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	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=564</id>
		<title>Legends of Sarapadia</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=564"/>
				<updated>2019-03-26T18:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign State of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sarapadia_map.png|thumb|''Udoros' map of Sarapadia made by the Chief Cartographer of the KREF.'']]&lt;br /&gt;
{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; clear: right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |Cast of Characters&lt;br /&gt;
|-&lt;br /&gt;
||[[Laima_Hjálmfriður|'''Laima''']] || Elf Paladin (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Thandraug_Faeron|'''Faeron''']] || Human Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sâzed_Ingasson|'''Sâzed''']] || Dwarf Cleric (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Udoros_Woodsoul|'''Udoros''']] || Elf Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Omen|'''Omen''']] || Tiefling Warlock (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Darvok_Gnarlfist|'''Darvok''']] || Dwarf Fighter (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Rheya_Lightfingers|'''Rheya''']] || Elf Rogue (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Cathartic|'''Cathartic''']] || Human - Lady of Light (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Nissa|'''Nissa''']] || Elf Queen of the [[Tinwael_Galéth]] (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Kyðeon|'''Kyðeon''']] || Elf King of the [[Urdai Sinwal]] (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sovereign State of Sarapadia was established over a thousand years ago, beyond the memory of all but the most ancient and fell of creatures.  This island-continent was ceded from the ancient [[Apadian Empire]] as a result of the [[Ulon-Zirak]], the [[War on the Under-Dark]].  Few know of the histories of the war, and fewer still can speak its truth.  In this day and age, the stories have passed from account to tale, from tale to legend, and from legend into myth.  One thing remains certain: that in each instance and case of research into the origins of the [[Under-Dark]], the wise are driven mad, and the foolish disappear.&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is [[Vesuva]], the Citadel of Light.  It was from this point that the ancient war was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium.  Vesuva sits in the central bowl of the [[Karthus Plains]], a vast grasslands dotted with settlements and cities and towns, connected by a web of roads and hollow ways, some so ancient they were constructed by the Apadians themselves.  The Karthus would take many days to traverse north to south, and some weeks east to west, longer if travel by foot without steed or mount.  Radiating outward in each direction from Vesuva are towns and smaller settlements, typically agrarian centers closer to Vesuva, and trading posts further away.  Bounding the north of the Karthus is the [[Tinwael Galéth]], The [[Vast Greenwood]], home of wood elves and fae creatures; an ancient forest with its own thought and memory reaching back eons.  The Greenwood stretches all the way to the northern coasts, into the arctic archipelagos dotted with folk somewhat untouched by time.  The southern reaches of the Karthus are bounded by the [[Urdai Sinwal]], The [[Greybark Forest]].  This southern forest is teeming with the high elves and forest gnomes, halflings, and other non-human creatures in some numbers.  While warmer than the Greenwood, the Greybark affords a dense canopy, enabling even underground creatures to feel comfortable traveling through it at night.  The eastern bounds of the Karthus spill into the [[Sarapadian Sea]], with rocky cliffs on the northern shores giving way to sandy beaches in the south.  The backbone of the Karthus lies in the west, where the steep rocky crags of the [[Khâl Dakhîr]], the [[Skyrend Mountains]], weaves a high wandering swath from north to south, dropping off steeply into the [[Dârivi Ocean]] on the west, while curling and flattening into the Greenwood in the north and the Greybark in the south.&lt;br /&gt;
 &lt;br /&gt;
The Karthus is divided by a web of rivers, streams, lakes, reservoirs, fens, and canals.  The [[Ossîgo River]] collects the glacial runoff from the Skyrend as it merges into the Greenwood with dozens of feeds from small streams and rivers.  The Ossîgo sweeps south sharply; then as it approaches Vesuva from the west, it is waylaid into a large lake, the [[Silvermere]], which is joined by the [[Hâzek River]] from the southwest, the confluence of streams from the southern half of the central range of the Skyrend.  As the Silvermere bulges eastward toward Vesuva, the [[Yana River]] rushes in a wide ribbon chasing itself through wide bends until bisecting Vesuva proper.  A wide set of canals crisscross the northeastern reaches of the Silvermere and connect shortcuts and irrigation systems to and north of the Yana.  To the east of Vesuva, the Yana winds lazily to the [[Sarapadian Sea]], with some reservoirs along the way which were the old strip mines used to acquire the limestone used to build Vesuva.  More canals bleed of to the northeast of Vesuva feeding more fields.  Small rivulets split off from the Yana south of Vesuva, creating the [[Coalfens]] which stretch for more than a day south of Vesuva.&lt;br /&gt;
&lt;br /&gt;
== The Origins of Sarapadia as told by Kyðeon, King of the ''Urdai Sinwal'', Last Scion of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
When I was a young elf growing up in [[Apadia]] with my family, I was afforded every privilege an elf could have.  I was taught every language, every beast, every culture, every god and devil, everything there is to know of what the Northmen call [https://en.wikipedia.org/wiki/Midgard Miðgarðr], Mid-World, the world in the middle of the mighty World-Tree [https://en.wikipedia.org/wiki/Yggdrasil Yggdrasill].  Cosmogeny, biology, mathematics, wizardry, druidcraft, sword-fighting, and even poetry were my life until I became an adult elf, and the world changed.&lt;br /&gt;
&lt;br /&gt;
The land of Apadia was changing.  The sentient beings of the land began to war, which drew the attention of beings from other realms, the [[Space Between the Branches]], who are drawn to such power.  Long before then, some of them had planted their seeds while Midgard was young, and they returned to reap their harvest.  [[Tiamat]] returned to burgeon the dragon population, and [[Lolth]], the Spider Queen, a young and vital usurper, to check upon her children, the Dark Elves we call drow.  Their servants, minions, and allies would come along like remora with a shark.  This ultimately drew the likes of [[Eldanoth]], who would forever after be known as The Enemy to all of Midgard.  His enslavement to [https://en.wikipedia.org/wiki/Orcus_(Dungeons_%26_Dragons) his own master] requires enormous power of life force to sustain, and his subjects cannot thrive in a place where drow and dragons do not lurk.  While they are not allies, they serve a common goal, and simply sort of co-exist in an unholy symbiotic structure from the directions of their masters.  This also makes them formidable foes, for they are powerful, secretive, and bloodthirsty.  Goblins, orcs, ogres, hobgoblins, and duergar, they all serve Eldanoth with any other subjects they can turn, who come from all races.  Power they are promised, and power they are given, for Eldanoth is generous with his gifts, and he loves his children fiercely, and helps them each achieve their dreams of power and wealth.&lt;br /&gt;
&lt;br /&gt;
With the help of Lolth and her subjects, and with the legions of darkness to his call, Eldanoth convinced Tiamat that their time had come to take all of the new continent, Sarapadia, for the dragons, and the drow, and the legions of his servants, while their enemies warred amongst themselves in Apadia.  Once established, they could then wipe out Apadian resistance and claim the globe for themselves; then they would have a land on the Material Plane they would be able to use as a gateway for themselves.  For nearly two centuries, they crept their foothold into Sarapadia, a wild land only tamed by Humans, Dwarves, Gnomes, and Halflings, who largely kept to themselves in tribes.  Alliances and friendships formed between localities, and they each survived together.  None were prepared for the darkest of their dreams to become real and attack them.  Then the dragons came.  The skies became a threat to all, and every crevasse filled with seething darkness unless commanded by the Dwarven Empire or the Gnomish Empire.  Alone the humans and halflings braved the open terrain, sometimes food for bulettes and wyverns; but they bred quickly, their hardy races full of love and hope, even though darkness lies within all its souls in differing degrees.&lt;br /&gt;
&lt;br /&gt;
For nearly two centuries, this darkness festered in Sarapadia, while the peoples of Apadia broke out in a war spanning the continent, among peoples who were once allies and friends.  The work of Eldanoth and Lolth was strongest there, weaving their webs of deceit, and manipulating their leaders into war, while reserving their armies amassing in the [[Caverns of Ulon]], the [[Under-Dark]], the birthplace of drow from the ancestors of my own people, under the influence of Lolth, the Spider-Queen.  Drow and driders and ettercaps and spiders joined with orcs and hobgoblins and goblins and ogres, all awaiting to be lead by the chromatic dragons and perhaps even Tiamat herself, if she chose to come to the Material Plane.  Then one day, 1003 years ago, the Ulon-Zirak, the War on the Under-Dark, began.  The land of Apadia was entirely bathed in darkness, impenetrable to all but magical sources.  Only a small archipelago far to the northeast of Apadia was spared from the onslaught, likely only due to its insignificance to every other warring culture in Apadia.  Every battle ceased to face this new common foe, but it was too late.  Their supply lines cut and their towns aflame, crops burned and forests ablaze, there was nothing left but to fight a foe they couldn’t see, whose initial strikes were carried out by dozens of dragons.  They prayed to their gods, but their gods had forsaken them, for they had forgotten the old ways; and in their wealth and hubris, they found war from lies and division from forgotten love.  They had prayed to the same gods from both sides of their petty wars.  They chose to believe in their own privilege as their right rather than the gift it was.  And for that, they burned alive on the pyre of their own folly, bathed in the breath of every kind of chromatic dragon.&lt;br /&gt;
&lt;br /&gt;
Were it not for the foresight of the Elves of [[Tarisir]], I would not be speaking with you today.  We kept our old ways, and warred not, so we used our resources to escape from Apadia and flock to Sarapadia.  As we traveled to the new land and upon our arrival, we beseeched the help of Bahamut, the Platinum Dragon, the Lord of All Metallic Dragons, and indeed the grandsire of all dragons.  He heard our pleas and recognized our plight, and granted each of the peoples who lived in Sarapadia and those who would now call it home, a Scion of their people, for the good of Sarapadia.  I am the last of the original Scions remaining, and my gift is to see the movement of Urðr, whether or not I understand Her motivations.  I saw then that our days would be numbered far less in Apadia, and used what influence I had to convince others to stay in this new land instead.  We sent back the ships that brought our nearly ten thousand souls to Sarapadia, to gather more of our kith and kin; and they were never heard from again. For our thanks, we would forever become the guardians of Sarapadia, which is why we are a militaristic culture of elves.  And I can see now that our past debts are coming again due, to test our strength.&lt;br /&gt;
&lt;br /&gt;
Four hundred years we lived as feral elves, called to the forests here, ancient and wild, filled with the fey-folk, and we learned to speak with them.  We taught the trees to sing and grow into new forms and breeds, and we showed the fey-folk how to control and use their magic in a focused manner. As we had landed on the east coast, we met first Halflings and Humans, who were surprised to see our arrival but they were glad to receive us, and we were most glad to be so welcomed.  We shared our knowledge of magic, which remains elusive to the vast majority of them, and they shared their food and labor and loyalty.  Faster friends than Humans and Haflings could never any elf make.  After a time, we felt the pull of the forest and began our seclusion there.  My sister, [[Tifira]], and I, as the last remaining royalty from Tarisir on the new island, were dubbed to be leaders of the new elven tribes of Sarapadia.  Tifira told me she wanted to use the fey magic she learned to bond herself to the land to protect it forever from the fate of Apadia using her gift from Bahamut.  I commanded her to turn from this path, and she disobeyed me, and formed with nearly half of our population to venture to the Tinwael Galéth, where she built her own elvish empire before completing her work to tie the power of the Leylines to the power of the land, and the power of the good folk of the land, by forming the conduit herself with her own power of will.  It claimed her life as I foretold.  Yet, she taught a young elf maiden her craft before her death.  She, in turn, taught another, and another, who eventually identified [[Marah]].  That this land remains one of relative peace is a testament to her incredible power, far greater than any other in these lands.  It will be my 1287th birthday next week, and it will be my 559th without my sister, the most beloved of all things I have ever known.  Luckily, her niece, [[Nissa]], looks much like Tifira did, when they were younger.  I find great joy in her kin, and they are likely the best folk of Sarapadia.&lt;br /&gt;
&lt;br /&gt;
Our peoples grew apart, but stronger as a result.  We forged new alliances with Gnomes and Dwarves as we emerged into an Enlightenment, and we began to chronicle our deeds and the histories of what we knew.  We watched our allies’ cultures grow and thrive, and in the process, learned much about ourselves as being so alike our new friends.  While we had banded together in loose groups with other folk to fight guerilla warfare against The Enemy when we first arrived on the continent, it was only the Scions who bound them together and directed the defeat of the chromatic dragons and the routing of all their other servants, or so we thought.  The hubris of the [[Dwarven King Ironfist]] had failed to yield the [[Black Dragon Egg]] as a prize, so the dragons attacked, and we defended against a foe we need not have fought.  In a desperate ploy, the [[Northmen]] saved us all by burying the mountain from the inside, imploding the seacave and catacombs with engineered explosives loaded on ships, which killed the invading dragons in the tunnels and burrows in the mountain called [[Gûuz]] hunting for the Egg, and shutting off the access to the Egg forever to anyone, inside a rubble of both natural and Dwarven-hardened stone.  Gûuz was forever their tomb, as the races of folk had banded together to ensnare their foes in the trap, and won their first and only war.&lt;br /&gt;
&lt;br /&gt;
After we began to record our histories, the world had changed from what we knew.  We headed to our Renaissance, together, as a continent, sharing among ourselves, and noting that there were ever places of darkness around the land, places we dared not go.  Keeping it at bay seemed wisest and least risky, but we knew not that Eldanoth and Lolth had remained when Tiamat left, hoping to divide the lands between them, perhaps.  Until recent events we have not had the evidence to act rightly, and sought for proof of the movements of [[The Enemy]].  We are now in our post-Renaissance, and we are ripe for domination, and we are able-bodied, and useful when properly used.  But it was not always thus.  It is likely that in his rage at defeat on Sarapadia nearly a millennium ago that Eldanoth began first his plans for experiments on the Dwarves.  I believe he studied the drow, and then created the [[duergar]] in the last few centuries using a similar process for the Dwarves as Lolth had for the elves, both with subjects willing and unwilling.  Slowly, he could have chipped away politically at their empire using agents as he could on the Material Plane to do his bidding, seeking to move their riches to his control and thus control the entire empire.  Similarly, he could have used the Gnomes to put their skills to use through deceptive agents who commissioned their work that would eventually enslave them.  This would mean for eight centuries he patiently and painstakingly infected each culture with warring factions, which enabled him to destabilize them from within.  The Gnomes proved too cunning for his political ploys, but were too trusting already with their work.  The Dwarves, on the other hand, were hard pressed to ever share their works with any individuals not of a known tribe, but surprisingly clannish in their own cultures, enabling political maneuvering to be exacted by agents easy enough to bribe.  By creating environmental pressures to limit their living spaces by releasing hordes of goblins, orcs, hobgoblins, and his other servants, Eldanoth was able to force the Dwarves and Gnomes who resisted his efforts from their homes, and the clans which were easier to sway were rewarded with riches and gifts taken from their previous lords, and afforded the best accommodations from their previous owners.  It would now appear that his plans have been completed: the Dwarven Empire and Gnomish Empire are a shade of a memory, and I neither knew nor saw anything of this demise, a silent war fought from within.  I have failed those noble peoples of Sarapadia, and now I find we are actually complicit with the movement of The Enemy, and our standoffishness as a culture has allowed darkness to thrive in the first true home of my sister.  I cannot bear this shame, so instead I offer our people as the stabilizing source of protection for the peoples of Sarapadia.  We will train sailors, and footmen, and warriors, and mages, all for the defense against The Enemy, who will yet return before he loses any advantage to time, for while his agents are scattered, so are we, which means he will find a weak point to strike next.  He may be seeking the Egg to entice Tiamat to return, which would give him the advantage, and turn Sarapadia into the next dragon breeding grounds.  Bahamut seems to be aware of this, giving us Sîpanna nearly two hundred years ago, and she is formidable by all accounts, and was possibly offered to deal with Îátu when she matured.  I would have [[Ulfric]] discuss this with her and [[Ruric]] and [[Faeron]] when they address their next task.  Ruric was responsible for [[Sîpanna]]’s rearing.&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=563</id>
