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		<id>https://sarapadia.com/sarapadia/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Udoros</id>
		<title>Legends of Sarapadia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://sarapadia.com/sarapadia/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Udoros"/>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/wiki/Special:Contributions/Udoros"/>
		<updated>2026-05-08T13:06:41Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Cooper_Thistlewaithe&amp;diff=589</id>
		<title>Cooper Thistlewaithe</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Cooper_Thistlewaithe&amp;diff=589"/>
				<updated>2019-04-07T21:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;According to [[Kyðeon]], as told to [[the party]]:&lt;br /&gt;
&lt;br /&gt;
[[File: Cooper Thistlewaithe.jpg|200px|thumb|right| Cooper Thistlewaithe, Scion of the Halflings, enjoying his pipe on a walk]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Scion]] of Halflings is Cooper Thistlewaithe, a young and agile male, currently serving as a scout for the Uplands Rangers.  He may be either in his home town called [[Washturn Bluff]], or at the [[Karthus Cliffs]], or near the border with the West Gate with the [[Tinwael Galéth|Eastern Kingdom]], as fell and foul creatures were reported in that area for the last couple decades.  I haven’t met him, but I did meet the previous [[Scion]], [[Wern Treffly]], who lived in [[Vesuva]] until his untimely demise.  I came by that name talking to the Mayor [[Polk Rodman]].  He’s the Mayor of [[Fipplesreed]], the only town among the Halflings, as most of them have villages with elders.  [[Fipplesreed]] is their largest town of some 10,000 individuals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Cooper_Thistlewaithe.jpg&amp;diff=588</id>
		<title>File:Cooper Thistlewaithe.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Cooper_Thistlewaithe.jpg&amp;diff=588"/>
				<updated>2019-04-07T21:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=587</id>
		<title>Kingshall</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=587"/>
				<updated>2019-04-07T21:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Kingshall Nissa.jpg|200px|thumb|right|Queen Nissa depicted in stained glass]]&lt;br /&gt;
&lt;br /&gt;
Each window in the Kingshall of [[Grünvik]] depicts a different historic figure vital to the existence of Grünvik, allies to the men and dwarves there. &lt;br /&gt;
&lt;br /&gt;
Queen [[Nissa]]'s window is from 250 years ago when she was at the height of her vitality and power. This is an image of her forming the way for the Elwyn Road leading from her kingdom to [[Vesuva]], a wild and impassable tract of land she terraformed when the last [[Lady of Light]] that could generate the Vesuvan Aurora was in power. This vantage point shows the Northern Estates of Vesuva in the background.&lt;br /&gt;
&lt;br /&gt;
[[File: Kingshall Pethínu.jpg|200px|thumb|right|Pethínu depicted in stained glass]]&lt;br /&gt;
The Kingshall also contains the only known depiction of Pethínu, the first of the Feldwynnen and the oldest of panels in the Kingshall. Legends speak of her ability to transform at will into a variety of creatures, a skill unheard of in any of the [[feldwynnen]]. She is [[Jiala Holloway]]’s great grandmother. She is revered by the men and dwarves of Grünvik by warding their tribes’ travel to establish the Eastern Downs outside Vesuva some 800 years ago.&lt;br /&gt;
&lt;br /&gt;
[[File: Kingshall Glíma.jpg|200px|thumb|left|Pethínu depicted in stained glass]]&lt;br /&gt;
&lt;br /&gt;
Glíma Harr, the Battle-crazed is shown as well. She was one of the first feldwynnen to retain a half-humanoid, half-animal form some 400 years ago. She returned from [[Apadia]] and prepared the King Dagmar Jónsson of Grünvik for an assault by sea, and first united the men and eagles of the northeast sea coast. She is said to have caused so much devastation to the enemy as they fought on The Vigrid Plain south of [[Ingsbrook]] that no tree or shrub could grow there in fear of being cut down by her blade in battle again. The scene is from the end of the Battle of Ossîgo, which was the only time in recorded history an enemy made it to the banks of the river before being stopped by the combined forces of the Western Kingdom and the Men and Dwarves of Grünvik. This battle cemented the alliance of men, dwarves, and elves in the northeast of [[Sarapadia]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=586</id>
		<title>Kingshall</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=586"/>
				<updated>2019-04-07T21:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Kingshall Nissa.jpg|200px|thumb|right|Queen Nissa depicted in stained glass]]&lt;br /&gt;
&lt;br /&gt;
Each window in the Kingshall of [[Grünvik]] depicts a different historic figure vital to the existence of Grünvik, allies to the men and dwarves there. &lt;br /&gt;
&lt;br /&gt;
Queen [[Nissa]]'s window is from 250 years ago when she was at the height of her vitality and power. This is an image of her forming the way for the Elwyn Road leading from her kingdom to [[Vesuva]], a wild and impassable tract of land she terraformed when the last [[Lady of Light]] that could generate the Vesuvan Aurora was in power. This vantage point shows the Northern Estates of Vesuva in the background.&lt;br /&gt;
&lt;br /&gt;
[[File: Kingshall Pethínu.jpg|200px|thumb|right|Pethínu depicted in stained glass]]&lt;br /&gt;
