=522</id>
		<title>Hitomi</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Hitomi&amp;diff=522"/>
				<updated>2019-01-17T03:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Cathartic's Handmaidens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Cathartic's Handmaidens]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=514</id>
		<title>Göia Goodpenny</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=514"/>
				<updated>2019-01-07T05:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Göia_Goodpenny.jpg|200px|thumb|right| Göia Goodpenny]]&lt;br /&gt;
&lt;br /&gt;
According to [[Kyðeon]], as told to [[the party]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Scion]] of the Gnomes was last reported over 20 years ago as Göia Goodpenny, but her whereabouts haven’t been confirmed for decades.  I believe she is yet alive, and that she is somewhere secure, or at the very least, hidden; but I believe the Gnomes more willing to tell you their secrets of enchanting than to yield her location to any non-Gnome.  Her last known location was [[Kîmet]].  Since the machines of the Gnomes are that which brought down the Chromatic Dragons, or appeared to do the majority of the work, it makes sense to me that [[The Enemy]] would strike there to assure that the fully-capable [[Scion]] would be killed, and it would take a generation to bring another to adulthood, providing the time necessary to hunt that Scion down, which explains the need for The Enemy to ward the materials and homelands of the Gnomes and Dwarves.  I didn’t learn her name until recently, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Goia_Goodpenny&amp;diff=513</id>
		<title>Goia Goodpenny</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Goia_Goodpenny&amp;diff=513"/>
				<updated>2019-01-07T05:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Göia Goodpenny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Göia Goodpenny]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:G%C3%B6ia_Goodpenny.jpg&amp;diff=512</id>
		<title>File:Göia Goodpenny.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:G%C3%B6ia_Goodpenny.jpg&amp;diff=512"/>
				<updated>2019-01-07T05:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=511</id>
		<title>Göia Goodpenny</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=511"/>
				<updated>2019-01-07T05:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Göia Goodpenny.jpg|200px|thumb|right| Göia Goodpenny]]&lt;br /&gt;
&lt;br /&gt;
According to [[Kyðeon]], as told to [[the party]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Scion]] of the Gnomes was last reported over 20 years ago as Göia Goodpenny, but her whereabouts haven’t been confirmed for decades.  I believe she is yet alive, and that she is somewhere secure, or at the very least, hidden; but I believe the Gnomes more willing to tell you their secrets of enchanting than to yield her location to any non-Gnome.  Her last known location was [[Kîmet]].  Since the machines of the Gnomes are that which brought down the Chromatic Dragons, or appeared to do the majority of the work, it makes sense to me that [[The Enemy]] would strike there to assure that the fully-capable [[Scion]] would be killed, and it would take a generation to bring another to adulthood, providing the time necessary to hunt that Scion down, which explains the need for The Enemy to ward the materials and homelands of the Gnomes and Dwarves.  I didn’t learn her name until recently, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=510</id>
		<title>Skutawig</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=510"/>
				<updated>2019-01-06T07:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skutawig.jpg|200px|thumb|right|Skutawig]]&lt;br /&gt;
&lt;br /&gt;
The Skutawig, &amp;quot;Paper Glider;&amp;quot; one of the lost [[gusbol]], ancient gnomish ships from the south made by the ancient Apadian gnomes from the southwest of [[Sarapadia]]. It is made to mimic [https://en.wikipedia.org/wiki/Sk%C3%AD%C3%B0bla%C3%B0nir Skíðblaðnir].&lt;br /&gt;
&lt;br /&gt;
Its default appearance is that of a leather tome, the size of an atlas, maybe 18&amp;quot;x24&amp;quot;x3&amp;quot; thick.  However, when given a command, it will unfold into a small ship with capacity for up to eight passengers and some gear.  The ballast access reveals extradimensional compartments for stowage, whose contents are described each on its own page.  Any asterto, control mechanisms, an [[Dragon Seeds]] used to power it are listed as well.  The [[Windvayne]] is its default control implement and can be used with any asterto, and there is a globe fore on the ship to store up to a dozen dragon seeds, all of which can lend power and effect to the Skutawig, making it the fastest and most versatile exploration vessel ever conceived.&lt;br /&gt;