		<title>Legends of Sarapadia</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=563"/>
				<updated>2019-03-26T18:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign State of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sarapadia_map.png|thumb|''Udoros' map of Sarapadia made by the Chief Cartographer of the KREF.'']]&lt;br /&gt;
{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; clear: right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |Cast of Characters&lt;br /&gt;
|-&lt;br /&gt;
||[[Laima_Hjálmfriður|'''Laima''']] || Elf Paladin (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Thandraug_Faeron|'''Faeron''']] || Human Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sâzed_Ingasson|'''Sâzed''']] || Dwarf Cleric (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Udoros_Woodsoul|'''Udoros''']] || Elf Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Omen|'''Omen''']] || Tiefling Warlock (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Darvok_Gnarlfist|'''Darvok''']] || Dwarf Fighter (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Rheya_Lightfingers|'''Rheya''']] || Elf Rogue (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Cathartic|'''Cathartic''']] || Lady of Light Human (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Nissa|'''Nissa''']] || Elf Queen of the [[Tinwael_Galéth]] (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Kyðeon|'''Kyðeon''']] || Elf King of the [[Urdai Sinwal]] (NPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sovereign State of Sarapadia was established over a thousand years ago, beyond the memory of all but the most ancient and fell of creatures.  This island-continent was ceded from the ancient [[Apadian Empire]] as a result of the [[Ulon-Zirak]], the [[War on the Under-Dark]].  Few know of the histories of the war, and fewer still can speak its truth.  In this day and age, the stories have passed from account to tale, from tale to legend, and from legend into myth.  One thing remains certain: that in each instance and case of research into the origins of the [[Under-Dark]], the wise are driven mad, and the foolish disappear.&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is [[Vesuva]], the Citadel of Light.  It was from this point that the ancient war was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium.  Vesuva sits in the central bowl of the [[Karthus Plains]], a vast grasslands dotted with settlements and cities and towns, connected by a web of roads and hollow ways, some so ancient they were constructed by the Apadians themselves.  The Karthus would take many days to traverse north to south, and some weeks east to west, longer if travel by foot without steed or mount.  Radiating outward in each direction from Vesuva are towns and smaller settlements, typically agrarian centers closer to Vesuva, and trading posts further away.  Bounding the north of the Karthus is the [[Tinwael Galéth]], The [[Vast Greenwood]], home of wood elves and fae creatures; an ancient forest with its own thought and memory reaching back eons.  The Greenwood stretches all the way to the northern coasts, into the arctic archipelagos dotted with folk somewhat untouched by time.  The southern reaches of the Karthus are bounded by the [[Urdai Sinwal]], The [[Greybark Forest]].  This southern forest is teeming with the high elves and forest gnomes, halflings, and other non-human creatures in some numbers.  While warmer than the Greenwood, the Greybark affords a dense canopy, enabling even underground creatures to feel comfortable traveling through it at night.  The eastern bounds of the Karthus spill into the [[Sarapadian Sea]], with rocky cliffs on the northern shores giving way to sandy beaches in the south.  The backbone of the Karthus lies in the west, where the steep rocky crags of the [[Khâl Dakhîr]], the [[Skyrend Mountains]], weaves a high wandering swath from north to south, dropping off steeply into the [[Dârivi Ocean]] on the west, while curling and flattening into the Greenwood in the north and the Greybark in the south.&lt;br /&gt;
 &lt;br /&gt;
The Karthus is divided by a web of rivers, streams, lakes, reservoirs, fens, and canals.  The [[Ossîgo River]] collects the glacial runoff from the Skyrend as it merges into the Greenwood with dozens of feeds from small streams and rivers.  The Ossîgo sweeps south sharply; then as it approaches Vesuva from the west, it is waylaid into a large lake, the [[Silvermere]], which is joined by the [[Hâzek River]] from the southwest, the confluence of streams from the southern half of the central range of the Skyrend.  As the Silvermere bulges eastward toward Vesuva, the [[Yana River]] rushes in a wide ribbon chasing itself through wide bends until bisecting Vesuva proper.  A wide set of canals crisscross the northeastern reaches of the Silvermere and connect shortcuts and irrigation systems to and north of the Yana.  To the east of Vesuva, the Yana winds lazily to the [[Sarapadian Sea]], with some reservoirs along the way which were the old strip mines used to acquire the limestone used to build Vesuva.  More canals bleed of to the northeast of Vesuva feeding more fields.  Small rivulets split off from the Yana south of Vesuva, creating the [[Coalfens]] which stretch for more than a day south of Vesuva.&lt;br /&gt;
&lt;br /&gt;
== The Origins of Sarapadia as told by Kyðeon, King of the ''Urdai Sinwal'', Last Scion of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
When I was a young elf growing up in [[Apadia]] with my family, I was afforded every privilege an elf could have.  I was taught every language, every beast, every culture, every god and devil, everything there is to know of what the Northmen call [https://en.wikipedia.org/wiki/Midgard Miðgarðr], Mid-World, the world in the middle of the mighty World-Tree [https://en.wikipedia.org/wiki/Yggdrasil Yggdrasill].  Cosmogeny, biology, mathematics, wizardry, druidcraft, sword-fighting, and even poetry were my life until I became an adult elf, and the world changed.&lt;br /&gt;
&lt;br /&gt;
The land of Apadia was changing.  The sentient beings of the land began to war, which drew the attention of beings from other realms, the [[Space Between the Branches]], who are drawn to such power.  Long before then, some of them had planted their seeds while Midgard was young, and they returned to reap their harvest.  [[Tiamat]] returned to burgeon the dragon population, and [[Lolth]], the Spider Queen, a young and vital usurper, to check upon her children, the Dark Elves we call drow.  Their servants, minions, and allies would come along like remora with a shark.  This ultimately drew the likes of [[Eldanoth]], who would forever after be known as The Enemy to all of Midgard.  His enslavement to [https://en.wikipedia.org/wiki/Orcus_(Dungeons_%26_Dragons) his own master] requires enormous power of life force to sustain, and his subjects cannot thrive in a place where drow and dragons do not lurk.  While they are not allies, they serve a common goal, and simply sort of co-exist in an unholy symbiotic structure from the directions of their masters.  This also makes them formidable foes, for they are powerful, secretive, and bloodthirsty.  Goblins, orcs, ogres, hobgoblins, and duergar, they all serve Eldanoth with any other subjects they can turn, who come from all races.  Power they are promised, and power they are given, for Eldanoth is generous with his gifts, and he loves his children fiercely, and helps them each achieve their dreams of power and wealth.&lt;br /&gt;
&lt;br /&gt;
With the help of Lolth and her subjects, and with the legions of darkness to his call, Eldanoth convinced Tiamat that their time had come to take all of the new continent, Sarapadia, for the dragons, and the drow, and the legions of his servants, while their enemies warred amongst themselves in Apadia.  Once established, they could then wipe out Apadian resistance and claim the globe for themselves; then they would have a land on the Material Plane they would be able to use as a gateway for themselves.  For nearly two centuries, they crept their foothold into Sarapadia, a wild land only tamed by Humans, Dwarves, Gnomes, and Halflings, who largely kept to themselves in tribes.  Alliances and friendships formed between localities, and they each survived together.  None were prepared for the darkest of their dreams to become real and attack them.  Then the dragons came.  The skies became a threat to all, and every crevasse filled with seething darkness unless commanded by the Dwarven Empire or the Gnomish Empire.  Alone the humans and halflings braved the open terrain, sometimes food for bulettes and wyverns; but they bred quickly, their hardy races full of love and hope, even though darkness lies within all its souls in differing degrees.&lt;br /&gt;
&lt;br /&gt;
For nearly two centuries, this darkness festered in Sarapadia, while the peoples of Apadia broke out in a war spanning the continent, among peoples who were once allies and friends.  The work of Eldanoth and Lolth was strongest there, weaving their webs of deceit, and manipulating their leaders into war, while reserving their armies amassing in the [[Caverns of Ulon]], the [[Under-Dark]], the birthplace of drow from the ancestors of my own people, under the influence of Lolth, the Spider-Queen.  Drow and driders and ettercaps and spiders joined with orcs and hobgoblins and goblins and ogres, all awaiting to be lead by the chromatic dragons and perhaps even Tiamat herself, if she chose to come to the Material Plane.  Then one day, 1003 years ago, the Ulon-Zirak, the War on the Under-Dark, began.  The land of Apadia was entirely bathed in darkness, impenetrable to all but magical sources.  Only a small archipelago far to the northeast of Apadia was spared from the onslaught, likely only due to its insignificance to every other warring culture in Apadia.  Every battle ceased to face this new common foe, but it was too late.  Their supply lines cut and their towns aflame, crops burned and forests ablaze, there was nothing left but to fight a foe they couldn’t see, whose initial strikes were carried out by dozens of dragons.  They prayed to their gods, but their gods had forsaken them, for they had forgotten the old ways; and in their wealth and hubris, they found war from lies and division from forgotten love.  They had prayed to the same gods from both sides of their petty wars.  They chose to believe in their own privilege as their right rather than the gift it was.  And for that, they burned alive on the pyre of their own folly, bathed in the breath of every kind of chromatic dragon.&lt;br /&gt;
&lt;br /&gt;
Were it not for the foresight of the Elves of [[Tarisir]], I would not be speaking with you today.  We kept our old ways, and warred not, so we used our resources to escape from Apadia and flock to Sarapadia.  As we traveled to the new land and upon our arrival, we beseeched the help of Bahamut, the Platinum Dragon, the Lord of All Metallic Dragons, and indeed the grandsire of all dragons.  He heard our pleas and recognized our plight, and granted each of the peoples who lived in Sarapadia and those who would now call it home, a Scion of their people, for the good of Sarapadia.  I am the last of the original Scions remaining, and my gift is to see the movement of Urðr, whether or not I understand Her motivations.  I saw then that our days would be numbered far less in Apadia, and used what influence I had to convince others to stay in this new land instead.  We sent back the ships that brought our nearly ten thousand souls to Sarapadia, to gather more of our kith and kin; and they were never heard from again. For our thanks, we would forever become the guardians of Sarapadia, which is why we are a militaristic culture of elves.  And I can see now that our past debts are coming again due, to test our strength.&lt;br /&gt;
&lt;br /&gt;
Four hundred years we lived as feral elves, called to the forests here, ancient and wild, filled with the fey-folk, and we learned to speak with them.  We taught the trees to sing and grow into new forms and breeds, and we showed the fey-folk how to control and use their magic in a focused manner. As we had landed on the east coast, we met first Halflings and Humans, who were surprised to see our arrival but they were glad to receive us, and we were most glad to be so welcomed.  We shared our knowledge of magic, which remains elusive to the vast majority of them, and they shared their food and labor and loyalty.  Faster friends than Humans and Haflings could never any elf make.  After a time, we felt the pull of the forest and began our seclusion there.  My sister, [[Tifira]], and I, as the last remaining royalty from Tarisir on the new island, were dubbed to be leaders of the new elven tribes of Sarapadia.  Tifira told me she wanted to use the fey magic she learned to bond herself to the land to protect it forever from the fate of Apadia using her gift from Bahamut.  I commanded her to turn from this path, and she disobeyed me, and formed with nearly half of our population to venture to the Tinwael Galéth, where she built her own elvish empire before completing her work to tie the power of the Leylines to the power of the land, and the power of the good folk of the land, by forming the conduit herself with her own power of will.  It claimed her life as I foretold.  Yet, she taught a young elf maiden her craft before her death.  She, in turn, taught another, and another, who eventually identified [[Marah]].  That this land remains one of relative peace is a testament to her incredible power, far greater than any other in these lands.  It will be my 1287th birthday next week, and it will be my 559th without my sister, the most beloved of all things I have ever known.  Luckily, her niece, [[Nissa]], looks much like Tifira did, when they were younger.  I find great joy in her kin, and they are likely the best folk of Sarapadia.&lt;br /&gt;
&lt;br /&gt;
Our peoples grew apart, but stronger as a result.  We forged new alliances with Gnomes and Dwarves as we emerged into an Enlightenment, and we began to chronicle our deeds and the histories of what we knew.  We watched our allies’ cultures grow and thrive, and in the process, learned much about ourselves as being so alike our new friends.  While we had banded together in loose groups with other folk to fight guerilla warfare against The Enemy when we first arrived on the continent, it was only the Scions who bound them together and directed the defeat of the chromatic dragons and the routing of all their other servants, or so we thought.  The hubris of the [[Dwarven King Ironfist]] had failed to yield the [[Black Dragon Egg]] as a prize, so the dragons attacked, and we defended against a foe we need not have fought.  In a desperate ploy, the [[Northmen]] saved us all by burying the mountain from the inside, imploding the seacave and catacombs with engineered explosives loaded on ships, which killed the invading dragons in the tunnels and burrows in the mountain called [[Gûuz]] hunting for the Egg, and shutting off the access to the Egg forever to anyone, inside a rubble of both natural and Dwarven-hardened stone.  Gûuz was forever their tomb, as the races of folk had banded together to ensnare their foes in the trap, and won their first and only war.&lt;br /&gt;
&lt;br /&gt;
After we began to record our histories, the world had changed from what we knew.  We headed to our Renaissance, together, as a continent, sharing among ourselves, and noting that there were ever places of darkness around the land, places we dared not go.  Keeping it at bay seemed wisest and least risky, but we knew not that Eldanoth and Lolth had remained when Tiamat left, hoping to divide the lands between them, perhaps.  Until recent events we have not had the evidence to act rightly, and sought for proof of the movements of [[The Enemy]].  We are now in our post-Renaissance, and we are ripe for domination, and we are able-bodied, and useful when properly used.  But it was not always thus.  It is likely that in his rage at defeat on Sarapadia nearly a millennium ago that Eldanoth began first his plans for experiments on the Dwarves.  I believe he studied the drow, and then created the [[duergar]] in the last few centuries using a similar process for the Dwarves as Lolth had for the elves, both with subjects willing and unwilling.  Slowly, he could have chipped away politically at their empire using agents as he could on the Material Plane to do his bidding, seeking to move their riches to his control and thus control the entire empire.  Similarly, he could have used the Gnomes to put their skills to use through deceptive agents who commissioned their work that would eventually enslave them.  This would mean for eight centuries he patiently and painstakingly infected each culture with warring factions, which enabled him to destabilize them from within.  The Gnomes proved too cunning for his political ploys, but were too trusting already with their work.  The Dwarves, on the other hand, were hard pressed to ever share their works with any individuals not of a known tribe, but surprisingly clannish in their own cultures, enabling political maneuvering to be exacted by agents easy enough to bribe.  By creating environmental pressures to limit their living spaces by releasing hordes of goblins, orcs, hobgoblins, and his other servants, Eldanoth was able to force the Dwarves and Gnomes who resisted his efforts from their homes, and the clans which were easier to sway were rewarded with riches and gifts taken from their previous lords, and afforded the best accommodations from their previous owners.  It would now appear that his plans have been completed: the Dwarven Empire and Gnomish Empire are a shade of a memory, and I neither knew nor saw anything of this demise, a silent war fought from within.  I have failed those noble peoples of Sarapadia, and now I find we are actually complicit with the movement of The Enemy, and our standoffishness as a culture has allowed darkness to thrive in the first true home of my sister.  I cannot bear this shame, so instead I offer our people as the stabilizing source of protection for the peoples of Sarapadia.  We will train sailors, and footmen, and warriors, and mages, all for the defense against The Enemy, who will yet return before he loses any advantage to time, for while his agents are scattered, so are we, which means he will find a weak point to strike next.  He may be seeking the Egg to entice Tiamat to return, which would give him the advantage, and turn Sarapadia into the next dragon breeding grounds.  Bahamut seems to be aware of this, giving us Sîpanna nearly two hundred years ago, and she is formidable by all accounts, and was possibly offered to deal with Îátu when she matured.  I would have [[Ulfric]] discuss this with her and [[Ruric]] and [[Faeron]] when they address their next task.  Ruric was responsible for [[Sîpanna]]’s rearing.&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=562</id>