The only known depiction of Pethínu, the first of the Feldwynnen and the oldest of panels in the Kingshall. Legends speak of her ability to transform at will into a variety of creatures, a skill unheard of in any of the [[feldwynnen]]. She is [[Jiala Holloway]]’s great grandmother. She is revered by the men and dwarves of Grünvik by warding their tribes’ travel to establish the Eastern Downs outside Vesuva some 800 years ago.&lt;br /&gt;
&lt;br /&gt;
[[File: Kingshall Glíma.jpg|200px|thumb|left|Pethínu depicted in stained glass]]&lt;br /&gt;
&lt;br /&gt;
Glíma Harr, the Battle-crazed. She was one of the first feldwynnen to retain a half-humanoid, half-animal form some 400 years ago. She returned from Apadia and prepared the King Dagmar Jónsson of Grünvik for an assault by sea, and first united the men and eagles of the northeast sea coast. She is said to have caused so much devastation to the enemy as they fought on The Vigrid Plain south of Ingsbrook that no tree or shrub could grow there in fear of being cut down by her blade in battle again. The scene is from the end of the Battle of Ossîgo, which was the only time in recorded history an enemy made it to the banks of the river before being stopped by the combined forces of the Western Kingdom and the Men and Dwarves of Grünvik. This battle cemented the alliance of men, dwarves, and elves in the northeast of Sarapadia.&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Kingshall_Gl%C3%ADma.jpg&amp;diff=585</id>
		<title>File:Kingshall Glíma.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Kingshall_Gl%C3%ADma.jpg&amp;diff=585"/>
				<updated>2019-04-07T21:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=584</id>
		<title>Kingshall</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=584"/>
				<updated>2019-04-07T21:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Kingshall Nissa.jpg|200px|thumb|right|Queen Nissa depicted in stained glass]]&lt;br /&gt;
&lt;br /&gt;
Each window in the Kingshall of [[Grünvik]] depicts a different historic figure vital to the existence of Grünvik, allies to the men and dwarves there. &lt;br /&gt;
&lt;br /&gt;
Queen [[Nissa]]'s window is from 250 years ago when she was at the height of her vitality and power. This is an image of her forming the way for the Elwyn Road leading from her kingdom to [[Vesuva]], a wild and impassable tract of land she terraformed when the last [[Lady of Light]] that could generate the Vesuvan Aurora was in power. This vantage point shows the Northern Estates of Vesuva in the background.&lt;br /&gt;
&lt;br /&gt;
[[File: Kingshall Pethínu.jpg|200px|thumb|right|Pethínu depicted in stained glass]]&lt;br /&gt;
The only known depiction of Pethínu, the first of the Feldwynnen and the oldest of panels in the Kingshall. Legends speak of her ability to transform at will into a variety of creatures, a skill unheard of in any of the [[feldwynnen]]. She is [[Jiala Holloway]]’s great grandmother. She is revered by the men and dwarves of Grünvik by warding their tribes’ travel to establish the Eastern Downs outside Vesuva some 800 years ago.&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Kingshall_Peth%C3%ADnu.jpg&amp;diff=583</id>
		<title>File:Kingshall Pethínu.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Kingshall_Peth%C3%ADnu.jpg&amp;diff=583"/>
				<updated>2019-04-07T21:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=582</id>
		<title>Kingshall</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kingshall&amp;diff=582"/>
				<updated>2019-04-07T21:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Queen Nissa depicted in stained glass&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Kingshall Nissa.jpg|200px|thumb|right|Queen Nissa depicted in stained glass]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=581</id>
		<title>Nissa</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=581"/>
				<updated>2019-04-07T21:42:26Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nissa.jpg|200px|thumb|right|Queen Nissa]]&lt;br /&gt;
&lt;br /&gt;
Queen Nissa of the [[Tinwael Galéth]], the Vast Greenwood; Oracle of the Middle Kingdom, and the Oracle of Knowledge. She has been queen for over two centuries, and her power both diffuses into the forest, as well as sustains and grows her power. She is typically garbed in the aedlethen or a full dress of the same fabric, a fine and silky material that changes color in the light of the day or night, and aids the wearer in camouflage with the reflected light of the surroundings. This gives her the appearance of moving on an invisible pedestal as she moves, one made of the living grass and leaf which surround her.&lt;br /&gt;
&lt;br /&gt;
Her power is now so great and far-reaching that she cannot leave the forest, for she will die without it, and it without her. One day she will diffuse into the forest itself, to join her ancestors, when her replacement presents herself to the queen.&lt;br /&gt;
&lt;br /&gt;
Some notable characters have received her mark owe her their allegiance, including [[Faeron]] and [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
Nissa orated [[The Prophecy]].  &lt;br /&gt;
&lt;br /&gt;
[[File:Kingshall Nissa.jpg|200px|thumb|right|A depiction of Nissa in stained glass in the Kingshall at [[Grünvik]]]]&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=580</id>
		<title>Nissa</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=580"/>
				<updated>2019-04-07T21:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nissa.jpg|200px|thumb|right|Queen Nissa]]&lt;br /&gt;
&lt;br /&gt;