&lt;br /&gt;
When loaded with four or more Dragon Seeds, it appears made of fine vellum with silvered edges, bound in thick rich red leather which evokes a scale pattern in its design.  The corners and spine are reinforced and clad with thick silver corners and edgings, and a large circular motif of a seed in the center of the book shows a dull, glowing red Dragon Seed. The knotwork on the edges is a deep azure, and the centerplate knotwork edging is in a deep green.  All the edging is frosted on the edges, blending like a small airbrush added frost. It is a truly amazing atlas, and the Dragon Seeds inside energize the book itself and make it work, according to the entry for the book itself on page 1, right before the Table of Contents. The Indices are ridiculous, and the Appendices detailed, with references to blank pages that, as the book explains, will re-image when those objects are returned.  Pages are added when new articles are introduced, without ever making the book any thicker or heavier. All stored information ever recorded by Skutawig may be viewed on the apparently blank pages with some arcane knowledge, some spells Omen doesn’t recognize, or something called an [[Enchanter’s Loupe]]. &lt;br /&gt;
[[Omen]] discovers from the entries of the [[Dragon Seed]]s themselves and then marvels at the cross-referenced table in Appendix D which stones can power which artifacts by name and function, if noted; otherwise a simple “x” marks a valid or useful interaction.  The line for the Skutawig is full, with remarks on every color (red, green, black, white, and blue) and, an apparently new column for a Silver Dragon Seed and a comment, “increased performance.”  Also on the table are two categories of machinery, mobile and fixed. The mobile ones are named for creatures they reminded the creators of, and the fixed ones are named for their function or their effect.  This is also true for weapons, but those entries are few: the [[Sunspear]], the [[Ingsrod]], and the [[Viper]]. The fixed machines are many, but the information is otherwise blank as the names like Pump and Bellows and Sluice Gate are pretty straightforward.  The mobile machines are divided into the [[eorthbol]] and the [[gusbol]]; the former named for terrestrial machines and the latter for sea fowl.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), Skutawig (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Skutawig.jpg&amp;diff=509</id>
		<title>File:Skutawig.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Skutawig.jpg&amp;diff=509"/>
				<updated>2019-01-06T07:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=508</id>
		<title>Skutawig</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=508"/>
				<updated>2019-01-06T07:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skutawig.jpg|200px|thumb|right|Skutawig]]&lt;br /&gt;
&lt;br /&gt;
The Skutawig, &amp;quot;Paper Glider;&amp;quot; one of the lost [[gusbol]], ancient gnomish ships from the south made by the ancient Apadian gnomes from the southwest of [[Sarapadia]]. It is made to mimic [https://en.wikipedia.org/wiki/Sk%C3%AD%C3%B0bla%C3%B0nir Skíðblaðnir].&lt;br /&gt;
Its default appearance is that of a leather tome, the size of an atlas, maybe 18&amp;quot;x24&amp;quot;x3&amp;quot; thick.  However, when given a command, it will unfold into a small ship with capacity for up to eight passengers and some gear.  The ballast access reveals extradimensional compartments for stowage, whose contents are described each on its own page.  Any asterto, control mechanisms, an [[Dragon Seeds]] used to power it are listed as well.  The [[Windvayne]] is its default control implement and can be used with any asterto, and there is a globe fore on the ship to store up to a dozen dragon seeds, all of which can lend power and effect to the Skutawig, making it the fastest and most versatile exploration vessel ever conceived.&lt;br /&gt;
When loaded with four or more Dragon Seeds, it appears made of fine vellum with silvered edges, bound in thick rich red leather which evokes a scale pattern in its design.  The corners and spine are reinforced and clad with thick silver corners and edgings, and a large circular motif of a seed in the center of the book shows a dull, glowing red Dragon Seed. The knotwork on the edges is a deep azure, and the centerplate knotwork edging is in a deep green.  All the edging is frosted on the edges, blending like a small airbrush added frost. It is a truly amazing atlas, and the Dragon Seeds inside energize the book itself and make it work, according to the entry for the book itself on page 1, right before the Table of Contents. The Indices are ridiculous, and the Appendices detailed, with references to blank pages that, as the book explains, will re-image when those objects are returned.  Pages are added when new articles are introduced, without ever making the book any thicker or heavier. All stored information ever recorded by Skutawig may be viewed on the apparently blank pages with some arcane knowledge, some spells Omen doesn’t recognize, or something called an [[Enchanter’s Loupe]]. &lt;br /&gt;