		<title>Legends of Sarapadia</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=562"/>
				<updated>2019-03-26T18:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Added Cast of Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign State of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sarapadia_map.png|thumb|''Udoros' map of Sarapadia made by the Chief Cartographer of the KREF.'']]&lt;br /&gt;
{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; clear: right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |Cast of Characters&lt;br /&gt;
|-&lt;br /&gt;
||[[Laima_Hjálmfriður|'''Laima''']] || Elf Paladin (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Thandraug_Faeron|'''Faeron''']] || Human Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sâzed_Ingasson|'''Sâzed''']] || Dwarf Cleric (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Udoros_Woodsoul|'''Udoros''']] || Elf Ranger (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Omen|'''Omen''']] || Tiefling Warlock (PC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Darvok_Gnarlfist|'''Darvok''']] || Dwarf Fighter (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Rheya_Lightfingers|'''Rheya''']] || Elf Rogue (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Cathartic|'''Cathartic''']] || Lady of Light Human (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Nissa|'''Nissa''']] || Elf Queen of the [[Tinwael_Galéth]] (NPC)&lt;br /&gt;
|-&lt;br /&gt;
||[[Kyðeon|'''Kyðeon''']] || Elf King of the [[Urdai Sinwal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sovereign State of Sarapadia was established over a thousand years ago, beyond the memory of all but the most ancient and fell of creatures.  This island-continent was ceded from the ancient [[Apadian Empire]] as a result of the [[Ulon-Zirak]], the [[War on the Under-Dark]].  Few know of the histories of the war, and fewer still can speak its truth.  In this day and age, the stories have passed from account to tale, from tale to legend, and from legend into myth.  One thing remains certain: that in each instance and case of research into the origins of the [[Under-Dark]], the wise are driven mad, and the foolish disappear.&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is [[Vesuva]], the Citadel of Light.  It was from this point that the ancient war was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium.  Vesuva sits in the central bowl of the [[Karthus Plains]], a vast grasslands dotted with settlements and cities and towns, connected by a web of roads and hollow ways, some so ancient they were constructed by the Apadians themselves.  The Karthus would take many days to traverse north to south, and some weeks east to west, longer if travel by foot without steed or mount.  Radiating outward in each direction from Vesuva are towns and smaller settlements, typically agrarian centers closer to Vesuva, and trading posts further away.  Bounding the north of the Karthus is the [[Tinwael Galéth]], The [[Vast Greenwood]], home of wood elves and fae creatures; an ancient forest with its own thought and memory reaching back eons.  The Greenwood stretches all the way to the northern coasts, into the arctic archipelagos dotted with folk somewhat untouched by time.  The southern reaches of the Karthus are bounded by the [[Urdai Sinwal]], The [[Greybark Forest]].  This southern forest is teeming with the high elves and forest gnomes, halflings, and other non-human creatures in some numbers.  While warmer than the Greenwood, the Greybark affords a dense canopy, enabling even underground creatures to feel comfortable traveling through it at night.  The eastern bounds of the Karthus spill into the [[Sarapadian Sea]], with rocky cliffs on the northern shores giving way to sandy beaches in the south.  The backbone of the Karthus lies in the west, where the steep rocky crags of the [[Khâl Dakhîr]], the [[Skyrend Mountains]], weaves a high wandering swath from north to south, dropping off steeply into the [[Dârivi Ocean]] on the west, while curling and flattening into the Greenwood in the north and the Greybark in the south.&lt;br /&gt;
 &lt;br /&gt;
The Karthus is divided by a web of rivers, streams, lakes, reservoirs, fens, and canals.  The [[Ossîgo River]] collects the glacial runoff from the Skyrend as it merges into the Greenwood with dozens of feeds from small streams and rivers.  The Ossîgo sweeps south sharply; then as it approaches Vesuva from the west, it is waylaid into a large lake, the [[Silvermere]], which is joined by the [[Hâzek River]] from the southwest, the confluence of streams from the southern half of the central range of the Skyrend.  As the Silvermere bulges eastward toward Vesuva, the [[Yana River]] rushes in a wide ribbon chasing itself through wide bends until bisecting Vesuva proper.  A wide set of canals crisscross the northeastern reaches of the Silvermere and connect shortcuts and irrigation systems to and north of the Yana.  To the east of Vesuva, the Yana winds lazily to the [[Sarapadian Sea]], with some reservoirs along the way which were the old strip mines used to acquire the limestone used to build Vesuva.  More canals bleed of to the northeast of Vesuva feeding more fields.  Small rivulets split off from the Yana south of Vesuva, creating the [[Coalfens]] which stretch for more than a day south of Vesuva.&lt;br /&gt;
&lt;br /&gt;
== The Origins of Sarapadia as told by Kyðeon, King of the ''Urdai Sinwal'', Last Scion of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
When I was a young elf growing up in [[Apadia]] with my family, I was afforded every privilege an elf could have.  I was taught every language, every beast, every culture, every god and devil, everything there is to know of what the Northmen call [https://en.wikipedia.org/wiki/Midgard Miðgarðr], Mid-World, the world in the middle of the mighty World-Tree [https://en.wikipedia.org/wiki/Yggdrasil Yggdrasill].  Cosmogeny, biology, mathematics, wizardry, druidcraft, sword-fighting, and even poetry were my life until I became an adult elf, and the world changed.&lt;br /&gt;
&lt;br /&gt;
The land of Apadia was changing.  The sentient beings of the land began to war, which drew the attention of beings from other realms, the [[Space Between the Branches]], who are drawn to such power.  Long before then, some of them had planted their seeds while Midgard was young, and they returned to reap their harvest.  [[Tiamat]] returned to burgeon the dragon population, and [[Lolth]], the Spider Queen, a young and vital usurper, to check upon her children, the Dark Elves we call drow.  Their servants, minions, and allies would come along like remora with a shark.  This ultimately drew the likes of [[Eldanoth]], who would forever after be known as The Enemy to all of Midgard.  His enslavement to [https://en.wikipedia.org/wiki/Orcus_(Dungeons_%26_Dragons) his own master] requires enormous power of life force to sustain, and his subjects cannot thrive in a place where drow and dragons do not lurk.  While they are not allies, they serve a common goal, and simply sort of co-exist in an unholy symbiotic structure from the directions of their masters.  This also makes them formidable foes, for they are powerful, secretive, and bloodthirsty.  Goblins, orcs, ogres, hobgoblins, and duergar, they all serve Eldanoth with any other subjects they can turn, who come from all races.  Power they are promised, and power they are given, for Eldanoth is generous with his gifts, and he loves his children fiercely, and helps them each achieve their dreams of power and wealth.&lt;br /&gt;
&lt;br /&gt;
With the help of Lolth and her subjects, and with the legions of darkness to his call, Eldanoth convinced Tiamat that their time had come to take all of the new continent, Sarapadia, for the dragons, and the drow, and the legions of his servants, while their enemies warred amongst themselves in Apadia.  Once established, they could then wipe out Apadian resistance and claim the globe for themselves; then they would have a land on the Material Plane they would be able to use as a gateway for themselves.  For nearly two centuries, they crept their foothold into Sarapadia, a wild land only tamed by Humans, Dwarves, Gnomes, and Halflings, who largely kept to themselves in tribes.  Alliances and friendships formed between localities, and they each survived together.  None were prepared for the darkest of their dreams to become real and attack them.  Then the dragons came.  The skies became a threat to all, and every crevasse filled with seething darkness unless commanded by the Dwarven Empire or the Gnomish Empire.  Alone the humans and halflings braved the open terrain, sometimes food for bulettes and wyverns; but they bred quickly, their hardy races full of love and hope, even though darkness lies within all its souls in differing degrees.&lt;br /&gt;
&lt;br /&gt;
For nearly two centuries, this darkness festered in Sarapadia, while the peoples of Apadia broke out in a war spanning the continent, among peoples who were once allies and friends.  The work of Eldanoth and Lolth was strongest there, weaving their webs of deceit, and manipulating their leaders into war, while reserving their armies amassing in the [[Caverns of Ulon]], the [[Under-Dark]], the birthplace of drow from the ancestors of my own people, under the influence of Lolth, the Spider-Queen.  Drow and driders and ettercaps and spiders joined with orcs and hobgoblins and goblins and ogres, all awaiting to be lead by the chromatic dragons and perhaps even Tiamat herself, if she chose to come to the Material Plane.  Then one day, 1003 years ago, the Ulon-Zirak, the War on the Under-Dark, began.  The land of Apadia was entirely bathed in darkness, impenetrable to all but magical sources.  Only a small archipelago far to the northeast of Apadia was spared from the onslaught, likely only due to its insignificance to every other warring culture in Apadia.  Every battle ceased to face this new common foe, but it was too late.  Their supply lines cut and their towns aflame, crops burned and forests ablaze, there was nothing left but to fight a foe they couldn’t see, whose initial strikes were carried out by dozens of dragons.  They prayed to their gods, but their gods had forsaken them, for they had forgotten the old ways; and in their wealth and hubris, they found war from lies and division from forgotten love.  They had prayed to the same gods from both sides of their petty wars.  They chose to believe in their own privilege as their right rather than the gift it was.  And for that, they burned alive on the pyre of their own folly, bathed in the breath of every kind of chromatic dragon.&lt;br /&gt;
&lt;br /&gt;
Were it not for the foresight of the Elves of [[Tarisir]], I would not be speaking with you today.  We kept our old ways, and warred not, so we used our resources to escape from Apadia and flock to Sarapadia.  As we traveled to the new land and upon our arrival, we beseeched the help of Bahamut, the Platinum Dragon, the Lord of All Metallic Dragons, and indeed the grandsire of all dragons.  He heard our pleas and recognized our plight, and granted each of the peoples who lived in Sarapadia and those who would now call it home, a Scion of their people, for the good of Sarapadia.  I am the last of the original Scions remaining, and my gift is to see the movement of Urðr, whether or not I understand Her motivations.  I saw then that our days would be numbered far less in Apadia, and used what influence I had to convince others to stay in this new land instead.  We sent back the ships that brought our nearly ten thousand souls to Sarapadia, to gather more of our kith and kin; and they were never heard from again. For our thanks, we would forever become the guardians of Sarapadia, which is why we are a militaristic culture of elves.  And I can see now that our past debts are coming again due, to test our strength.&lt;br /&gt;
&lt;br /&gt;
Four hundred years we lived as feral elves, called to the forests here, ancient and wild, filled with the fey-folk, and we learned to speak with them.  We taught the trees to sing and grow into new forms and breeds, and we showed the fey-folk how to control and use their magic in a focused manner. As we had landed on the east coast, we met first Halflings and Humans, who were surprised to see our arrival but they were glad to receive us, and we were most glad to be so welcomed.  We shared our knowledge of magic, which remains elusive to the vast majority of them, and they shared their food and labor and loyalty.  Faster friends than Humans and Haflings could never any elf make.  After a time, we felt the pull of the forest and began our seclusion there.  My sister, [[Tifira]], and I, as the last remaining royalty from Tarisir on the new island, were dubbed to be leaders of the new elven tribes of Sarapadia.  Tifira told me she wanted to use the fey magic she learned to bond herself to the land to protect it forever from the fate of Apadia using her gift from Bahamut.  I commanded her to turn from this path, and she disobeyed me, and formed with nearly half of our population to venture to the Tinwael Galéth, where she built her own elvish empire before completing her work to tie the power of the Leylines to the power of the land, and the power of the good folk of the land, by forming the conduit herself with her own power of will.  It claimed her life as I foretold.  Yet, she taught a young elf maiden her craft before her death.  She, in turn, taught another, and another, who eventually identified [[Marah]].  That this land remains one of relative peace is a testament to her incredible power, far greater than any other in these lands.  It will be my 1287th birthday next week, and it will be my 559th without my sister, the most beloved of all things I have ever known.  Luckily, her niece, [[Nissa]], looks much like Tifira did, when they were younger.  I find great joy in her kin, and they are likely the best folk of Sarapadia.&lt;br /&gt;
&lt;br /&gt;
Our peoples grew apart, but stronger as a result.  We forged new alliances with Gnomes and Dwarves as we emerged into an Enlightenment, and we began to chronicle our deeds and the histories of what we knew.  We watched our allies’ cultures grow and thrive, and in the process, learned much about ourselves as being so alike our new friends.  While we had banded together in loose groups with other folk to fight guerilla warfare against The Enemy when we first arrived on the continent, it was only the Scions who bound them together and directed the defeat of the chromatic dragons and the routing of all their other servants, or so we thought.  The hubris of the [[Dwarven King Ironfist]] had failed to yield the [[Black Dragon Egg]] as a prize, so the dragons attacked, and we defended against a foe we need not have fought.  In a desperate ploy, the [[Northmen]] saved us all by burying the mountain from the inside, imploding the seacave and catacombs with engineered explosives loaded on ships, which killed the invading dragons in the tunnels and burrows in the mountain called [[Gûuz]] hunting for the Egg, and shutting off the access to the Egg forever to anyone, inside a rubble of both natural and Dwarven-hardened stone.  Gûuz was forever their tomb, as the races of folk had banded together to ensnare their foes in the trap, and won their first and only war.&lt;br /&gt;
&lt;br /&gt;
After we began to record our histories, the world had changed from what we knew.  We headed to our Renaissance, together, as a continent, sharing among ourselves, and noting that there were ever places of darkness around the land, places we dared not go.  Keeping it at bay seemed wisest and least risky, but we knew not that Eldanoth and Lolth had remained when Tiamat left, hoping to divide the lands between them, perhaps.  Until recent events we have not had the evidence to act rightly, and sought for proof of the movements of [[The Enemy]].  We are now in our post-Renaissance, and we are ripe for domination, and we are able-bodied, and useful when properly used.  But it was not always thus.  It is likely that in his rage at defeat on Sarapadia nearly a millennium ago that Eldanoth began first his plans for experiments on the Dwarves.  I believe he studied the drow, and then created the [[duergar]] in the last few centuries using a similar process for the Dwarves as Lolth had for the elves, both with subjects willing and unwilling.  Slowly, he could have chipped away politically at their empire using agents as he could on the Material Plane to do his bidding, seeking to move their riches to his control and thus control the entire empire.  Similarly, he could have used the Gnomes to put their skills to use through deceptive agents who commissioned their work that would eventually enslave them.  This would mean for eight centuries he patiently and painstakingly infected each culture with warring factions, which enabled him to destabilize them from within.  The Gnomes proved too cunning for his political ploys, but were too trusting already with their work.  The Dwarves, on the other hand, were hard pressed to ever share their works with any individuals not of a known tribe, but surprisingly clannish in their own cultures, enabling political maneuvering to be exacted by agents easy enough to bribe.  By creating environmental pressures to limit their living spaces by releasing hordes of goblins, orcs, hobgoblins, and his other servants, Eldanoth was able to force the Dwarves and Gnomes who resisted his efforts from their homes, and the clans which were easier to sway were rewarded with riches and gifts taken from their previous lords, and afforded the best accommodations from their previous owners.  It would now appear that his plans have been completed: the Dwarven Empire and Gnomish Empire are a shade of a memory, and I neither knew nor saw anything of this demise, a silent war fought from within.  I have failed those noble peoples of Sarapadia, and now I find we are actually complicit with the movement of The Enemy, and our standoffishness as a culture has allowed darkness to thrive in the first true home of my sister.  I cannot bear this shame, so instead I offer our people as the stabilizing source of protection for the peoples of Sarapadia.  We will train sailors, and footmen, and warriors, and mages, all for the defense against The Enemy, who will yet return before he loses any advantage to time, for while his agents are scattered, so are we, which means he will find a weak point to strike next.  He may be seeking the Egg to entice Tiamat to return, which would give him the advantage, and turn Sarapadia into the next dragon breeding grounds.  Bahamut seems to be aware of this, giving us Sîpanna nearly two hundred years ago, and she is formidable by all accounts, and was possibly offered to deal with Îátu when she matured.  I would have [[Ulfric]] discuss this with her and [[Ruric]] and [[Faeron]] when they address their next task.  Ruric was responsible for [[Sîpanna]]’s rearing.&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=561</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=561"/>