Queen Nissa of the [[Tinwael Galéth]], the Vast Greenwood; Oracle of the Middle Kingdom, and the Oracle of Knowledge. She has been queen for over two centuries, and her power both diffuses into the forest, as well as sustains and grows her power. She is typically garbed in the aedlethen or a full dress of the same fabric, a fine and silky material that changes color in the light of the day or night, and aids the wearer in camouflage with the reflected light of the surroundings. This gives her the appearance of moving on an invisible pedestal as she moves, one made of the living grass and leaf which surround her.&lt;br /&gt;
&lt;br /&gt;
Her power is now so great and far-reaching that she cannot leave the forest, for she will die without it, and it without her. One day she will diffuse into the forest itself, to join her ancestors, when her replacement presents herself to the queen.&lt;br /&gt;
&lt;br /&gt;
Some notable characters have received her mark owe her their allegiance, including [[Faeron]] and [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
Nissa orated [[The Prophecy]].  &lt;br /&gt;
&lt;br /&gt;
[[File:Kingshall Nissa.jpg|200px|thumb|right|A depiction of Nissa in stained glass in the Kingshall at [[Grünvik]]&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Gr%C3%BCnvik&amp;diff=579</id>
		<title>Grünvik</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Gr%C3%BCnvik&amp;diff=579"/>
				<updated>2019-04-07T21:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Grünvik.jpg|200px|thumb|right| Grünvik Docks at Night]]&lt;br /&gt;
&lt;br /&gt;
The oldest settlement of humans in [[Sarapadia]], the City of Grünvik is Capital of the [[Northmen]].&lt;br /&gt;
&lt;br /&gt;
As described when [[the party]] first entered the city:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The morning sunlight breaks fitfully in shafts through the cloud cover to highlight a system of glacial runoff rivers pouring like fountains over the edges of the massif and into the crevices below, their mist pouring a rainbow fog over the edges of the city and into the pathways nearby, all of them driving overshot water-wheels at their clifftop edges to provide their energy to the grain mills to grind their coarse winter wheat harvested from the [[Dakhân Plains]] nearby, or to power the trip hammers of the Grünvik Forges, designed by Dwarves and Men together, or to run the waterway sluices under the earth to provide running water to the parks and homesteads of the farms nearby.  Bridges connect pathways carved from the living cliff faces to make multilevel streets and terraces, filled with planters and vegetable gardens sporting all manner of root vegetables, even hardy cabbages in the middle of winter due to the warmth from the earthen structures themselves.  For a league to the north you espy a massive lumberyard the size of a town, and north of there to the sea coast is a shipyard of equal size where men and dwarves together fashion sea vessels and river vessels of all manner and sizes.  A fleet of ships over a score in number dot the shoreline in dry dock, as though awaiting a call to duty.&lt;br /&gt;
&lt;br /&gt;
The center of town is on the third terrace from the top level, the two levels above being clearly filled with watchmen and machinists and guards keeping an array of well-maintained siege equipment including massive ballista, catapults, and trebuchet.  Grünvik keeps its back to the Ekartu Peak, the last of the [[Skyrend Mountains]] in their northeast, while its belly faces southeast toward [[Vesuva]], whose [[Spear]] can be seen from here, with the sun glinting off its silvered peak 90 miles away.&lt;br /&gt;
&lt;br /&gt;
The parapet wall around the third level appears carved from the living rock, and forms a massive balcony around a quarter of the mountain itself, the residences hollowed from the very rock with store houses as caves inside, and the smooth hewn ground upon which they walk fashioned to appear as fitted dwarven granite, when its is indeed simply carved form the mountain itself. The four levels below grow increasingly wider and less defended, being quite open at the bottom with stables, livestock, and warehouses for hay and for fish and other dried trade goods, a huge market sprawling along the road to the east, trailing off as it nears the West Greenwood March Road. The inner passages and roads leading inside the mountain include massive elevator systems powered by the waterwheels above, through sealed stone sluices powered entirely by ancient hydraulic systems that were once common in the ancient Dwarven Empire. Nearly half the area of the city is inside the mountain itself, and that Grünvik remains the oldest and most successful settlement of Men and Dwarves in all of Sarapadia.  The fourth and fifth (counting from the top, as Dwarves do) levels house most of the residents of the city, the third level being for the local administrators and the residence of the king and his family.  Each level is separated by terrace edges and walls and some crops, and sits between 80’ to 120’ apart in each step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grünvik is home to the [[Stävholl]] used for large public gatherings, and the more ornate [[Kingshall]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=578</id>
		<title>Nissa</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=578"/>
				<updated>2019-04-07T21:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nissa.jpg|200px|thumb|right|Queen Nissa]]&lt;br /&gt;
&lt;br /&gt;