[[Omen]] discovers from the entries of the [[Dragon Seed]]s themselves and then marvels at the cross-referenced table in Appendix D which stones can power which artifacts by name and function, if noted; otherwise a simple “x” marks a valid or useful interaction.  The line for the Skutawig is full, with remarks on every color (red, green, black, white, and blue) and, an apparently new column for a Silver Dragon Seed and a comment, “increased performance.”  Also on the table are two categories of machinery, mobile and fixed. The mobile ones are named for creatures they reminded the creators of, and the fixed ones are named for their function or their effect.  This is also true for weapons, but those entries are few: the [[Sunspear]], the [[Ingsrod]], and the [[Viper]]. The fixed machines are many, but the information is otherwise blank as the names like Pump and Bellows and Sluice Gate are pretty straightforward.  The mobile machines are divided into the [[eorthbol]] and the [[gusbol]]; the former named for terrestrial machines and the latter for sea fowl.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), Skutawig (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=507</id>
		<title>Skutawig</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=507"/>
				<updated>2019-01-06T07:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skutawig.jpg|200px|thumb|right|Skutawig]]&lt;br /&gt;
&lt;br /&gt;
The Skutawig, &amp;quot;Paper Glider;&amp;quot; one of the lost [[gusbol]], ancient gnomish ships from the south made by the ancient Apadian gnomes from the southwest of [[Sarapadia]]. It is made to mimic [[https://en.wikipedia.org/wiki/Sk%C3%AD%C3%B0bla%C3%B0nir|Skíðblaðnir]].&lt;br /&gt;
Its default appearance is that of a leather tome, the size of an atlas, maybe 18&amp;quot;x24&amp;quot;x3&amp;quot; thick.  However, when given a command, it will unfold into a small ship with capacity for up to eight passengers and some gear.  The ballast access reveals extradimensional compartments for stowage, whose contents are described each on its own page.  Any asterto, control mechanisms, an [[Dragon Seeds]] used to power it are listed as well.  The [[Windvayne]] is its default control implement and can be used with any asterto, and there is a globe fore on the ship to store up to a dozen dragon seeds, all of which can lend power and effect to the Skutawig, making it the fastest and most versatile exploration vessel ever conceived.&lt;br /&gt;
When loaded with four or more Dragon Seeds, it appears made of fine vellum with silvered edges, bound in thick rich red leather which evokes a scale pattern in its design.  The corners and spine are reinforced and clad with thick silver corners and edgings, and a large circular motif of a seed in the center of the book shows a dull, glowing red Dragon Seed. The knotwork on the edges is a deep azure, and the centerplate knotwork edging is in a deep green.  All the edging is frosted on the edges, blending like a small airbrush added frost. It is a truly amazing atlas, and the Dragon Seeds inside energize the book itself and make it work, according to the entry for the book itself on page 1, right before the Table of Contents. The Indices are ridiculous, and the Appendices detailed, with references to blank pages that, as the book explains, will re-image when those objects are returned.  Pages are added when new articles are introduced, without ever making the book any thicker or heavier. All stored information ever recorded by Skutawig may be viewed on the apparently blank pages with some arcane knowledge, some spells Omen doesn’t recognize, or something called an [[Enchanter’s Loupe]]. &lt;br /&gt;