				<updated>2019-03-26T16:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: /* Mystic Arcanum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 13&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
| str = 14&lt;br /&gt;
| dex = 13&lt;br /&gt;
| con = 14&lt;br /&gt;
| int = 14&lt;br /&gt;
| wis = 12&lt;br /&gt;
| cha = 20&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/poison-spray Poison Spray]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/armor-of-agathys Armor of Agathys]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/counterspell Counterspell]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fireball Fireball]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flame-strike Flame Strike]&lt;br /&gt;
&lt;br /&gt;
== Mystic Arcanum ==&lt;br /&gt;
Each may be performed once per long rest&lt;br /&gt;
* [https://www.dnd-spells.com/spell/circle-of-death Circle of Death]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/plane-shift Plane Shift]&lt;br /&gt;
&lt;br /&gt;
== Signature Abilities ==&lt;br /&gt;
* '''Agonizing Blast''' - Adds charisma modifier to damage from Eldritch Blast&lt;br /&gt;
* '''Eldritch Spear''' - Increases the range of Eldritch Blast to 300 feet&lt;br /&gt;
* '''Dark One's Blessing''' - When Omen kills an opponent he gains temporary HP equal to his level + charisma modifier&lt;br /&gt;
* '''Dark One's Own Luck''' - Once per short/long rest Omen may add the roll of a d10 to any ability check or saving throw&lt;br /&gt;
* '''Fiendish Resilience''' - Once at the start of each day Omen may choose any type of damage in which to gain resistance&lt;br /&gt;
* '''Eyes of the Runekeeper''' - Omen can read any language&lt;br /&gt;
* '''One with the Shadows''' - In dim light or darkness Omen can become invisible as long as he does not move or speak&lt;br /&gt;
* '''Thirsting Blade''' - When using his pact weapon Omen may attack twice&lt;br /&gt;
* '''Life Drinker''' - In addition to other modifiers Omen adds his charisma modifier to damage done with his pact weapon&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Óbreyttur]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
* [[Githyanki Great Sword]] (currently his pact weapon)&lt;br /&gt;
* [[Black Dragon Scale Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=560</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=560"/>
				<updated>2019-03-26T16:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: /* Mystic Arcanum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 13&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
| str = 14&lt;br /&gt;
| dex = 13&lt;br /&gt;
| con = 14&lt;br /&gt;
| int = 14&lt;br /&gt;
| wis = 12&lt;br /&gt;
| cha = 20&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/poison-spray Poison Spray]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/armor-of-agathys Armor of Agathys]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/counterspell Counterspell]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fireball Fireball]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flame-strike Flame Strike]&lt;br /&gt;
&lt;br /&gt;
== Mystic Arcanum ==&lt;br /&gt;
Each may be performed once per long reas&lt;br /&gt;
* [https://www.dnd-spells.com/spell/circle-of-death Circle of Death]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/plane-shift Plane Shift]&lt;br /&gt;
&lt;br /&gt;
== Signature Abilities ==&lt;br /&gt;
* '''Agonizing Blast''' - Adds charisma modifier to damage from Eldritch Blast&lt;br /&gt;
* '''Eldritch Spear''' - Increases the range of Eldritch Blast to 300 feet&lt;br /&gt;
* '''Dark One's Blessing''' - When Omen kills an opponent he gains temporary HP equal to his level + charisma modifier&lt;br /&gt;
* '''Dark One's Own Luck''' - Once per short/long rest Omen may add the roll of a d10 to any ability check or saving throw&lt;br /&gt;
* '''Fiendish Resilience''' - Once at the start of each day Omen may choose any type of damage in which to gain resistance&lt;br /&gt;
* '''Eyes of the Runekeeper''' - Omen can read any language&lt;br /&gt;
* '''One with the Shadows''' - In dim light or darkness Omen can become invisible as long as he does not move or speak&lt;br /&gt;
* '''Thirsting Blade''' - When using his pact weapon Omen may attack twice&lt;br /&gt;
* '''Life Drinker''' - In addition to other modifiers Omen adds his charisma modifier to damage done with his pact weapon&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Óbreyttur]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
* [[Githyanki Great Sword]] (currently his pact weapon)&lt;br /&gt;
* [[Black Dragon Scale Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=559</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=559"/>
				<updated>2019-03-26T16:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: /* Signature Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 13&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
| str = 14&lt;br /&gt;
| dex = 13&lt;br /&gt;
| con = 14&lt;br /&gt;
| int = 14&lt;br /&gt;
| wis = 12&lt;br /&gt;
| cha = 20&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/poison-spray Poison Spray]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/armor-of-agathys Armor of Agathys]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/counterspell Counterspell]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fireball Fireball]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flame-strike Flame Strike]&lt;br /&gt;
&lt;br /&gt;
== Mystic Arcanum ==&lt;br /&gt;
* [https://www.dnd-spells.com/spell/circle-of-death Circle of Death]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/plane-shift Plane Shift]&lt;br /&gt;
&lt;br /&gt;
== Signature Abilities ==&lt;br /&gt;
* '''Agonizing Blast''' - Adds charisma modifier to damage from Eldritch Blast&lt;br /&gt;
* '''Eldritch Spear''' - Increases the range of Eldritch Blast to 300 feet&lt;br /&gt;
* '''Dark One's Blessing''' - When Omen kills an opponent he gains temporary HP equal to his level + charisma modifier&lt;br /&gt;
* '''Dark One's Own Luck''' - Once per short/long rest Omen may add the roll of a d10 to any ability check or saving throw&lt;br /&gt;
* '''Fiendish Resilience''' - Once at the start of each day Omen may choose any type of damage in which to gain resistance&lt;br /&gt;
* '''Eyes of the Runekeeper''' - Omen can read any language&lt;br /&gt;
* '''One with the Shadows''' - In dim light or darkness Omen can become invisible as long as he does not move or speak&lt;br /&gt;
* '''Thirsting Blade''' - When using his pact weapon Omen may attack twice&lt;br /&gt;
* '''Life Drinker''' - In addition to other modifiers Omen adds his charisma modifier to damage done with his pact weapon&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Óbreyttur]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
* [[Githyanki Great Sword]] (currently his pact weapon)&lt;br /&gt;
* [[Black Dragon Scale Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=558</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=558"/>
				<updated>2019-03-26T16:54:56Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Updated spells, abilities, and stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 13&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
| str = 14&lt;br /&gt;
| dex = 13&lt;br /&gt;
| con = 14&lt;br /&gt;
| int = 14&lt;br /&gt;
| wis = 12&lt;br /&gt;
| cha = 20&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/poison-spray Poison Spray]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/armor-of-agathys Armor of Agathys]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/counterspell Counterspell]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fireball Fireball]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flame-strike Flame Strike]&lt;br /&gt;
&lt;br /&gt;
== Mystic Arcanum ==&lt;br /&gt;
* [https://www.dnd-spells.com/spell/circle-of-death Circle of Death]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/plane-shift Plane Shift]&lt;br /&gt;
&lt;br /&gt;
== Signature Abilities ==&lt;br /&gt;
* Agonizing Blast - Adds charisma modifier to damage from Eldritch Blast&lt;br /&gt;
* Eldritch Spear - Increases the range of Eldritch Blast to 300 feet&lt;br /&gt;
* Dark One's Blessing - When Omen kills an opponent he gains temporary HP equal to his level + charisma modifier&lt;br /&gt;
* Dark One's Own Luck - Once per short/long rest Omen may add the roll of a d10 to any ability check or saving throw&lt;br /&gt;
* Fiendish Resilience - Once at the start of each day Omen may choose any type of damage in which to gain resistance&lt;br /&gt;
* Eyes of the Runekeeper - Omen can read any language&lt;br /&gt;
* One with the Shadows - In dim light or darkness Omen can become invisible as long as he does not move or speak&lt;br /&gt;
* Thirsting Blade - When using his pact weapon Omen may attack twice&lt;br /&gt;
* Life Drinker - In addition to other modifiers Omen adds his charisma modifier to damage done with his pact weapon&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Óbreyttur]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
* [[Githyanki Great Sword]] (currently his pact weapon)&lt;br /&gt;
* [[Black Dragon Scale Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=380</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=380"/>
				<updated>2018-07-30T16:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Updated stas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 9&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
| str = 13&lt;br /&gt;
| dex = 13&lt;br /&gt;
| con = 14&lt;br /&gt;
| int = 13&lt;br /&gt;
| wis = 12&lt;br /&gt;
| cha = 20&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hunger-of-hadar Hunger of Hadar]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flame-strike Flame Strike]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Immobile Staff]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=379</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=379"/>
				<updated>2018-07-30T16:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
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| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |{{{name}}}&lt;br /&gt;
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{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Race {{!}}{{!}} {{{race}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{class|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Class {{!}}{{!}} {{{class}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{level|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Level {{!}}{{!}} {{{level}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{alignment|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Alignment {{!}}{{!}} {{{alignment}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{str|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Str {{!}}{{!}} {{{str}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{dex|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Dex {{!}}{{!}} {{{dex}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{con|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Con {{!}}{{!}} {{{con}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{int|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Int {{!}}{{!}} {{{int}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{wis|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Wis {{!}}{{!}} {{{wis}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{cha|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Cha {{!}}{{!}} {{{cha}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=The_Grand_Bazaar&amp;diff=328</id>
		<title>The Grand Bazaar</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=The_Grand_Bazaar&amp;diff=328"/>
				<updated>2018-07-25T00:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Added image and category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesuva_Grand_Pallisaides.jpg|thumb|''Vesuva Grand Palisades, at the North End of the Grand Bazaar'']]&lt;br /&gt;
&lt;br /&gt;
The Grand Bazaar of [[Vesuva]] is an arcade nearly a mile wide and a mile long, with every sort of commerce, product, and item for sale. It is an open-air market, and the evening and morning sunlight reveals the arcade and entwined pergolas following the streets and alleyways between temporary and permanent structures as it climbs to the hours of operation for vendors in each area. Semi-commercial properties line the Bazaar reaching two to three stories around it, typically housing the owners in the upper floors and the businesses on the ground floors – silversmiths, clothing retailers, haute cuisine restaurants, inns, pubs, and taverns all intermixed with residences radiating outward to the center of each sector.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Udoros_Woodsoul&amp;diff=312</id>
		<title>Udoros Woodsoul</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Udoros_Woodsoul&amp;diff=312"/>
				<updated>2018-07-19T01:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Udoros&lt;br /&gt;
| picture = Udoros.png&lt;br /&gt;
| race = Wood Elf&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| level = 9&lt;br /&gt;
| alignment = Chaotic Good&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Udoros Woodsoul is an Elven Ranger in service to King [[Kydeon]] of the [[Urdai Sinwal]].&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Class Abilities'''&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Ranger#toc_13 Primeval Awareness]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Goodberry#content Goodberry]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Hunter's%20Mark#content Hunter's Mark]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Cure%20Wounds#h-Cure%20Wounds Cure Wounds]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Silence#h-Silence Silence]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Locate%20Object#h-Locate%20Object Locate Object]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Laima_Hj%C3%A1lmfri%C3%B0ur&amp;diff=311</id>
		<title>Laima Hjálmfriður</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Laima_Hj%C3%A1lmfri%C3%B0ur&amp;diff=311"/>
				<updated>2018-07-19T01:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Laima Hjálmfriður&lt;br /&gt;
| picture = Laima.png&lt;br /&gt;
| race = Elf&lt;br /&gt;
| class = Paladin, [[Oath of the Ancients]]&lt;br /&gt;
| level = 9&lt;br /&gt;
| alignment = Lawful Neutral&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory==&lt;br /&gt;
&lt;br /&gt;
Laima Hjálmfriður is an elven paladin who has sworn an [[Oath of the Ancients|Oath to the Ancients]]. She was a guardian of the [[Enchantress]] [[Marah]] but was captured during an ambush while journeying to the [[portal]] at the [[North Sea Cave]]. There she was imprisoned by [[Eldanoth]], who psychologically tortured her and kept her but barely alive. After seventy years in captivity, she was rescued by a group of adventurers, including Marah’s daughter, [[Rheya]].&lt;br /&gt;
&lt;br /&gt;
== Spells Available ==&lt;br /&gt;
&lt;br /&gt;
==='''Level 1'''===&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Bless#h-Bless Bless]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Cure%20Wounds#h-Cure%20Wounds Cure Wounds]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Detect%20Magic#h-Detect%20Magic Detect Magic]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Spells:Detect%20Poison%20and%20Disease#h-Detect%20Poison%20and%20Disease Detect Poison &amp;amp; Disease]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Heroism#h-Heroism Heroism]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Purify%20Food%20and%20Drink#h-Purify%20Food%20and%20Drink Purify Food &amp;amp; Drink]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Shield%20of%20Faith#h-Shield%20of%20Faith Shield of Faith]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Speak%20with%20Animals#h-Speak%20with%20Animals Speak With Animals]&lt;br /&gt;
&lt;br /&gt;
===='''''On Hit'''''====&lt;br /&gt;
* [https://www.dnd-spells.com/spell/ensnaring-strike Ensnaring Strike]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/searing-smite Searing Smite]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thunderous-smite Thunderous Smite]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/wrathful-smite Wrathful Smite]&lt;br /&gt;
&lt;br /&gt;
==='''Level 2'''===&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Aid#h-Aid Aid]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Find%20Steed#h-Find%20Steed Find Steed]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Lesser%20Restoration#h-Lesser%20Restoration Lesser Restoration]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Locate%20Object#h-Locate%20Object Locate Object]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Magic%20Weapon#h-Magic%20Weapon Magic Weapon]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Spells:Misty%20Step#h-Misty%20Step Misty Step]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Moonbeam#h-Moonbeam Moonbeam]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Spells:Protection%20from%20Poison#h-Protection%20from%20Poison Protection from Poison]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Zone%20of%20Truth#h-Zone%20of%20Truth Zone of Truth]&lt;br /&gt;
&lt;br /&gt;
===='''''On Hit'''''====&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blinding-smite Blinding Smite]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=The_Party&amp;diff=310</id>
		<title>The Party</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=The_Party&amp;diff=310"/>
				<updated>2018-07-19T01:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the band of heroes our story is based upon.&lt;br /&gt;
&lt;br /&gt;
Currently Members:&lt;br /&gt;
* [[Laima Hjálmfriður]]&lt;br /&gt;
* [[Udoros Woodsoul]]&lt;br /&gt;
* [[Thandraug Faeron]]&lt;br /&gt;
* [[Omen]]&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
* [[Rheya Lightfingers]]&lt;br /&gt;
* [[Darvok Gnarlfist]]&lt;br /&gt;
* [[Sâzed Ingasson]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=309</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=309"/>