Queen Nissa of the [[Tinwael Galéth]], the Vast Greenwood; Oracle of the Middle Kingdom, and the Oracle of Knowledge. She has been queen for over two centuries, and her power both diffuses into the forest, as well as sustains and grows her power. She is typically garbed in the aedlethen or a full dress of the same fabric, a fine and silky material that changes color in the light of the day or night, and aids the wearer in camouflage with the reflected light of the surroundings. This gives her the appearance of moving on an invisible pedestal as she moves, one made of the living grass and leaf which surround her.&lt;br /&gt;
&lt;br /&gt;
Her power is now so great and far-reaching that she cannot leave the forest, for she will die without it, and it without her. One day she will diffuse into the forest itself, to join her ancestors, when her replacement presents herself to the queen.&lt;br /&gt;
&lt;br /&gt;
Some notable characters have received her mark owe her their allegiance, including [[Faeron]] and [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
Nissa orated [[The Prophecy]].  &lt;br /&gt;
&lt;br /&gt;
[[File:Kingshall Nissa.jpg|200px|thumb|right|A depiction of Nissa in stained glass in the Kingshall at [[Grünvik]]. Each window in the Kingshall depicts a different historic figure vital to the existence of Grünvik, allies to the men and dwarves there. This is from 250 years ago when she was at the height of her vitality and power. This is an image of her forming the way for the Elwyn Road leading from her kingdom to [[Vesuva]], a wild and impassable tract of land she terraformed when the last Lady of Light that could generate the Vesuvan Aurora was in power. This vantage point shows the Northern Estates of Vesuva in the background.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=577</id>
		<title>Nissa</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Nissa&amp;diff=577"/>
				<updated>2019-04-07T21:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nissa.jpg|200px|thumb|right|Queen Nissa]]&lt;br /&gt;
&lt;br /&gt;
Queen Nissa of the [[Tinwael Galéth]], the Vast Greenwood; Oracle of the Middle Kingdom, and the Oracle of Knowledge. She has been queen for over two centuries, and her power both diffuses into the forest, as well as sustains and grows her power. She is typically garbed in the aedlethen or a full dress of the same fabric, a fine and silky material that changes color in the light of the day or night, and aids the wearer in camouflage with the reflected light of the surroundings. This gives her the appearance of moving on an invisible pedestal as she moves, one made of the living grass and leaf which surround her.&lt;br /&gt;
&lt;br /&gt;
Her power is now so great and far-reaching that she cannot leave the forest, for she will die without it, and it without her. One day she will diffuse into the forest itself, to join her ancestors, when her replacement presents herself to the queen.&lt;br /&gt;
&lt;br /&gt;
Some notable characters have received her mark owe her their allegiance, including [[Faeron]] and [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
Nissa orated [[The Prophecy]].  &lt;br /&gt;
&lt;br /&gt;
[[File:Kingshall Nissa.jpg|200px|thumb|right|A depiction of Nissa in stained glass in the Kingshall at Grünvik. Each window in the Kingshall depicts a different historic figure vital to the existence of Grünvik, allies to the men and dwarves there. This is from 250 years ago when she was at the height of her vitality and power. This is an image of her forming the way for the Elwyn Road leading from her kingdom to Vesuva, a wild and impassable tract of land she terraformed when the last Lady of Light that could generate the Vesuva Aurora was in power. This vantage point shows the Northern Estates of Vesuva in the background.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Kingshall_Nissa.jpg&amp;diff=576</id>
		<title>File:Kingshall Nissa.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Kingshall_Nissa.jpg&amp;diff=576"/>
				<updated>2019-04-07T21:38:37Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Yallu_Trees&amp;diff=575</id>
		<title>Yallu Trees</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Yallu_Trees&amp;diff=575"/>
				<updated>2019-04-06T22:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yallu trees.jpg|200px|thumb|right|Yallu Trees]]&lt;br /&gt;
&lt;br /&gt;
Yallu Trees from the northern coast of the [[Tinwael Galéth|Eastern Kindgom]], near the Yallu Tribe from which [[Marah]] and [[Laima]] hail. Most tribes of elves took tribal names of the trees that the Halflings revered. The Yallu tree is an adapted conifer that is known for its resistance to disease and pests, as well as environmental damage. They are thought to be the most ancient species of all trees in [[Sarapadia]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Tinwael_Gal%C3%A9th&amp;diff=574</id>
		<title>Tinwael Galéth</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Tinwael_Gal%C3%A9th&amp;diff=574"/>
				<updated>2019-04-06T22:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
The Tinwael Galéth (the Vast Greenwood in the Common Tongue of [[Sarapadia]]) is a massive forest spread along the entire northern coast of the continent of Sarapadia.  It was originally populated sparsely by some humans and halflings, but elves came at the onset of the [[Ulon-Zirak]] from a far away land called [[Tarisir]] in [[Apadia]] and a tribe of the settlers moved north under the direction of a powerful elven enchantress named [[Tifira]].  Over the last millennium, the Tribe of Tifira thrived and settled the entire forest, dividing it into three regions: The Eastern Kingdom, the home of Tifira, and the seat of power at the Capital; the Middle Kingdom, currently under the rule of [[Nissa]]; and the Western Kingdom, currently under the rule of [[Ardaz]].  References to the Westgate, Southgate, and Eastgate refer to the forest as a whole, but each region has localized gates made to look like other region gates as a sign of fellowship.  &lt;br /&gt;