[[Omen]] discovers from the entries of the [[Dragon Seed]]s themselves and then marvels at the cross-referenced table in Appendix D which stones can power which artifacts by name and function, if noted; otherwise a simple “x” marks a valid or useful interaction.  The line for the Skutawig is full, with remarks on every color (red, green, black, white, and blue) and, an apparently new column for a Silver Dragon Seed and a comment, “increased performance.”  Also on the table are two categories of machinery, mobile and fixed. The mobile ones are named for creatures they reminded the creators of, and the fixed ones are named for their function or their effect.  This is also true for weapons, but those entries are few: the [[Sunspear]], the [[Ingsrod]], and the [[Viper]]. The fixed machines are many, but the information is otherwise blank as the names like Pump and Bellows and Sluice Gate are pretty straightforward.  The mobile machines are divided into the [[eorthbol]] and the [[gusbol]]; the former named for terrestrial machines and the latter for sea fowl.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), Skutawig (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=506</id>
		<title>Skutawig</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=506"/>
				<updated>2019-01-06T07:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;Skutawig  The Skutawig, &amp;quot;Paper Glider;&amp;quot; one of the lost gusbol, ancient gnomish ships from the south made by the ancient Apadian gn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skutawig.jpg|200px|thumb|right|Skutawig]]&lt;br /&gt;
&lt;br /&gt;
The Skutawig, &amp;quot;Paper Glider;&amp;quot; one of the lost [[gusbol]], ancient gnomish ships from the south made by the ancient Apadian gnomes from the southwest of [[Sarapadia]]. It is made to mimic [https://en.wikipedia.org/wiki/Sk%C3%AD%C3%B0bla%C3%B0nir|Skíðblaðnir].&lt;br /&gt;
Its default appearance is that of a leather tome, the size of an atlas, maybe 18&amp;quot;x24&amp;quot;x3&amp;quot; thick.  However, when given a command, it will unfold into a small ship with capacity for up to eight passengers and some gear.  The ballast access reveals extradimensional compartments for stowage, whose contents are described each on its own page.  Any asterto, control mechanisms, an [[Dragon Seeds]] used to power it are listed as well.  The [[Windvayne]] is its default control implement and can be used with any asterto, and there is a globe fore on the ship to store up to a dozen dragon seeds, all of which can lend power and effect to the Skutawig, making it the fastest and most versatile exploration vessel ever conceived.&lt;br /&gt;
When loaded with four or more Dragon Seeds, it appears made of fine vellum with silvered edges, bound in thick rich red leather which evokes a scale pattern in its design.  The corners and spine are reinforced and clad with thick silver corners and edgings, and a large circular motif of a seed in the center of the book shows a dull, glowing red Dragon Seed. The knotwork on the edges is a deep azure, and the centerplate knotwork edging is in a deep green.  All the edging is frosted on the edges, blending like a small airbrush added frost. It is a truly amazing atlas, and the Dragon Seeds inside energize the book itself and make it work, according to the entry for the book itself on page 1, right before the Table of Contents. The Indices are ridiculous, and the Appendices detailed, with references to blank pages that, as the book explains, will re-image when those objects are returned.  Pages are added when new articles are introduced, without ever making the book any thicker or heavier. All stored information ever recorded by Skutawig may be viewed on the apparently blank pages with some arcane knowledge, some spells Omen doesn’t recognize, or something called an [[Enchanter’s Loupe]]. &lt;br /&gt;
[[Omen]] discovers from the entries of the [[Dragon Seed]]s themselves and then marvels at the cross-referenced table in Appendix D which stones can power which artifacts by name and function, if noted; otherwise a simple “x” marks a valid or useful interaction.  The line for the Skutawig is full, with remarks on every color (red, green, black, white, and blue) and, an apparently new column for a Silver Dragon Seed and a comment, “increased performance.”  Also on the table are two categories of machinery, mobile and fixed. The mobile ones are named for creatures they reminded the creators of, and the fixed ones are named for their function or their effect.  This is also true for weapons, but those entries are few: the [[Sunspear]], the [[Ingsrod]], and the [[Viper]]. The fixed machines are many, but the information is otherwise blank as the names like Pump and Bellows and Sluice Gate are pretty straightforward.  The mobile machines are divided into the [[eorthbol]] and the [[gusbol]]; the former named for terrestrial machines and the latter for sea fowl.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), Skutawig (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Blaqu%C3%AFngle&amp;diff=505</id>
		<title>Blaquïngle</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Blaqu%C3%AFngle&amp;diff=505"/>