				<updated>2018-07-19T01:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 9&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hunger-of-hadar Hunger of Hadar]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flame-strike Flame Strike]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Immobile Staff]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=308</id>
		<title>Omen</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Omen&amp;diff=308"/>
				<updated>2018-07-19T01:43:19Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Omen&lt;br /&gt;
| picture = Omen-headshot.jpg&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
| level = 9&lt;br /&gt;
| alignment = Chaotic Neutral&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Omen is essentially an orphan. His mother died in childbirth, and his father abandoned him to an orphanage shortly after. Omen, was not his given name. When the orphanage took him in he was given the name Eramor. He was treated fairly well by the caretakers and other children as a child because, for some reason, the traits of his infernal heritage hadn’t presented other than his reddish brown skin, black hair, and black eyes. It was just assumed that he was descended from people of exotic origins. This all changed with the onset of adolescence.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to him his mother had visited a wizard while she was pregnant. Not wanting her child to experience the same prejudices and bigotry she had, she sought a spell that would hide the traits of his heritage. Unfortunately the infernal magic coursing through his body was much stronger than that of the spell placed upon him in his mother’s womb. When Eramor reached the age of about 13 he experienced changes other than that of normal human children. Horns began to sprout from the sides of his head, just behind his temples. Also, a tail began to grow, and his canine teeth became noticeably longer and more pointed. By the time he was 14 he had a full set of thick horns that sprouted forward then curved up and behind his head ending in points. His tail also grew thick and long. As it became readily apparent what he was attitudes around him changed.&lt;br /&gt;
His experiences at the orphanage changed dramatically. The caretakers were too good and nice to abuse him. They did however begin to keep their distance and avoid speaking or making contact with him whenever possible. The children his age were decidedly less kind. He was called many terrible names and often physically assaulted. He rarely offered any defense as he was almost as ashamed of his obvious heritage as he was hated by others. The only light for him in this time of darkness was his friend [[Yllarona]]. &lt;br /&gt;
&lt;br /&gt;
A half-elf girl of roughly his age, Yllarona had been shunned and abandoned by her elvish father and his people. Her mother had tried to raise her, but was murdered by a thug late at night while walking home from work. Eramor and Yllarona bonded over the similarities in their situation. They became very close, and by 16 years old Eramor was madly in love with Yllarona. He never expressed his true feelings though for fear of ruining their friendship. Whenever things got too bad for him to handle she was there to help him through it, and remind him that someone in this cruel world cared for him. Unfortunately that was not to last.&lt;br /&gt;
All of a sudden Yllarona took very ill. She had to be kept in bed and isolated. Eramor was unable to visit at all. She was like this for weeks. Eramor was very distraught, but worse he didn’t have her to lean on when things got bad for him. The other boys were relentless on him. Day in, and day out he dealt with physical and emotional abuse. The caretakers never seemed to notice what was going on, and he was too proud to report it. Each night Eramor would cry himself to sleep, but little by little a quiet rage began to build in him as well, the product of his heritage and the abuse.&lt;br /&gt;
&lt;br /&gt;
One day as he was wandering the streets a group of boys chased him into an alley planning to give him one of the beatings he was so used to. However, as they were about to start pummeling him a shadow fell over them and the boys were hurled away. They all quickly got to their feet and looked around to see what had happened. As they looked up to the top of the two story building behind Eramor their eyes went wide and they fled. Stunned, Eramor looked up. Atop the building was a handsome Tiefling man. He nimbly scaled his way down the side of the building. Eramor was frightened but tried not to show it. He asked the man if what he did was magic. The stranger said it was, and that he thought the boy needed some assistance. He knew something of the problems that could come with a Tiefling heritage. Eramor thanked him profusely and asked if he could be taught some of what the man used. The strangers said perhaps, but it would have to wait. If he was still interested Eramor was to meet him there at the same time tomorrow. Eramor readily agreed. Little did he know though, that this stranger was no good samaritan. He was the astral projection of the demon lord [[Eldanoth]].&lt;br /&gt;
&lt;br /&gt;
Over the next several days Eramor and the stranger met. Eramor was given some basic instruction on how to protect himself, but never any instruction in magic. He began to get frustrated because what he really wanted was power. Power to protect himself, and power to take vengeance on those who were tormenting him. Eldanoth could, of course, see these desires. He wanted them to grow stronger. After a couple of weeks Eramor pleaded to be shown some of the magic the stranger had used. Sensing that it was time to set the hook, as it were, Eldanoth told Eramor he couldn’t simply show it. He would have to bestow the power upon him, but it would be at a cost. With adolescence clouding his judgement Eramor said he would agree to anything. The stranger said Eramor would simply need to make a blood pact that he would be of service to the stranger and join his brotherhood for life. Eramor didn’t see anything wrong with this. He figured he would just get to spend more time with people who would treat him properly, and he would continue to learn and gain power from his new mentor. Smiling the stranger took a blade from his belt. He pierced both of their palms and grasped Eramor’s hand in his. As their blood mingled Eramor could feel the power enter his body. He knew he would be able to protect himself and those he loved now. The stranger said Eramor should take a few days to acclimate himself and to ponder their agreement. Then, he would meet him back at the alley.&lt;br /&gt;
&lt;br /&gt;
During this time, Yllarona began to slowly improve. She was conscious and was now allowed visitors. Eramor came to her, excited, after the last meeting with the stranger. He told her of his new power, and how he wouldn’t have to be bullied any longer. Yllarona was suspicious of this agreement, but she didn’t say anything to Eramor. He was happier than she had seen him in ages, and she didn’t want to spoil it. She was going to be getting out in a couple of days, and she could talk more with him then.&lt;br /&gt;
&lt;br /&gt;
The story of what happened to the bullies in the alley had spread, and for the most part Eramor had been left alone. However, two days after his pact with the stranger Eramor was cornered in the courtyard of the orphanage by several boys. They harassed him, and picked on him for not having his protector with him. Two boys held him while another two took turns beating him. This time though, the rage within Eramor melded with the new power he had. It began to wash over him, and he lost all control of himself. Without even knowing what he was doing he fired beams of crackling energy out of his hands that were being restrained. Both boys holding him were thrown back and away from him. The other two didn’t see what exactly happened and just came at him. At the same time several other boys rushed to join as well. Eramor ran on pure anger and instinct throwing beam after beam at everyone he saw. Eventually all the boys attacking him laid scattered around the yard either unconscious or groaning in pain. Eramor was seething with anger until he looked up and saw the form Yllarona, still in her gown (she must have come straight from the infirmary to let him know she was out), lying very still in the distance.&lt;br /&gt;
&lt;br /&gt;
He ran to her as quickly as he could. Kneeling at her side he checked for any sign of life. Her body was very still, and she wasn’t breathing. Here eyes were open in a look of surprise. While all the other children were simply unconscious, her still weakened body had not been able to withstand the shock of pure energy she had sustained. Eramor had killed his only friend in the world. He cried as he held her limp form. He sat there crying until he heard a loud gasp then scream. One of the caretakers had come outside to the scene. Now, riddled with fear, Eramor let go of Yllarona and fled as fast as he could. He knew he would be executed if he was caught so he pulled the hood of his cloak up and ran into the crowded city.&lt;br /&gt;
&lt;br /&gt;
A day later he met the stranger back in the alley where this began. He explained what had happened. He was terrified and explained that he never wanted to hurt anyone badly. He regretted it, and didn’t think he could control the power. He wanted the stranger to take it back. The man stared back… and laughed. The man said, “Boy, you do not know who I am. I am Eldanoth! Master of the Arch of Eternity! A Demon Lord of the Abyss! You have entered into a blood pact with me. You shall serve me for the rest of your life, and for eternity after that. I have granted you the power of my home, no trivial thing. Be thankful I let you live after the insult you just offered me in trying to return my gift.”&lt;br /&gt;
&lt;br /&gt;
More angry than scared now because of the power flowing through him, Eramor countered with, “No one owns me! I am my own!”&lt;br /&gt;
&lt;br /&gt;
“Are you certain of that boy?” Eldanoth asked.&lt;br /&gt;
&lt;br /&gt;
With that Eramor turned to leave. However, his body froze. He was unable to move at all.&lt;br /&gt;
&lt;br /&gt;
“I may not be able to make you use the power I have granted, but make no mistake. You are mine. You live because I allow it. You will serve me when I require it, and should I have need of your death I will take it!”&lt;br /&gt;
&lt;br /&gt;
Then, abruptly, Eldanoth was gone and Eramor’s body was once more under his control. He swore then, to never use the power he was given again, but that was much more difficult than he expected.&lt;br /&gt;
Eramor, in an effort to avoid incarceration, fell in with a thieves guild shortly after. This kept him to the shadows, and this is where he learned to be a smuggler, which is what he is to this day. He has tried to distance himself from his power, but he has not been able to fully abandon it. In his world it is too useful. Even though he regrets each use, he has grown in his ability as well. What’s worse is the more he uses it the more his mind bends toward the realm from which it comes. He struggles hard to keep his morality, and he is always in search of someone or something that can help him to break his pact with Eldanoth and rid him of the curse that are his powers.&lt;br /&gt;
 &lt;br /&gt;
After fleeing he was also in need of a new name. He opted to take the route many young Tieflings did and take a name that embodied a concept or virtue that represented their life. No matter how careful he was, because of his heritage and power, anywhere Eramor went he had a profound affect on those around him. Not always bad, and the people were not necessarily aware of it, but there was always an impact. Because of this, he took the name Omen.&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Cantrips'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/blade-ward Blade Ward]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/eldritch-blast Eldritch Blast]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/mage-hand Mage Hand]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/thaumaturgy Thaumaturgy]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/arms-of-hadar Arms of Hadar]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hellish-rebuke Hellish Rebuke]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hex Hex]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/cloud-of-daggers Cloud of Daggers]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/shatter Shatter]&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dispel-magic Dispel Magic]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/fly Fly]&lt;br /&gt;
* [https://www.dnd-spells.com/spell/hunger-of-hadar Hunger of Hadar]&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/dimension-door Dimension Door]&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* [https://www.dnd-spells.com/spell/flamestrike Flamestrike]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Signature Weapons, Items, and Artifacts ==&lt;br /&gt;
* [[Immobile Staff]]&lt;br /&gt;
* [[Torc of the Feywald]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Thandraug_Faeron&amp;diff=307</id>
		<title>Thandraug Faeron</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Thandraug_Faeron&amp;diff=307"/>
				<updated>2018-07-19T01:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Thandraug Faeron&lt;br /&gt;
| picture = Faeron.jpg&lt;br /&gt;
| race = Human&lt;br /&gt;
| class = Druid&lt;br /&gt;
| level = 9&lt;br /&gt;
| alignment = True Neutral&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Faeron.jpg&amp;diff=306</id>
		<title>File:Faeron.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Faeron.jpg&amp;diff=306"/>
				<updated>2018-07-19T01:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Thandraug_Faeron&amp;diff=304</id>
		<title>Thandraug Faeron</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Thandraug_Faeron&amp;diff=304"/>
				<updated>2018-07-19T01:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Faeron to Thandraug Faeron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Faeron&amp;diff=305</id>
		<title>Faeron</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Faeron&amp;diff=305"/>
				<updated>2018-07-19T01:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Faeron to Thandraug Faeron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thandraug Faeron]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Rheya_Lightfingers&amp;diff=302</id>
		<title>Rheya Lightfingers</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Rheya_Lightfingers&amp;diff=302"/>
				<updated>2018-07-19T01:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Rheya to Rheya Lightfingers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Rheya Lightfingers&lt;br /&gt;
| picture = Rheya.JPG&lt;br /&gt;
| race = Elf&lt;br /&gt;
| class = Rogue&lt;br /&gt;
| level = 8&lt;br /&gt;
| alignment = Lawful Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rheya Lightfingers is the orphaned daughter of [[Marah]] and [[Galen]] the former King and Queen of the [[Eastern Kingdom]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Rheya&amp;diff=303</id>
		<title>Rheya</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Rheya&amp;diff=303"/>
				<updated>2018-07-19T01:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Rheya to Rheya Lightfingers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rheya Lightfingers]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Rheya_Lightfingers&amp;diff=301</id>
		<title>Rheya Lightfingers</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Rheya_Lightfingers&amp;diff=301"/>
				<updated>2018-07-19T01:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;{{Infobox character | name = Rheya Lightfingers | picture = Rheya.JPG | race = Elf | class = Rogue | level = 8 | alignment = Lawful Good }}  Rheya Lightfingers is the orphaned...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Rheya Lightfingers&lt;br /&gt;
| picture = Rheya.JPG&lt;br /&gt;
| race = Elf&lt;br /&gt;
| class = Rogue&lt;br /&gt;
| level = 8&lt;br /&gt;
| alignment = Lawful Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rheya Lightfingers is the orphaned daughter of [[Marah]] and [[Galen]] the former King and Queen of the [[Eastern Kingdom]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Rheya.JPG&amp;diff=300</id>
		<title>File:Rheya.JPG</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Rheya.JPG&amp;diff=300"/>
				<updated>2018-07-19T01:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed_Ingasson&amp;diff=299</id>
		<title>Sâzed Ingasson</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed_Ingasson&amp;diff=299"/>
				<updated>2018-07-19T01:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Sâzed&lt;br /&gt;
| picture = Sazed.jpg&lt;br /&gt;
| race = Dwarf&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| level = 6&lt;br /&gt;
| alignment = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sâzed Ingasson is a devout cleric of [[Thor]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed_Ingasson&amp;diff=297</id>
		<title>Sâzed Ingasson</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed_Ingasson&amp;diff=297"/>
				<updated>2018-07-19T01:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Sâzed to Sâzed Ingasson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Sâzed&lt;br /&gt;
| picture = Sazed.jpg&lt;br /&gt;
| race = Dwarf&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| level = 6&lt;br /&gt;
| alignment = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sâzed Ingasson is a devout cleric of [[Thor]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed&amp;diff=298</id>
		<title>Sâzed</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed&amp;diff=298"/>
				<updated>2018-07-19T01:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Sâzed to Sâzed Ingasson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sâzed Ingasson]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed_Ingasson&amp;diff=296</id>
		<title>Sâzed Ingasson</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%A2zed_Ingasson&amp;diff=296"/>
				<updated>2018-07-19T01:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;{{Infobox character | name = Sâzed | picture = Sazed.jpg | race = Dwarf | class = Cleric | level = 6 | alignment = Neutral Good }}  Sâzed Ingasson is a devout cleric of Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Sâzed&lt;br /&gt;
| picture = Sazed.jpg&lt;br /&gt;
| race = Dwarf&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| level = 6&lt;br /&gt;
| alignment = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sâzed Ingasson is a devout cleric of [[Thor]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Darvok&amp;diff=295</id>