&lt;br /&gt;
''[[Urdai Sinwal]]'' and ''Tinwael Galéth'' both are largely populated by elves who speak generally intelligible dialects. Some words are just loaned to the other for names which are localized when spoken.  The words ''Sinwal'' and ''Tinwael'' are cognates, from an ancient [[Apadia]]n elvish ''*tsinwael'', forest, literally ''bark-home''. Thus the common tongue of the Karthus Plains uses &amp;quot;wood&amp;quot; or &amp;quot;bark&amp;quot; with the color descriptors Galéth (green) or Urdai (grey) to form Greenwood and Greybark, respectively.&lt;br /&gt;
&lt;br /&gt;
== The Eastern Kingdom ==&lt;br /&gt;
&lt;br /&gt;
The Eastern Kingdom is the location of the Capital of all of the Tinwael Galéth, but this has been a mere technicality for some 600 years, with each region keeping its own business and choosing its own leadership.  The Capital remains the home of the Enchantress of the [[Portal]]s, and all enchantresses have ever been born there since its founding and the construction of the first Portal at the Northern Sea Cave.  The government has typically been formed of the Enchantress as Queen, or a close relative, and then she married an arranged suitor from the political realm of the Eastern Kingdom.  The most recent King and Queen, [[Galen]] and [[Marah]], were murdered 70 years ago, leaving a Steward, [[Pertwyn]], in executive control of the Eastern Kingdom until [[Rheya]] reclaims her throne.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Eastern Kingdom has been silent and in some sort of seclusion over the last 70 years, and only recently has contact been made to discover the greatly reduced and sequestered population.&lt;br /&gt;
&lt;br /&gt;
== The Middle Kingdom ==&lt;br /&gt;
The Middle Kingdom is home to the more nature-attuned and less civics-attuned Children of [[Tifira]]'s Tribe.  They live attuned with nature in an autonomous collective loosely ruled by Queen [[Nissa]] currently.  There is a mirror of the positions in government there as there is at the Capital, but they are volunteer positions awarded on merit rather than related to bloodline.&lt;br /&gt;
The seat of power for the Middle Kingdom is Kyrfor, home to the great tree [[Ülamalora]].&lt;br /&gt;
&lt;br /&gt;
== The Western Kingdom ==&lt;br /&gt;
The Western Kingdom is a militaristic culture of warrior-kings.  The current King [[Ardaz]] was chosen by majority among the current wariors of the kingdom.  The Western Edge troops are the elite troops warding the western edge of the Tinwael Galéth and are on excellent social terms with the Northmen of Grünvik.&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Yallu_Trees&amp;diff=573</id>
		<title>Yallu Trees</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Yallu_Trees&amp;diff=573"/>
				<updated>2019-04-06T22:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Yallu Trees  Yallu Trees from the northern coast of the Eastern Kindgom, near the Yallu Tribe from which Marah and Laima...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yallu trees.jpg|200px|thumb|right|Yallu Trees]]&lt;br /&gt;
&lt;br /&gt;
Yallu Trees from the northern coast of the [[Eastern Kindgom]], near the Yallu Tribe from which [[Marah]] and [[Laima]] hail. Most tribes of elves took tribal names of the trees that the Halflings revered. The Yallu tree is an adapted conifer that is known for its resistance to disease and pests, as well as environmental damage. They are thought to be the most ancient species of all trees in [[Sarapadia]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Yallu_trees.jpg&amp;diff=572</id>
		<title>File:Yallu trees.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Yallu_trees.jpg&amp;diff=572"/>
				<updated>2019-04-06T22:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=%C3%9Clamalora&amp;diff=571</id>
		<title>Ülamalora</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=%C3%9Clamalora&amp;diff=571"/>
				<updated>2019-04-06T22:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Ülamalora  Ülamalora, the Tree of Tales located in Nissa’s Sacred Grove in Kyrfor. This is as old as the land, and predates the e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ülamalora.jpg|200px|thumb|right|Ülamalora]]&lt;br /&gt;
&lt;br /&gt;
Ülamalora, the Tree of Tales located in Nissa’s Sacred Grove in Kyrfor. This is as old as the land, and predates the elves in The Vast Greenwood.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:%C3%9Clamalora.jpg&amp;diff=570</id>
		<title>File:Ülamalora.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:%C3%9Clamalora.jpg&amp;diff=570"/>
				<updated>2019-04-06T22:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Tinwael_Gal%C3%A9th&amp;diff=569</id>
		<title>Tinwael Galéth</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Tinwael_Gal%C3%A9th&amp;diff=569"/>
				<updated>2019-04-06T22:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
The Tinwael Galéth (the Vast Greenwood in the Common Tongue of [[Sarapadia]]) is a massive forest spread along the entire northern coast of the continent of Sarapadia.  It was originally populated sparsely by some humans and halflings, but elves came at the onset of the [[Ulon-Zirak]] from a far away land called [[Tarisir]] in [[Apadia]] and a tribe of the settlers moved north under the direction of a powerful elven enchantress named [[Tifira]].  Over the last millennium, the Tribe of Tifira thrived and settled the entire forest, dividing it into three regions: The Eastern Kingdom, the home of Tifira, and the seat of power at the Capital; the Middle Kingdom, currently under the rule of [[Nissa]]; and the Western Kingdom, currently under the rule of [[Ardaz]].  References to the Westgate, Southgate, and Eastgate refer to the forest as a whole, but each region has localized gates made to look like other region gates as a sign of fellowship.  &lt;br /&gt;