				<updated>2019-01-06T07:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black Pelican.jpg|200px|thumb|right|Blaqüuingle]]&lt;br /&gt;
&lt;br /&gt;
The Blaquïngle, &amp;quot;Black Pelican;&amp;quot; one of the lost [[gusbol]], ancient gnomish ships from the south made by the ancient Apadian gnomes from the southwest of [[Sarapadia]]. The affinity it seemed to demonstrate for Omen was temporary, and tied to the scroll tube called the [[Star Scroll]], some ancient navigation tool for these ships called an &amp;quot;astêrto.&amp;quot; The ancient reference scrolls that [[Rendal]] found were archaic and incomplete, but he blames their lack of detail on their human scribes, noting elven scribes were never so careless to not document every possible feature. It's possible the scribes themselves were never in the presence of such a vessel due to the incompleteness of their drafting.&lt;br /&gt;
It was badly damaged during the [[Battle of Five Ridges]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Gusbol&amp;diff=504</id>
		<title>Gusbol</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Gusbol&amp;diff=504"/>
				<updated>2019-01-06T07:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;Category:Magical Items The gusbol are mobile machines from the ancient Gnomish Empire of ancient Sarapadia.  The mobile machines are divided into the eorthbol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magical Items]]&lt;br /&gt;
The gusbol are mobile machines from the ancient [[Gnomish Empire]] of ancient [[Sarapadia]].&lt;br /&gt;
&lt;br /&gt;
The mobile machines are divided into the [[eorthbol]] and the gusbol; the former named for terrestrial machines and the latter for sea fowl and swimming beasts.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), [[Skutawig]] (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Eorthbol&amp;diff=503</id>
		<title>Eorthbol</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Eorthbol&amp;diff=503"/>
				<updated>2019-01-06T07:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;Category:Magical Items The eorthbol are mobile machines from the ancient Gnomish Empire of ancient Sarapadia.  The mobile machines are divided into the eorthbol an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magical Items]]&lt;br /&gt;
The eorthbol are mobile machines from the ancient [[Gnomish Empire]] of ancient [[Sarapadia]].&lt;br /&gt;
&lt;br /&gt;
The mobile machines are divided into the eorthbol and the [[gusbol]]; the former named for terrestrial machines and the latter for sea fowl and swimming beasts.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), [[Skutawig]] (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Vesuvan_Aurora&amp;diff=502</id>
		<title>Vesuvan Aurora</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Vesuvan_Aurora&amp;diff=502"/>
				<updated>2019-01-06T05:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;Category:Locations ''The Center Temple at dawn, under the effect of the Vesuvan Aurora.'' The Vesuvan Aurora is unique to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
[[File: Vesuva_sunrise_center_temple.jpg|thumb|''The Center Temple at dawn, under the effect of the Vesuvan Aurora.'']]&lt;br /&gt;
The Vesuvan Aurora is unique to [[Vesuva]] and is created by the [[Scion]] of Humans, the [[Cathartic|Lady of Light]].  It is a feature of her inherent gifts being Scion, but only comes into effect when the Lady of Light is particularly attuned to the needs of the City of Vesuva above herself and her personal preferences.  This has historically made her very popular politically, and more than once has Vesuva's primary executive officer been the Lady of Light.  It is generated by the goodwill of the people of Sarapadia when they are in a majority alignment with the will of the Lady, and tends to evidence in times of fecundity and times of disaster.  Conversely, when the Lady of Light strays from her path, the Aurora will wane and vanish, and history mentions more than one Lady being held accountable for her failure in duty to the people of Vesuva. &lt;br /&gt;
The benefits of the Aurora are largely disputed among scholars, as no two Aurora have had the same effects, and few have lived long enough to live through multiple Ladies of Light to compare.  The Elves visiting from the [[Greybark]] who live in or near Vesuva have been documenting its effects for centuries, and are unable to construct any pattern, other than attributing benefits to the individual who generates the Aurora.  One Lady whose Aurora appeared during warfare provided actual city defense, the very air resisting every movement of the enemy while lending healing and endurance benefits to those friendly to the city.  Another Lady whose Aurora appeared during a multi-year drought and harsh winters made food more nourishing and reduced the effects of famine from 1/3 to 1/10 of the population, and more room was made to house those from outlying areas for survival. Each Aurora seemed to reflect both the personality of the Lady in office, as well as the environment from which she came.&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=501</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=501"/>