		<title>Darvok</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Darvok&amp;diff=295"/>
				<updated>2018-07-19T01:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Redirected page to Darvok Gnarlfist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Darvok Gnarlfist]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Darvok_Gnarlfist&amp;diff=294</id>
		<title>Darvok Gnarlfist</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Darvok_Gnarlfist&amp;diff=294"/>
				<updated>2018-07-19T01:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;{{Infobox character | name = Darvok Gnarlfist | picture = Darvok.jpg | race = Dwarf | class = Fighter | level = 8 | alignment = Chaotic Good }}  Darvok Gnarlfist is the last r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Darvok Gnarlfist&lt;br /&gt;
| picture = Darvok.jpg&lt;br /&gt;
| race = Dwarf&lt;br /&gt;
| class = Fighter&lt;br /&gt;
| level = 8&lt;br /&gt;
| alignment = Chaotic Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Darvok Gnarlfist is the last remaining Dwarf of the clan Gnarlfist, descendants of clan [[Ironfist]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Sazed.jpg&amp;diff=293</id>
		<title>File:Sazed.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Sazed.jpg&amp;diff=293"/>
				<updated>2018-07-19T01:12:22Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Darvok.jpg&amp;diff=292</id>
		<title>File:Darvok.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Darvok.jpg&amp;diff=292"/>
				<updated>2018-07-19T01:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kral_Zagan&amp;diff=291</id>
		<title>Kral Zagan</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kral_Zagan&amp;diff=291"/>
				<updated>2018-07-19T01:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;{{Infobox character | name = Kral Zagan | picture = Kral_Zagan.png | race = Tiefling | class = Warlock }}  Kral Zagan was the leader of the Assassin's Guild in Vesuva....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Kral Zagan&lt;br /&gt;
| picture = Kral_Zagan.png&lt;br /&gt;
| race = Tiefling&lt;br /&gt;
| class = Warlock&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kral Zagan was the leader of the [[Assassin's Guild]] in [[Vesuva]]. &lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
Very little is known about Zagan before his rise to power. One such item known is at some point he struck an infernal bargain with the fiend [[Eldanoth]] in order to gain access to the powers of a warlock. Additionally it was discovered that at some point in his younger days (after receiving his powers) he fathered a son. This child of his came to be one of the heroes of our story, [[Omen]].&lt;br /&gt;
&lt;br /&gt;
== Rise to Power ==&lt;br /&gt;
At one time he was the chief lieutenant in the guild underneath its previous leader [[Virius Mercer]]. Upon Mercer's assassination at the hands of [[The Party]] Zagan assumed the role of guildmaster. Upon assuming his new role he elevated his comarade [[Cho Chupta]] to the roll of chief lieutenant. Zagan believed his base of power was strong enough that his guild could control the entire Northeast Quadrant completely. He attempted to force out all representation of the city guard from the quadrant and assert his ownership of it as a newly formed separate entity from the rest of the city entirely. &lt;br /&gt;
&lt;br /&gt;
== Fall from Power and Death ==&lt;br /&gt;
As his reputation and the complaints of lawlessness in and around the Northeast Quadrant grew he drew the attention of the Lady of Light, [[Cathartic]]. She approached [[The Party]] about helping her to rid the city of this menace. The adventurers forced their way into the Quadrant where they confronted Zagan and Cho Chupta in the central courtyard. Zagan attempted to sway [[Omen]] to join him, but failed. Eventually discussion ceased and combat ensued. Zagan and Chupta were defeated, and the final blow, killing him, came at the hands of Omen.&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=The_Party&amp;diff=290</id>
		<title>The Party</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=The_Party&amp;diff=290"/>
				<updated>2018-07-19T00:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;This is the band of heroes our story is based upon.  Currently Members: * Laima Hjálmfriður * Udoros Woodsoul * Faeron * Omen  Past Members: * Rheya * ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the band of heroes our story is based upon.&lt;br /&gt;
&lt;br /&gt;
Currently Members:&lt;br /&gt;
* [[Laima Hjálmfriður]]&lt;br /&gt;
* [[Udoros Woodsoul]]&lt;br /&gt;
* [[Faeron]]&lt;br /&gt;
* [[Omen]]&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
* [[Rheya]]&lt;br /&gt;
* [[Darvok]]&lt;br /&gt;
* [[Sâzed]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Udoros_Woodsoul&amp;diff=288</id>
		<title>Udoros Woodsoul</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Udoros_Woodsoul&amp;diff=288"/>
				<updated>2018-07-19T00:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Udoros to Udoros Woodsoul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name = Udoros&lt;br /&gt;
| picture = Udoros.png&lt;br /&gt;
| race = Wood Elf&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| level = 8&lt;br /&gt;
| alignment = Chaotic Good&lt;br /&gt;
}}&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Udoros Woodsoul is an Elven Ranger in service to King [[Kydeon]] of the [[Urdai Sinwal]].&lt;br /&gt;
&lt;br /&gt;
== Spells Known ==&lt;br /&gt;
&lt;br /&gt;
'''Class Abilities'''&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Ranger#toc_13 Primeval Awareness]&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Goodberry#content Goodberry]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Hunter's%20Mark#content Hunter's Mark]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Cure%20Wounds#h-Cure%20Wounds Cure Wounds]&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Silence#h-Silence Silence]&lt;br /&gt;
* [https://roll20.net/compendium/dnd5e/Locate%20Object#h-Locate%20Object Locate Object]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Udoros&amp;diff=289</id>
		<title>Udoros</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Udoros&amp;diff=289"/>
				<updated>2018-07-19T00:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Udoros to Udoros Woodsoul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Udoros Woodsoul]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=287</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=287"/>
				<updated>2018-07-19T00:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{picture|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}[[File:{{{picture}}}{{!}}200px]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{race|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Race {{!}}{{!}} {{{race}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{class|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Class {{!}}{{!}} {{{class}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{level|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Level {{!}}{{!}} {{{level}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{alignment|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Alignment {{!}}{{!}} {{{alignment}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=286</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=286"/>
				<updated>2018-07-19T00:25:38Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |[[File:{{{picture}}}|200px]]&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{race|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Race {{!}}{{!}} {{{race}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{class|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Class {{!}}{{!}} {{{class}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{level|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Level {{!}}{{!}} {{{level}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{alignment|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Alignment {{!}}{{!}} {{{alignment}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=285</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=285"/>
				<updated>2018-07-19T00:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |[[File:{{{picture}}}|200px]]&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{race|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;font-weight:bold&amp;quot; {{!}} Race {{!}}{{!}} {{{race}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | Class || {{{class}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | Level || {{{level}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | Alignment || {{{alignment}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=284</id>
		<title>Template:Infobox character</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Template:Infobox_character&amp;diff=284"/>
				<updated>2018-07-19T00:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #a2a9b1; background-color:#f8f9fa; float:right; padding:0.2em; margin:0.5em 0 0.5em 1em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; colspan=&amp;quot;2&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |[[File:{{{picture}}}|200px]]&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{race|}}}&lt;br /&gt;
! style=&amp;quot;font-weight:bold&amp;quot; {{!}} Race {{!}}{{!}} {{{race}}}&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | Class || {{{class}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | Level || {{{level}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | Alignment || {{{alignment}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Kral_Zagan.png&amp;diff=283</id>
		<title>File:Kral Zagan.png</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Kral_Zagan.png&amp;diff=283"/>
				<updated>2018-07-18T23:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Vesuva&amp;diff=282</id>
		<title>Vesuva</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Vesuva&amp;diff=282"/>
				<updated>2018-07-18T21:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Reorganizing and adding notable places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
[[File:Vesuva.jpg|thumb|''Map of Vesuva as reckoned by Omen, Master Battlemage of the Adventurer's Guild'']]&lt;br /&gt;
[[File:Vesuva_dusk_to_west.jpg|thumb|''Vesuva at dusk looking to the west at The Spear'']]&lt;br /&gt;
[[File:Vesuva_Grand_Pallisaides.jpg|thumb|''Vesuva Grand Palisades, at the North End of the Grand Bazaar'']]&lt;br /&gt;
[[File:Vesuva_north_residences.jpg|thumb|''The North Residences, including the Prefect's Mansion'']]&lt;br /&gt;
[[File:Vesuva_south_of_spear_looking_west_night.jpg|thumb|''Looking from the rooftops at the edge of the Spear's orchards at the canal. The lowest courtyards loom in the background, towering over the outlying buildings. The Sentinels Of The Spear ward the bridges and control the instant demolition of the bridges from devices created long ago for the defenses of the main fortress.'']]&lt;br /&gt;
[[File:vesuva_southern_canal_looking_south_claytons.jpg|thumb|''Looking across the southern canal of Vesuva as it is joined by the southwest canal, heading out to the Yana and the Dockyards. Squatting in the very lower right edge of this view is Clayton's Wharf Tavern, wharf-side view. The Smokehouse lies in the background, with its commanding view of the entire lower wharf. On the left lies the eastern half of the sourthern tip of Vesuva. The structure in the foreground is the Temple to Peitho, a river goddess whose skills of persuasion and seduction match the call of the river ways.'']]&lt;br /&gt;
[[File: Vesuva_sunrise_center_temple.jpg|thumb|''The Center Temple at dawn, under the effect of the Vesuvan Aurora.'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is Vesuva, the Citadel of Light. It was from this point that the [[Ulon-Zirak]] was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium. Vesuva sits in the central bowl of the [[Karthus Plains]].&lt;br /&gt;
&lt;br /&gt;
Vesuva is a dense city of 50,000 residents in the greater outlying areas inclusive.  The [[Yana River]] is split into a square canal system, with the points on the compass, and a central route through the city with bridges at all major intersections, and water drawn from the river and from underground springs, in the case where the water supply could be threatened.  Each city sector is a separate neighborhood, filled with its own denizens as laid out by the city plats as Vesuva grew.&lt;br /&gt;
 &lt;br /&gt;
Temples and harrows, stalls, and grottoes dot the city for spiritual or magical gatherings.  Nearly every deity is represented somewhere in the city, and adherents can be see wandering around the city.  Since the abolishment of evil temples and ways in the last millennium, there is relative religious and even racial peace generally among the populace as a whole.  This isn’t to suggest that all is well in Vesuva – each craft has a guild centers and areas of operation in the city, and in certain areas of town, in hushed voices, you may overhear mention of even guilds for thieves and assassins.  Every race and class can be found in the city, but some are less accepted in certain areas than others.  Obviousness isn’t a useful trait for the average citizen, where unwanted attention can inconvenience even the most well prepared individual.  The experience of each area of town will vary with the individual, as everyone really has their own story to tell…&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
=== The Grand Bazaar ===&lt;br /&gt;
In the center of the city is [[the Grand Bazaar]], an arcade nearly a mile wide and a mile long, with every sort of commerce, product, and item for sale.  It is an open-air market, and the evening and morning sunlight reveals the arcade and entwined pergolas following the streets and alleyways between temporary and permanent structures as it climbs to the hours of operation for vendors in each area.  Semi-commercial properties line the Bazaar reaching two to three stories around it, typically housing the owners in the upper floors and the businesses on the ground floors – silversmiths, clothing retailers, haute cuisine restaurants, inns, pubs, and taverns all intermixed with residences radiating outward to the center of each sector.&lt;br /&gt;
&lt;br /&gt;
=== The Spear ===&lt;br /&gt;
The entire northwest quadrant is the location of [[The Spear]], the main walled citadel situated in a large moat system of canals, which houses the main palace, a keep, and a lower and upper garrison.  There is enough room to house the city Administration officials in the Lower Yard, intermingled with the barracks of the elite soldiers.  The Upper Yard houses the citadel sages and wizards, clerics and druids, all of whom commune with the magical and spiritual as well as historic and archaeological.  This feature climbs up some three stories to the base of [[The Spear]], a wedge-shaped eight-story arching tower constructed ages ago of solid limestone clad in polished steel, plated in ancient magicked silver.  The sentries at the tip of the Spear can see for nearly 100 miles around on a clear day, and can espy the looming [[Skyrend]] to the west, the fading [[Sarapadian Seas]] to the east, the verdant crest of the [[Greenwood]] to the north, and the dark olive of the [[Greybark]] to the south.&lt;br /&gt;
&lt;br /&gt;
=== The Northeast Quadrant ===&lt;br /&gt;
The northeast quadrant is largely farmers and livestock merchants, and contains most of the banks. It is also home to the city's aristocracy. In the past it had also contained the base of operations for the city's [[Assassin's Guild]] under the control of [[Virius Mercer]] and [[Kral Zagan]]. With the dissolution of the guild's leadership the quadrant is now seeing the return of some of its more prominent former residents such as the [[Ackerman clan]].&lt;br /&gt;
&lt;br /&gt;
=== The Southeast Quadrant ===&lt;br /&gt;
The southeast contains all the tack and harness, stables, smithies, forges, armorers and weaponsmiths as well as those workers.&lt;br /&gt;
&lt;br /&gt;
=== The Southwest Quadrant ===&lt;br /&gt;
The southwest is home to the butchers, fishmongers, granaries, and river commerce docks between the southeast and southwest.&lt;br /&gt;
&lt;br /&gt;
=== The Center Temple ===&lt;br /&gt;
The [[Center Temple]] sits in the very heart of Vesuva. It contains one of the powerful [[Portal]]s that are scattered around Sarapadia.&lt;br /&gt;
&lt;br /&gt;
=== Clayton's Wharf ===&lt;br /&gt;
Clayton's Wharf is a large warf and the southernmost point in the city. It is owned by [[Bill Clayton]]. Probably the most recognizable place on the wharf is [[Clayton's Wharf Tavern and Inn]]. Besides being a popular tavern it is also the home to [[Jarek]]'s [[Adventurer's Guild]].&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Assassin%27s_Guild&amp;diff=281</id>
		<title>Assassin's Guild</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Assassin%27s_Guild&amp;diff=281"/>
				<updated>2018-07-18T21:08:02Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assassin's Guild is an organization that operates in Sarapadia based primarily out of Vesuva. They once shared Vesuva in an uneasy truce with the Adventurer's Guild, but have recently began making overt power plays in the chaos of wartime.&lt;br /&gt;
Known, and therefore deceased, members included [[Virius Mercer]], [[Kral Zagan]], [[Cho Chupto]], Burk, Kernie, and [[Hakkavél]].&lt;br /&gt;
Their current strength and leadership is unknown, but they appear to working for [[Eldanoth]]. They were likely involved in the murder of [[Galen]] and [[Marah]], [[Rheya]]'s parents.&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Virius_Mercer&amp;diff=279</id>
		<title>Virius Mercer</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Virius_Mercer&amp;diff=279"/>
				<updated>2018-07-18T21:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Mercer to Virius Mercer: rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mercer.jpg|200px|thumb|right|Prefect Virius Mercer]]&lt;br /&gt;
&lt;br /&gt;
Prefect Mercer represents the oldest and richest area of [[Vesuva]], and as such, has tremendous political power.  The other prefectures basically acquiesce to his will or he ignores them, like the Dockyards and the Industrial prefecture.&lt;br /&gt;
[[The Party]] discovered that Mercer was aiding [[Eldanoth]] and opening the [[portal]] in the [[Center Temple]] to communicate with him. He was also discovered to be leading the [[Assassin's Guild]]. Under the loose and deniable direction of [[Jarek]] and the [[Adventurer's Guild]], [[the Party]] put an end to his nefarious activities with extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
In the resulting power vacuum in [[Vesuva]], the Ackerman clan, under [[Renate Ackerman]] has been tapped to reclaim their role in the Vesuvan power structure.&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Mercer&amp;diff=280</id>