&lt;br /&gt;
''[[Urdai Sinwal]]'' and ''Tinwael Galéth'' both are largely populated by elves who speak generally intelligible dialects. Some words are just loaned to the other for names which are localized when spoken.  The words ''Sinwal'' and ''Tinwael'' are cognates, from an ancient [[Apadia]]n elvish ''*tsinwael'', forest, literally ''bark-home''. Thus the common tongue of the Karthus Plains uses &amp;quot;wood&amp;quot; or &amp;quot;bark&amp;quot; with the color descriptors Galéth (green) or Urdai (grey) to form Greenwood and Greybark, respectively.&lt;br /&gt;
&lt;br /&gt;
== The Eastern Kingdom ==&lt;br /&gt;
&lt;br /&gt;
The Eastern Kingdom is the location of the Capital of all of the Tinwael Galéth, but this has been a mere technicality for some 600 years, with each region keeping its own business and choosing its own leadership.  The Capital remains the home of the Enchantress of the [[Portal]]s, and all enchantresses have ever been born there since its founding and the construction of the first Portal at the Northern Sea Cave.  The government has typically been formed of the Enchantress as Queen, or a close relative, and then she married an arranged suitor from the political realm of the Eastern Kingdom.  The most recent King and Queen, [[Galen]] and [[Marah]], were murdered 70 years ago, leaving a Steward, [[Pertwyn]], in executive control of the Eastern Kingdom until [[Rheya]] reclaims her throne.&lt;br /&gt;
&lt;br /&gt;
The Eastern Kingdom has been silent and in some sort of seclusion over the last 70 years, and only recently has contact been made to discover the greatly reduced and sequestered population.&lt;br /&gt;
&lt;br /&gt;
== The Middle Kingdom ==&lt;br /&gt;
The Middle Kingdom is home to the more nature-attuned and less civics-attuned Children of [[Tifira]]'s Tribe.  They live attuned with nature in an autonomous collective loosely ruled by Queen [[Nissa]] currently.  There is a mirror of the positions in government there as there is at the Capital, but they are volunteer positions awarded on merit rather than related to bloodline.&lt;br /&gt;
The seat of power for the Middle Kingdom is Kyrfor, home to the great tree [[Ülamalora]].&lt;br /&gt;
&lt;br /&gt;
== The Western Kingdom ==&lt;br /&gt;
The Western Kingdom is a militaristic culture of warrior-kings.  The current King [[Ardaz]] was chosen by majority among the current wariors of the kingdom.  The Western Edge troops are the elite troops warding the western edge of the Tinwael Galéth and are on excellent social terms with the Northmen of Grünvik.&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=St%C3%A4vholl&amp;diff=568</id>
		<title>Stävholl</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=St%C3%A4vholl&amp;diff=568"/>
				<updated>2019-04-06T22:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:stavholl.jpg|200px|thumb|right|Stävholl in Grünvik]]&lt;br /&gt;
The Stävholl (stave-hall, a structure of stone with a wooden roof used for public gatherings, more formal than the long-houses in the Eastern Downs) in [[Grünvik]], used for large public gatherings. Furniture is always brought in for each occasion. Meetings of the state here use no furniture to encourage short deliberations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Gr%C3%BCnvik&amp;diff=567</id>
		<title>Grünvik</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Gr%C3%BCnvik&amp;diff=567"/>
				<updated>2019-04-06T22:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Grünvik.jpg|200px|thumb|right| Grünvik Docks at Night]]&lt;br /&gt;
&lt;br /&gt;
The oldest settlement of humans in [[Sarapadia]], the City of Grünvik is Capital of the [[Northmen]].&lt;br /&gt;
&lt;br /&gt;
As described when [[the party]] first entered the city:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The morning sunlight breaks fitfully in shafts through the cloud cover to highlight a system of glacial runoff rivers pouring like fountains over the edges of the massif and into the crevices below, their mist pouring a rainbow fog over the edges of the city and into the pathways nearby, all of them driving overshot water-wheels at their clifftop edges to provide their energy to the grain mills to grind their coarse winter wheat harvested from the [[Dakhân Plains]] nearby, or to power the trip hammers of the Grünvik Forges, designed by Dwarves and Men together, or to run the waterway sluices under the earth to provide running water to the parks and homesteads of the farms nearby.  Bridges connect pathways carved from the living cliff faces to make multilevel streets and terraces, filled with planters and vegetable gardens sporting all manner of root vegetables, even hardy cabbages in the middle of winter due to the warmth from the earthen structures themselves.  For a league to the north you espy a massive lumberyard the size of a town, and north of there to the sea coast is a shipyard of equal size where men and dwarves together fashion sea vessels and river vessels of all manner and sizes.  A fleet of ships over a score in number dot the shoreline in dry dock, as though awaiting a call to duty.&lt;br /&gt;
&lt;br /&gt;