				<updated>2019-01-06T05:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Óbreyttur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Óbreyttur]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Lady_of_Light&amp;diff=500</id>
		<title>Lady of Light</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Lady_of_Light&amp;diff=500"/>
				<updated>2019-01-06T05:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Cathartic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Cathartic]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=499</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=499"/>
				<updated>2019-01-06T05:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [https://sarapadia.com/wiki/%C3%93breyttur]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=498</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=498"/>
				<updated>2019-01-06T05:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[https://sarapadia.com/wiki/Óbreyttur]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=497</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=497"/>
				<updated>2019-01-06T05:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[https://sarapadia.com/wiki/%C3%93breyttur]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=496</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=496"/>
				<updated>2019-01-06T05:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Https://sarapadia.com/wiki/Óbreyttur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[https://sarapadia.com/wiki/%C3%93breyttur]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=495</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=495"/>
				<updated>2019-01-06T05:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT https://sarapadia.com/wiki/%C3%93breyttur&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=494</id>
		<title>Obreyttur</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Obreyttur&amp;diff=494"/>
				<updated>2019-01-06T05:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;#REDIRECT [https://sarapadia.com/wiki/%C3%93breyttur]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [https://sarapadia.com/wiki/%C3%93breyttur]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Dragon_Tears&amp;diff=491</id>
		<title>Dragon Tears</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Dragon_Tears&amp;diff=491"/>
				<updated>2018-12-10T05:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot; Dragon Tears are the primary component to make Dragon Seeds, and can be mined from the earth by careful dwarf miners, or produced from a live dragon willing to give up th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Dragon Tears are the primary component to make [[Dragon Seeds]], and can be mined from the earth by careful dwarf miners, or produced from a live dragon willing to give up this valuable and rare gift.&lt;br /&gt;
&lt;br /&gt;
Dragon Tears have a wide application in the fabrication of magical inks, compounds, weapons, and other magical uses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Dragon_Seeds&amp;diff=490</id>
		<title>Dragon Seeds</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Dragon_Seeds&amp;diff=490"/>
				<updated>2018-12-10T05:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;A Dragon Seed is a specialized gemstone-based artifact that powers Gnomish artifacts.  They were discovered to have such powers during the Ulon-Zirak and, while their hist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Dragon Seed is a specialized gemstone-based artifact that powers Gnomish artifacts.  They were discovered to have such powers during the [[Ulon-Zirak]] and, while their history has faded to legend and then to lore, there is evidence some yet remain in Sarapadia, along with the ancient Gnomish magical flying and swimming boats, and the land-walkers, the [[gusbol]] and the [[eorthbol]].&lt;br /&gt;
&lt;br /&gt;