		<title>Mercer</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Mercer&amp;diff=280"/>
				<updated>2018-07-18T21:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Mercer to Virius Mercer: rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Virius Mercer]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=MediaWiki:Mainpage&amp;diff=135</id>
		<title>MediaWiki:Mainpage</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=MediaWiki:Mainpage&amp;diff=135"/>
				<updated>2018-06-23T01:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;Legends of Sarapadia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Legends of Sarapadia&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=134</id>
		<title>Legends of Sarapadia</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=134"/>
				<updated>2018-06-23T01:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Omen moved page Main Page to Legends of Sarapadia without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign State of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sarapadia.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sovereign State of Sarapadia was established over a thousand years ago, beyond the memory of all but the most ancient and fell of creatures.  This island-continent was ceded from the ancient [[Apadian Empire]] as a result of the [[Ulon-Zirak]], the [[War on the Under-Dark]].  Few know of the histories of the war, and fewer still can speak its truth.  In this day and age, the stories have passed from account to tale, from tale to legend, and from legend into myth.  One thing remains certain: that in each instance and case of research into the origins of the [[Under-Dark]], the wise are driven mad, and the foolish disappear.&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is [[Vesuva]], the Citadel of Light.  It was from this point that the ancient war was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium.  Vesuva sits in the central bowl of the [[Karthus Plains]], a vast grasslands dotted with settlements and cities and towns, connected by a web of roads and hollow ways, some so ancient they were constructed by the Apadians themselves.  The Karthus would take many days to traverse north to south, and some weeks east to west, longer if travel by foot without steed or mount.  Radiating outward in each direction from Vesuva are towns and smaller settlements, typically agrarian centers closer to Vesuva, and trading posts further away.  Bounding the north of the Karthus is the [[Tinwael Galéth]], The [[Vast Greenwood]], home of wood elves and fae creatures; an ancient forest with its own thought and memory reaching back eons.  The Greenwood stretches all the way to the northern coasts, into the arctic archipelagos dotted with folk somewhat untouched by time.  The southern reaches of the Karthus are bounded by the [[Urdai Sinwal]], The [[Greybark Forest]].  This southern forest is teeming with the high elves and forest gnomes, halflings, and other non-human creatures in some numbers.  While warmer than the Greenwood, the Greybark affords a dense canopy, enabling even underground creatures to feel comfortable traveling through it at night.  The eastern bounds of the Karthus spill into the [[Sarapadian Sea]], with rocky cliffs on the northern shores giving way to sandy beaches in the south.  The backbone of the Karthus lies in the west, where the steep rocky crags of the [[Khâl Dakhîr]], the [[Skyrend Mountains]], weaves a high wandering swath from north to south, dropping off steeply into the [[Dârivi Ocean]] on the west, while curling and flattening into the Greenwood in the north and the Greybark in the south.&lt;br /&gt;
 &lt;br /&gt;
The Karthus is divided by a web of rivers, streams, lakes, reservoirs, fens, and canals.  The [[Ossîgo River]] collects the glacial runoff from the Skyrend as it merges into the Greenwood with dozens of feeds from small streams and rivers.  The Ossîgo sweeps south sharply; then as it approaches Vesuva from the west, it is waylaid into a large lake, the [[Silvermere]], which is joined by the [[Hâzek River]] from the southwest, the confluence of streams from the southern half of the central range of the Skyrend.  As the Silvermere bulges eastward toward Vesuva, the [[Yana River]] rushes in a wide ribbon chasing itself through wide bends until bisecting Vesuva proper.  A wide set of canals crisscross the northeastern reaches of the Silvermere and connect shortcuts and irrigation systems to and north of the Yana.  To the east of Vesuva, the Yana winds lazily to the [[Sarapadian Sea]], with some reservoirs along the way which were the old strip mines used to acquire the limestone used to build Vesuva.  More canals bleed of to the northeast of Vesuva feeding more fields.  Small rivulets split off from the Yana south of Vesuva, creating the [[Coalfens]] which stretch for more than a day south of Vesuva.&lt;br /&gt;
&lt;br /&gt;
== The Origins of Sarapadia as told by Kyðeon, King of the ''Urdai Sinwal'', Last Scion of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
When I was a young elf growing up in [[Apadia]] with my family, I was afforded every privilege an elf could have.  I was taught every language, every beast, every culture, every god and devil, everything there is to know of what the Northmen call [[Miðgarðr]], Mid-World, the world in the middle of the mighty World-Tree [[Yggdrasill]].  Cosmogeny, biology, mathematics, wizardry, druidcraft, sword-fighting, and even poetry were my life until I became an adult elf, and the world changed.&lt;br /&gt;
&lt;br /&gt;
The land of Apadia was changing.  The sentient beings of the land began to war, which drew the attention of beings from other realms, the [[Space Between the Branches]], who are drawn to such power.  Long before then, some of them had planted their seeds while Midgard was young, and they returned to reap their harvest.  [[Tiamat]] returned to burgeon the dragon population, and [[Lolth]], the Spider Queen, a young and vital usurper, to check upon her children, the Dark Elves we call drow.  Their servants, minions, and allies would come along like remora with a shark.  This ultimately drew the likes of [[Eldanoth]], who would forever after be known as The Enemy to all of Midgard.  His enslavement to [[his own master]] requires enormous power of life force to sustain, and his subjects cannot thrive in a place where drow and dragons do not lurk.  While they are not allies, they serve a common goal, and simply sort of co-exist in an unholy symbiotic structure from the directions of their masters.  This also makes them formidable foes, for they are powerful, secretive, and bloodthirsty.  Goblins, orcs, ogres, hobgoblins, and duergar, they all serve Eldanoth with any other subjects they can turn, who come from all races.  Power they are promised, and power they are given, for Eldanoth is generous with his gifts, and he loves his children fiercely, and helps them each achieve their dreams of power and wealth.&lt;br /&gt;
&lt;br /&gt;
With the help of Lolth and her subjects, and with the legions of darkness to his call, Eldanoth convinced Tiamat that their time had come to take all of the new continent, Sarapadia, for the dragons, and the drow, and the legions of his servants, while their enemies warred amongst themselves in Apadia.  Once established, they could then wipe out Apadian resistance and claim the globe for themselves; then they would have a land on the Material Plane they would be able to use as a gateway for themselves.  For nearly two centuries, they crept their foothold into Sarapadia, a wild land only tamed by Humans, Dwarves, Gnomes, and Halflings, who largely kept to themselves in tribes.  Alliances and friendships formed between localities, and they each survived together.  None were prepared for the darkest of their dreams to become real and attack them.  Then the dragons came.  The skies became a threat to all, and every crevasse filled with seething darkness unless commanded by the Dwarven Empire or the Gnomish Empire.  Alone the humans and halflings braved the open terrain, sometimes food for bulettes and wyverns; but they bred quickly, their hardy races full of love and hope, even though darkness lies within all its souls in differing degrees.&lt;br /&gt;
&lt;br /&gt;
For nearly two centuries, this darkness festered in Sarapadia, while the peoples of Apadia broke out in a war spanning the continent, among peoples who were once allies and friends.  The work of Eldanoth and Lolth was strongest there, weaving their webs of deceit, and manipulating their leaders into war, while reserving their armies amassing in the [[Caverns of Ulon]], the [[Under-Dark]], the birthplace of drow from the ancestors of my own people, under the influence of Lolth, the Spider-Queen.  Drow and driders and ettercaps and spiders joined with orcs and hobgoblins and goblins and ogres, all awaiting to be lead by the chromatic dragons and perhaps even Tiamat herself, if she chose to come to the Material Plane.  Then one day, 1003 years ago, the Ulon-Zirak, the War on the Under-Dark, began.  The land of Apadia was entirely bathed in darkness, impenetrable to all but magical sources.  Only a small archipelago far to the northeast of Apadia was spared from the onslaught, likely only due to its insignificance to every other warring culture in Apadia.  Every battle ceased to face this new common foe, but it was too late.  Their supply lines cut and their towns aflame, crops burned and forests ablaze, there was nothing left but to fight a foe they couldn’t see, whose initial strikes were carried out by dozens of dragons.  They prayed to their gods, but their gods had forsaken them, for they had forgotten the old ways; and in their wealth and hubris, they found war from lies and division from forgotten love.  They had prayed to the same gods from both sides of their petty wars.  They chose to believe in their own privilege as their right rather than the gift it was.  And for that, they burned alive on the pyre of their own folly, bathed in the breath of every kind of chromatic dragon.&lt;br /&gt;
&lt;br /&gt;
Were it not for the foresight of the Elves of [[Tarisir]], I would not be speaking with you today.  We kept our old ways, and warred not, so we used our resources to escape from Apadia and flock to Sarapadia.  As we traveled to the new land and upon our arrival, we beseeched the help of Bahamut, the Platinum Dragon, the Lord of All Metallic Dragons, and indeed the grandsire of all dragons.  He heard our pleas and recognized our plight, and granted each of the peoples who lived in Sarapadia and those who would now call it home, a Scion of their people, for the good of Sarapadia.  I am the last of the original Scions remaining, and my gift is to see the movement of Urðr, whether or not I understand Her motivations.  I saw then that our days would be numbered far less in Apadia, and used what influence I had to convince others to stay in this new land instead.  We sent back the ships that brought our nearly ten thousand souls to Sarapadia, to gather more of our kith and kin; and they were never heard from again. For our thanks, we would forever become the guardians of Sarapadia, which is why we are a militaristic culture of elves.  And I can see now that our past debts are coming again due, to test our strength.&lt;br /&gt;
&lt;br /&gt;
Four hundred years we lived as feral elves, called to the forests here, ancient and wild, filled with the fey-folk, and we learned to speak with them.  We taught the trees to sing and grow into new forms and breeds, and we showed the fey-folk how to control and use their magic in a focused manner. As we had landed on the east coast, we met first Halflings and Humans, who were surprised to see our arrival but they were glad to receive us, and we were most glad to be so welcomed.  We shared our knowledge of magic, which remains elusive to the vast majority of them, and they shared their food and labor and loyalty.  Faster friends than Humans and Haflings could never any elf make.  After a time, we felt the pull of the forest and began our seclusion there.  My sister, [[Tifira]], and I, as the last remaining royalty from Tarisir on the new island, were dubbed to be leaders of the new elven tribes of Sarapadia.  Tifira told me she wanted to use the fey magic she learned to bond herself to the land to protect it forever from the fate of Apadia using her gift from Bahamut.  I commanded her to turn from this path, and she disobeyed me, and formed with nearly half of our population to venture to the Tinwael Galéth, where she built her own elvish empire before completing her work to tie the power of the Leylines to the power of the land, and the power of the good folk of the land, by forming the conduit herself with her own power of will.  It claimed her life as I foretold.  Yet, she taught a young elf maiden her craft before her death.  She, in turn, taught another, and another, who eventually identified [[Marah]].  That this land remains one of relative peace is a testament to her incredible power, far greater than any other in these lands.  It will be my 1287th birthday next week, and it will be my 559th without my sister, the most beloved of all things I have ever known.  Luckily, her niece, [[Nissa]], looks much like Tifira did, when they were younger.  I find great joy in her kin, and they are likely the best folk of Sarapadia.&lt;br /&gt;
&lt;br /&gt;
Our peoples grew apart, but stronger as a result.  We forged new alliances with Gnomes and Dwarves as we emerged into an Enlightenment, and we began to chronicle our deeds and the histories of what we knew.  We watched our allies’ cultures grow and thrive, and in the process, learned much about ourselves as being so alike our new friends.  While we had banded together in loose groups with other folk to fight guerilla warfare against The Enemy when we first arrived on the continent, it was only the Scions who bound them together and directed the defeat of the chromatic dragons and the routing of all their other servants, or so we thought.  The hubris of the [[Dwarven King Ironfist]] had failed to yield the [[Black Dragon Egg]] as a prize, so the dragons attacked, and we defended against a foe we need not have fought.  In a desperate ploy, the [[Northmen]] saved us all by burying the mountain from the inside, imploding the seacave and catacombs with engineered explosives loaded on ships, which killed the invading dragons in the tunnels and burrows in the mountain called [[Gûuz]] hunting for the Egg, and shutting off the access to the Egg forever to anyone, inside a rubble of both natural and Dwarven-hardened stone.  Gûuz was forever their tomb, as the races of folk had banded together to ensnare their foes in the trap, and won their first and only war.&lt;br /&gt;
&lt;br /&gt;
After we began to record our histories, the world had changed from what we knew.  We headed to our Renaissance, together, as a continent, sharing among ourselves, and noting that there were ever places of darkness around the land, places we dared not go.  Keeping it at bay seemed wisest and least risky, but we knew not that Eldanoth and Lolth had remained when Tiamat left, hoping to divide the lands between them, perhaps.  Until recent events we have not had the evidence to act rightly, and sought for proof of the movements of [[The Enemy]].  We are now in our post-Renaissance, and we are ripe for domination, and we are able-bodied, and useful when properly used.  But it was not always thus.  It is likely that in his rage at defeat on Sarapadia nearly a millennium ago that Eldanoth began first his plans for experiments on the Dwarves.  I believe he studied the drow, and then created the [[duergar]] in the last few centuries using a similar process for the Dwarves as Lolth had for the elves, both with subjects willing and unwilling.  Slowly, he could have chipped away politically at their empire using agents as he could on the Material Plane to do his bidding, seeking to move their riches to his control and thus control the entire empire.  Similarly, he could have used the Gnomes to put their skills to use through deceptive agents who commissioned their work that would eventually enslave them.  This would mean for eight centuries he patiently and painstakingly infected each culture with warring factions, which enabled him to destabilize them from within.  The Gnomes proved too cunning for his political ploys, but were too trusting already with their work.  The Dwarves, on the other hand, were hard pressed to ever share their works with any individuals not of a known tribe, but surprisingly clannish in their own cultures, enabling political maneuvering to be exacted by agents easy enough to bribe.  By creating environmental pressures to limit their living spaces by releasing hordes of goblins, orcs, hobgoblins, and his other servants, Eldanoth was able to force the Dwarves and Gnomes who resisted his efforts from their homes, and the clans which were easier to sway were rewarded with riches and gifts taken from their previous lords, and afforded the best accommodations from their previous owners.  It would now appear that his plans have been completed: the Dwarven Empire and Gnomish Empire are a shade of a memory, and I neither knew nor saw anything of this demise, a silent war fought from within.  I have failed those noble peoples of Sarapadia, and now I find we are actually complicit with the movement of The Enemy, and our standoffishness as a culture has allowed darkness to thrive in the first true home of my sister.  I cannot bear this shame, so instead I offer our people as the stabilizing source of protection for the peoples of Sarapadia.  We will train sailors, and footmen, and warriors, and mages, all for the defense against The Enemy, who will yet return before he loses any advantage to time, for while his agents are scattered, so are we, which means he will find a weak point to strike next.  He may be seeking the Egg to entice Tiamat to return, which would give him the advantage, and turn Sarapadia into the next dragon breeding grounds.  Bahamut seems to be aware of this, giving us Sîpanna nearly two hundred years ago, and she is formidable by all accounts, and was possibly offered to deal with Îátu when she matured.  I would have [[Ulfric]] discuss this with her and [[Ruric]] and [[Faeron]] when they address their next task.  Ruric was responsible for [[Sîpanna]]’s rearing.&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Vast_Greenwood&amp;diff=133</id>
		<title>Vast Greenwood</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Vast_Greenwood&amp;diff=133"/>
				<updated>2018-06-23T01:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Redirected page to Tinwael Galéth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tinwael Galéth]]&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=132</id>