The center of town is on the third terrace from the top level, the two levels above being clearly filled with watchmen and machinists and guards keeping an array of well-maintained siege equipment including massive ballista, catapults, and trebuchet.  Grünvik keeps its back to the Ekartu Peak, the last of the [[Skyrend Mountains]] in their northeast, while its belly faces southeast toward [[Vesuva]], whose [[Spear]] can be seen from here, with the sun glinting off its silvered peak 90 miles away.&lt;br /&gt;
&lt;br /&gt;
The parapet wall around the third level appears carved from the living rock, and forms a massive balcony around a quarter of the mountain itself, the residences hollowed from the very rock with store houses as caves inside, and the smooth hewn ground upon which they walk fashioned to appear as fitted dwarven granite, when its is indeed simply carved form the mountain itself. The four levels below grow increasingly wider and less defended, being quite open at the bottom with stables, livestock, and warehouses for hay and for fish and other dried trade goods, a huge market sprawling along the road to the east, trailing off as it nears the West Greenwood March Road. The inner passages and roads leading inside the mountain include massive elevator systems powered by the waterwheels above, through sealed stone sluices powered entirely by ancient hydraulic systems that were once common in the ancient Dwarven Empire. Nearly half the area of the city is inside the mountain itself, and that Grünvik remains the oldest and most successful settlement of Men and Dwarves in all of Sarapadia.  The fourth and fifth (counting from the top, as Dwarves do) levels house most of the residents of the city, the third level being for the local administrators and the residence of the king and his family.  Each level is separated by terrace edges and walls and some crops, and sits between 80’ to 120’ apart in each step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grünvik is home to the [[Stävholl]] used for large public gatherings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=St%C3%A4vholl&amp;diff=566</id>
		<title>Stävholl</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=St%C3%A4vholl&amp;diff=566"/>
				<updated>2019-04-06T22:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Stävholl in Grünvik The Stävholl (_stave-hall_, a structure of stone with a wooden roof used for public gatherings, more formal than...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:stavholl.jpg|200px|thumb|right|Stävholl in Grünvik]]&lt;br /&gt;
The Stävholl (_stave-hall_, a structure of stone with a wooden roof used for public gatherings, more formal than the long-houses in the Eastern Downs) in [[Grünvik]], used for large public gatherings. Furniture is always brought in for each occasion. Meetings of the state here use no furniture to encourage short deliberations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Stavholl.jpg&amp;diff=565</id>
		<title>File:Stavholl.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Stavholl.jpg&amp;diff=565"/>
				<updated>2019-04-06T22:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=547</id>
		<title>Göia Goodpenny</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=547"/>
				<updated>2019-03-22T20:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Göia_Goodpenny.jpg|200px|thumb|right| Göia Goodpenny]]&lt;br /&gt;
Also known as Aelwen Yllarona Crochenydd of the Potter Clan of Gnomes.  She uses this name to live incognito.  Few know her by her real name.&lt;br /&gt;
&lt;br /&gt;
According to [[Kyðeon]], as told to [[The Party]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Scion]] of the Gnomes was last reported over 20 years ago as Göia Goodpenny, but her whereabouts haven’t been confirmed for decades.  I believe she is yet alive, and that she is somewhere secure, or at the very least, hidden; but I believe the Gnomes more willing to tell you their secrets of enchanting than to yield her location to any non-Gnome.  Her last known location was [[Kîmet]].  Since the machines of the Gnomes are that which brought down the Chromatic Dragons, or appeared to do the majority of the work, it makes sense to me that [[The Enemy]] would strike there to assure that the fully-capable [[Scion]] would be killed, and it would take a generation to bring another to adulthood, providing the time necessary to hunt that Scion down, which explains the need for The Enemy to ward the materials and homelands of the Gnomes and Dwarves.  I didn’t learn her name until recently, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By Göia's own accounting, the Goodpenny clan is not thought well of among the halfling community. She said of her clan, &amp;quot;We have aided and abetted the Enemy and this is now my shame to bear.  My parents were both so enthralled by the words and will of the Enemy that they never saw me escape, and my power as a Scion likely hid me from [[the Enemy]]’s view, and therefore, consideration.  I escaped and was rescued by the Everharts, who knew not of me, but knew the treachery of my clan name, so they gave me the name Aelwen.  I told them my clan was annihilated and I would seek to join a new clan that would have me.  The Potters took me in, and gave me their name to use.  I am the Scion of the Gnomes, and I am gifted with the ability to detect and use Dragon Seeds to make marvelous works of magical engineering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=546</id>
		<title>Göia Goodpenny</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=G%C3%B6ia_Goodpenny&amp;diff=546"/>