Dragon Seeds can begin either as [[Dragon Tears]] pried from the earth as Dwarves have mined them, or as the tear from a live dragon, which are exceedingly rare and do not easily give up such valuable prizes. These are then forged in a Dragon Forge to produce the right conditions that the Tear becomes a Seed, which can be done with any major elemental force (fire, lightning, usw.) appropriate for the application, or the aspect of the Seed one wished to bring out from the Tear. Additional materials such as magical gold can catalyze the properties and formation in elemental sources if a Dragon Forge isn't available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Seed_of_Pride&amp;diff=489</id>
		<title>Seed of Pride</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Seed_of_Pride&amp;diff=489"/>
				<updated>2018-12-10T04:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Redirected page to Black Dragon Seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Black Dragon Seed]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Seed_of_Pride.jpg&amp;diff=488</id>
		<title>File:Seed of Pride.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Seed_of_Pride.jpg&amp;diff=488"/>
				<updated>2018-12-10T04:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Black_Dragon_Seed&amp;diff=487</id>
		<title>Black Dragon Seed</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Black_Dragon_Seed&amp;diff=487"/>
				<updated>2018-12-10T04:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;{{Infobox magical item | name = Seed of Pride, Black Dragon Seed | picture = Seed_of_Pride.jpg | type = Mythical Item | bonuses = provides Black Dragon powers to Gnomish artif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox magical item&lt;br /&gt;
| name = Seed of Pride, Black Dragon Seed&lt;br /&gt;
| picture = Seed_of_Pride.jpg&lt;br /&gt;
| type = Mythical Item&lt;br /&gt;
| bonuses = provides Black Dragon powers to Gnomish artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Seed of Pride, about the size of a small fist, and nearly spherical in shape, this provides some sort of &amp;quot;black dragon power&amp;quot; to Gnomish-made artifacts.&lt;br /&gt;
&lt;br /&gt;
[[Dragon Seeds]] can begin either as [[Dragon Tears]] pried from the earth as Dwarves have mined them, or as the tear from a live dragon, which are exceedingly rare and do not easily give up such valuable prizes.  These are then forged in a [[Dragon Forge]] to produce the right conditions that the Tear becomes a Seed, which can be done with any major elemental force (fire, lightning, usw.) appropriate for the application, or the aspect of the Seed one wished to bring out from the Tear.  Additional materials such as magical gold can catalyze the properties and formation in elemental sources if a Dragon Forge isn't available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Black_Dragon_Egg&amp;diff=486</id>
		<title>Black Dragon Egg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Black_Dragon_Egg&amp;diff=486"/>
				<updated>2018-12-10T04:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox magical item&lt;br /&gt;
| name = Black Dragon Egg&lt;br /&gt;
| picture = black_dragon_egg.jpg&lt;br /&gt;
| type = Mythical Item&lt;br /&gt;
| bonuses = n/a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Black Dragon Egg, about the size of a Dwarf torso, made of some vary hard, somewhat dense scales on the surface that are fitted together tightly, like a fresh pine cone fallen from a tree.&lt;br /&gt;
&lt;br /&gt;
It is &amp;quot;hatched&amp;quot; or &amp;quot;opened&amp;quot; with a [[Seed of Pride]], also called a [[Black Dragon Seed]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Black_dragon_egg.jpg&amp;diff=485</id>
		<title>File:Black dragon egg.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Black_dragon_egg.jpg&amp;diff=485"/>
				<updated>2018-12-10T04:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;DM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Black_Dragon_Egg&amp;diff=484</id>
		<title>Black Dragon Egg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Black_Dragon_Egg&amp;diff=484"/>
				<updated>2018-12-10T04:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;DM: Created page with &amp;quot;{{Infobox magical item | name = Black Dragon Egg | picture = black_dragon_egg.jpg | type = Mythical Item | bonuses = n/a }}  The Black Dragon Egg, about the size of a Dwarf to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox magical item&lt;br /&gt;
| name = Black Dragon Egg&lt;br /&gt;
| picture = black_dragon_egg.jpg&lt;br /&gt;
| type = Mythical Item&lt;br /&gt;
| bonuses = n/a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Black Dragon Egg, about the size of a Dwarf torso, made of some vary hard, somewhat dense scales on the surface that are fitted together tightly, like a fresh pine cone fallen from a tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>DM</name></author>	</entry>

	</feed>