		<title>Legends of Sarapadia</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Legends_of_Sarapadia&amp;diff=132"/>
				<updated>2018-06-23T01:13:51Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sovereign State of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sarapadia.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Sovereign State of Sarapadia was established over a thousand years ago, beyond the memory of all but the most ancient and fell of creatures.  This island-continent was ceded from the ancient [[Apadian Empire]] as a result of the [[Ulon-Zirak]], the [[War on the Under-Dark]].  Few know of the histories of the war, and fewer still can speak its truth.  In this day and age, the stories have passed from account to tale, from tale to legend, and from legend into myth.  One thing remains certain: that in each instance and case of research into the origins of the [[Under-Dark]], the wise are driven mad, and the foolish disappear.&lt;br /&gt;
&lt;br /&gt;
The crown jewel of Sarapadia is [[Vesuva]], the Citadel of Light.  It was from this point that the ancient war was won, a city unassailable by the forces of darkness, here untouched by the ancient evils and standing for over a millennium.  Vesuva sits in the central bowl of the [[Karthus Plains]], a vast grasslands dotted with settlements and cities and towns, connected by a web of roads and hollow ways, some so ancient they were constructed by the Apadians themselves.  The Karthus would take many days to traverse north to south, and some weeks east to west, longer if travel by foot without steed or mount.  Radiating outward in each direction from Vesuva are towns and smaller settlements, typically agrarian centers closer to Vesuva, and trading posts further away.  Bounding the north of the Karthus is the [[Tinwael Galéth]], The [[Vast Greenwood]], home of wood elves and fae creatures; an ancient forest with its own thought and memory reaching back eons.  The Greenwood stretches all the way to the northern coasts, into the arctic archipelagos dotted with folk somewhat untouched by time.  The southern reaches of the Karthus are bounded by the [[Urdai Sinwal]], The [[Greybark Forest]].  This southern forest is teeming with the high elves and forest gnomes, halflings, and other non-human creatures in some numbers.  While warmer than the Greenwood, the Greybark affords a dense canopy, enabling even underground creatures to feel comfortable traveling through it at night.  The eastern bounds of the Karthus spill into the [[Sarapadian Sea]], with rocky cliffs on the northern shores giving way to sandy beaches in the south.  The backbone of the Karthus lies in the west, where the steep rocky crags of the [[Khâl Dakhîr]], the [[Skyrend Mountains]], weaves a high wandering swath from north to south, dropping off steeply into the [[Dârivi Ocean]] on the west, while curling and flattening into the Greenwood in the north and the Greybark in the south.&lt;br /&gt;
 &lt;br /&gt;
The Karthus is divided by a web of rivers, streams, lakes, reservoirs, fens, and canals.  The [[Ossîgo River]] collects the glacial runoff from the Skyrend as it merges into the Greenwood with dozens of feeds from small streams and rivers.  The Ossîgo sweeps south sharply; then as it approaches Vesuva from the west, it is waylaid into a large lake, the [[Silvermere]], which is joined by the [[Hâzek River]] from the southwest, the confluence of streams from the southern half of the central range of the Skyrend.  As the Silvermere bulges eastward toward Vesuva, the [[Yana River]] rushes in a wide ribbon chasing itself through wide bends until bisecting Vesuva proper.  A wide set of canals crisscross the northeastern reaches of the Silvermere and connect shortcuts and irrigation systems to and north of the Yana.  To the east of Vesuva, the Yana winds lazily to the [[Sarapadian Sea]], with some reservoirs along the way which were the old strip mines used to acquire the limestone used to build Vesuva.  More canals bleed of to the northeast of Vesuva feeding more fields.  Small rivulets split off from the Yana south of Vesuva, creating the [[Coalfens]] which stretch for more than a day south of Vesuva.&lt;br /&gt;
&lt;br /&gt;
== The Origins of Sarapadia as told by Kyðeon, King of the ''Urdai Sinwal'', Last Scion of Sarapadia ==&lt;br /&gt;
&lt;br /&gt;
When I was a young elf growing up in [[Apadia]] with my family, I was afforded every privilege an elf could have.  I was taught every language, every beast, every culture, every god and devil, everything there is to know of what the Northmen call [[Miðgarðr]], Mid-World, the world in the middle of the mighty World-Tree [[Yggdrasill]].  Cosmogeny, biology, mathematics, wizardry, druidcraft, sword-fighting, and even poetry were my life until I became an adult elf, and the world changed.&lt;br /&gt;
&lt;br /&gt;
The land of Apadia was changing.  The sentient beings of the land began to war, which drew the attention of beings from other realms, the [[Space Between the Branches]], who are drawn to such power.  Long before then, some of them had planted their seeds while Midgard was young, and they returned to reap their harvest.  [[Tiamat]] returned to burgeon the dragon population, and [[Lolth]], the Spider Queen, a young and vital usurper, to check upon her children, the Dark Elves we call drow.  Their servants, minions, and allies would come along like remora with a shark.  This ultimately drew the likes of [[Eldanoth]], who would forever after be known as The Enemy to all of Midgard.  His enslavement to [[his own master]] requires enormous power of life force to sustain, and his subjects cannot thrive in a place where drow and dragons do not lurk.  While they are not allies, they serve a common goal, and simply sort of co-exist in an unholy symbiotic structure from the directions of their masters.  This also makes them formidable foes, for they are powerful, secretive, and bloodthirsty.  Goblins, orcs, ogres, hobgoblins, and duergar, they all serve Eldanoth with any other subjects they can turn, who come from all races.  Power they are promised, and power they are given, for Eldanoth is generous with his gifts, and he loves his children fiercely, and helps them each achieve their dreams of power and wealth.&lt;br /&gt;
&lt;br /&gt;
With the help of Lolth and her subjects, and with the legions of darkness to his call, Eldanoth convinced Tiamat that their time had come to take all of the new continent, Sarapadia, for the dragons, and the drow, and the legions of his servants, while their enemies warred amongst themselves in Apadia.  Once established, they could then wipe out Apadian resistance and claim the globe for themselves; then they would have a land on the Material Plane they would be able to use as a gateway for themselves.  For nearly two centuries, they crept their foothold into Sarapadia, a wild land only tamed by Humans, Dwarves, Gnomes, and Halflings, who largely kept to themselves in tribes.  Alliances and friendships formed between localities, and they each survived together.  None were prepared for the darkest of their dreams to become real and attack them.  Then the dragons came.  The skies became a threat to all, and every crevasse filled with seething darkness unless commanded by the Dwarven Empire or the Gnomish Empire.  Alone the humans and halflings braved the open terrain, sometimes food for bulettes and wyverns; but they bred quickly, their hardy races full of love and hope, even though darkness lies within all its souls in differing degrees.&lt;br /&gt;
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For nearly two centuries, this darkness festered in Sarapadia, while the peoples of Apadia broke out in a war spanning the continent, among peoples who were once allies and friends.  The work of Eldanoth and Lolth was strongest there, weaving their webs of deceit, and manipulating their leaders into war, while reserving their armies amassing in the [[Caverns of Ulon]], the [[Under-Dark]], the birthplace of drow from the ancestors of my own people, under the influence of Lolth, the Spider-Queen.  Drow and driders and ettercaps and spiders joined with orcs and hobgoblins and goblins and ogres, all awaiting to be lead by the chromatic dragons and perhaps even Tiamat herself, if she chose to come to the Material Plane.  Then one day, 1003 years ago, the Ulon-Zirak, the War on the Under-Dark, began.  The land of Apadia was entirely bathed in darkness, impenetrable to all but magical sources.  Only a small archipelago far to the northeast of Apadia was spared from the onslaught, likely only due to its insignificance to every other warring culture in Apadia.  Every battle ceased to face this new common foe, but it was too late.  Their supply lines cut and their towns aflame, crops burned and forests ablaze, there was nothing left but to fight a foe they couldn’t see, whose initial strikes were carried out by dozens of dragons.  They prayed to their gods, but their gods had forsaken them, for they had forgotten the old ways; and in their wealth and hubris, they found war from lies and division from forgotten love.  They had prayed to the same gods from both sides of their petty wars.  They chose to believe in their own privilege as their right rather than the gift it was.  And for that, they burned alive on the pyre of their own folly, bathed in the breath of every kind of chromatic dragon.&lt;br /&gt;
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Were it not for the foresight of the Elves of [[Tarisir]], I would not be speaking with you today.  We kept our old ways, and warred not, so we used our resources to escape from Apadia and flock to Sarapadia.  As we traveled to the new land and upon our arrival, we beseeched the help of Bahamut, the Platinum Dragon, the Lord of All Metallic Dragons, and indeed the grandsire of all dragons.  He heard our pleas and recognized our plight, and granted each of the peoples who lived in Sarapadia and those who would now call it home, a Scion of their people, for the good of Sarapadia.  I am the last of the original Scions remaining, and my gift is to see the movement of Urðr, whether or not I understand Her motivations.  I saw then that our days would be numbered far less in Apadia, and used what influence I had to convince others to stay in this new land instead.  We sent back the ships that brought our nearly ten thousand souls to Sarapadia, to gather more of our kith and kin; and they were never heard from again. For our thanks, we would forever become the guardians of Sarapadia, which is why we are a militaristic culture of elves.  And I can see now that our past debts are coming again due, to test our strength.&lt;br /&gt;
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Four hundred years we lived as feral elves, called to the forests here, ancient and wild, filled with the fey-folk, and we learned to speak with them.  We taught the trees to sing and grow into new forms and breeds, and we showed the fey-folk how to control and use their magic in a focused manner. As we had landed on the east coast, we met first Halflings and Humans, who were surprised to see our arrival but they were glad to receive us, and we were most glad to be so welcomed.  We shared our knowledge of magic, which remains elusive to the vast majority of them, and they shared their food and labor and loyalty.  Faster friends than Humans and Haflings could never any elf make.  After a time, we felt the pull of the forest and began our seclusion there.  My sister, [[Tifira]], and I, as the last remaining royalty from Tarisir on the new island, were dubbed to be leaders of the new elven tribes of Sarapadia.  Tifira told me she wanted to use the fey magic she learned to bond herself to the land to protect it forever from the fate of Apadia using her gift from Bahamut.  I commanded her to turn from this path, and she disobeyed me, and formed with nearly half of our population to venture to the Tinwael Galéth, where she built her own elvish empire before completing her work to tie the power of the Leylines to the power of the land, and the power of the good folk of the land, by forming the conduit herself with her own power of will.  It claimed her life as I foretold.  Yet, she taught a young elf maiden her craft before her death.  She, in turn, taught another, and another, who eventually identified [[Marah]].  That this land remains one of relative peace is a testament to her incredible power, far greater than any other in these lands.  It will be my 1287th birthday next week, and it will be my 559th without my sister, the most beloved of all things I have ever known.  Luckily, her niece, [[Nissa]], looks much like Tifira did, when they were younger.  I find great joy in her kin, and they are likely the best folk of Sarapadia.&lt;br /&gt;
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Our peoples grew apart, but stronger as a result.  We forged new alliances with Gnomes and Dwarves as we emerged into an Enlightenment, and we began to chronicle our deeds and the histories of what we knew.  We watched our allies’ cultures grow and thrive, and in the process, learned much about ourselves as being so alike our new friends.  While we had banded together in loose groups with other folk to fight guerilla warfare against The Enemy when we first arrived on the continent, it was only the Scions who bound them together and directed the defeat of the chromatic dragons and the routing of all their other servants, or so we thought.  The hubris of the [[Dwarven King Ironfist]] had failed to yield the [[Black Dragon Egg]] as a prize, so the dragons attacked, and we defended against a foe we need not have fought.  In a desperate ploy, the [[Northmen]] saved us all by burying the mountain from the inside, imploding the seacave and catacombs with engineered explosives loaded on ships, which killed the invading dragons in the tunnels and burrows in the mountain called [[Gûuz]] hunting for the Egg, and shutting off the access to the Egg forever to anyone, inside a rubble of both natural and Dwarven-hardened stone.  Gûuz was forever their tomb, as the races of folk had banded together to ensnare their foes in the trap, and won their first and only war.&lt;br /&gt;
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After we began to record our histories, the world had changed from what we knew.  We headed to our Renaissance, together, as a continent, sharing among ourselves, and noting that there were ever places of darkness around the land, places we dared not go.  Keeping it at bay seemed wisest and least risky, but we knew not that Eldanoth and Lolth had remained when Tiamat left, hoping to divide the lands between them, perhaps.  Until recent events we have not had the evidence to act rightly, and sought for proof of the movements of [[The Enemy]].  We are now in our post-Renaissance, and we are ripe for domination, and we are able-bodied, and useful when properly used.  But it was not always thus.  It is likely that in his rage at defeat on Sarapadia nearly a millennium ago that Eldanoth began first his plans for experiments on the Dwarves.  I believe he studied the drow, and then created the [[duergar]] in the last few centuries using a similar process for the Dwarves as Lolth had for the elves, both with subjects willing and unwilling.  Slowly, he could have chipped away politically at their empire using agents as he could on the Material Plane to do his bidding, seeking to move their riches to his control and thus control the entire empire.  Similarly, he could have used the Gnomes to put their skills to use through deceptive agents who commissioned their work that would eventually enslave them.  This would mean for eight centuries he patiently and painstakingly infected each culture with warring factions, which enabled him to destabilize them from within.  The Gnomes proved too cunning for his political ploys, but were too trusting already with their work.  The Dwarves, on the other hand, were hard pressed to ever share their works with any individuals not of a known tribe, but surprisingly clannish in their own cultures, enabling political maneuvering to be exacted by agents easy enough to bribe.  By creating environmental pressures to limit their living spaces by releasing hordes of goblins, orcs, hobgoblins, and his other servants, Eldanoth was able to force the Dwarves and Gnomes who resisted his efforts from their homes, and the clans which were easier to sway were rewarded with riches and gifts taken from their previous lords, and afforded the best accommodations from their previous owners.  It would now appear that his plans have been completed: the Dwarven Empire and Gnomish Empire are a shade of a memory, and I neither knew nor saw anything of this demise, a silent war fought from within.  I have failed those noble peoples of Sarapadia, and now I find we are actually complicit with the movement of The Enemy, and our standoffishness as a culture has allowed darkness to thrive in the first true home of my sister.  I cannot bear this shame, so instead I offer our people as the stabilizing source of protection for the peoples of Sarapadia.  We will train sailors, and footmen, and warriors, and mages, all for the defense against The Enemy, who will yet return before he loses any advantage to time, for while his agents are scattered, so are we, which means he will find a weak point to strike next.  He may be seeking the Egg to entice Tiamat to return, which would give him the advantage, and turn Sarapadia into the next dragon breeding grounds.  Bahamut seems to be aware of this, giving us Sîpanna nearly two hundred years ago, and she is formidable by all accounts, and was possibly offered to deal with Îátu when she matured.  I would have [[Ulfric]] discuss this with her and [[Ruric]] and [[Faeron]] when they address their next task.  Ruric was responsible for [[Sîpanna]]’s rearing.&lt;/div&gt;</summary>
		<author><name>Omen</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Thandraug_Faeron&amp;diff=131</id>
		<title>Thandraug Faeron</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Thandraug_Faeron&amp;diff=131"/>
				<updated>2018-06-23T01:10:24Z</updated>
		
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		<id>https://sarapadia.com/sarapadia/index.php?title=S%C3%AEpanna&amp;diff=130</id>
		<title>Sîpanna</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=S%C3%AEpanna&amp;diff=130"/>
				<updated>2018-06-23T01:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Omen: Created page with &amp;quot;Category:Non-Player Characters&amp;quot;&lt;/p&gt;
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		<author><name>Omen</name></author>	</entry>

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