				<updated>2019-03-22T20:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Göia_Goodpenny.jpg|200px|thumb|right| Göia Goodpenny]]&lt;br /&gt;
Also known as Aelwen Yllarona Crochenydd of the Potter Clan of Gnomes.  She uses this name to live incognito.  Few know her by her real name.&lt;br /&gt;
&lt;br /&gt;
According to [[Kyðeon]], as told to [[the party]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Scion]] of the Gnomes was last reported over 20 years ago as Göia Goodpenny, but her whereabouts haven’t been confirmed for decades.  I believe she is yet alive, and that she is somewhere secure, or at the very least, hidden; but I believe the Gnomes more willing to tell you their secrets of enchanting than to yield her location to any non-Gnome.  Her last known location was [[Kîmet]].  Since the machines of the Gnomes are that which brought down the Chromatic Dragons, or appeared to do the majority of the work, it makes sense to me that [[The Enemy]] would strike there to assure that the fully-capable [[Scion]] would be killed, and it would take a generation to bring another to adulthood, providing the time necessary to hunt that Scion down, which explains the need for The Enemy to ward the materials and homelands of the Gnomes and Dwarves.  I didn’t learn her name until recently, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By Göia's own accounting, the Goodpenny clan is not thought well of among the halfling community. She said of her clan, &amp;quot;We have aided and abetted the Enemy and this is now my shame to bear.  My parents were both so enthralled by the words and will of the Enemy that they never saw me escape, and my power as a Scion likely hid me from [[the Enemy]]’s view, and therefore, consideration.  I escaped and was rescued by the Everharts, who knew not of me, but knew the treachery of my clan name, so they gave me the name Aelwen.  I told them my clan was annihilated and I would seek to join a new clan that would have me.  The Potters took me in, and gave me their name to use.  I am the Scion of the Gnomes, and I am gifted with the ability to detect and use Dragon Seeds to make marvelous works of magical engineering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=545</id>
		<title>Skutawig</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Skutawig&amp;diff=545"/>
				<updated>2019-03-22T19:58:54Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skutawig.jpg|200px|thumb|right|Skutawig]]&lt;br /&gt;
&lt;br /&gt;
The Skutawig, &amp;quot;Paper Glider;&amp;quot; one of the lost [[gusbol]], ancient gnomish ships from the south made by the ancient Apadian gnomes from the southwest of [[Sarapadia]]. It is made to mimic [https://en.wikipedia.org/wiki/Sk%C3%AD%C3%B0bla%C3%B0nir Skíðblaðnir].&lt;br /&gt;
&lt;br /&gt;
Its default appearance is that of a leather tome, the size of an atlas, maybe 18&amp;quot;x24&amp;quot;x3&amp;quot; thick.  However, when given a command, it will unfold into a small ship with capacity for up to eight passengers and some gear.  The ballast access reveals extradimensional compartments for stowage, whose contents are described each on its own page.  Any asterto, control mechanisms, an [[Dragon Seeds]] used to power it are listed as well.  The [[Windvayne]] is its default control implement and can be used with any asterto, and there is a globe fore on the ship to store up to a dozen dragon seeds, all of which can lend power and effect to the Skutawig, making it the fastest and most versatile exploration vessel ever conceived.&lt;br /&gt;
&lt;br /&gt;
When loaded with four or more Dragon Seeds, it appears made of fine vellum with silvered edges, bound in thick rich red leather which evokes a scale pattern in its design.  The corners and spine are reinforced and clad with thick silver corners and edgings, and a large circular motif of a seed in the center of the book shows a dull, glowing red Dragon Seed. The knotwork on the edges is a deep azure, and the centerplate knotwork edging is in a deep green.  All the edging is frosted on the edges, blending like a small airbrush added frost. It is a truly amazing atlas, and the Dragon Seeds inside energize the book itself and make it work, according to the entry for the book itself on page 1, right before the Table of Contents. The Indices are ridiculous, and the Appendices detailed, with references to blank pages that, as the book explains, will re-image when those objects are returned.  Pages are added when new articles are introduced, without ever making the book any thicker or heavier. All stored information ever recorded by Skutawig may be viewed on the apparently blank pages with some arcane knowledge, some spells Omen doesn’t recognize, or something called an [[Enchanter’s Loupe]]. &lt;br /&gt;
[[Omen]] discovers from the entries of the [[Dragon Seed]]s themselves and then marvels at the cross-referenced table in Appendix D which stones can power which artifacts by name and function, if noted; otherwise a simple “x” marks a valid or useful interaction.  The line for the Skutawig is full, with remarks on every color (red, green, black, white, and blue) and, an apparently new column for a Silver Dragon Seed and a comment, “increased performance.”  Also on the table are two categories of machinery, mobile and fixed. The mobile ones are named for creatures they reminded the creators of, and the fixed ones are named for their function or their effect.  This is also true for weapons, but those entries are few: the [[Sunspear]], the [[Ingsrod]], and the [[Viper]]. The fixed machines are many, but the information is otherwise blank as the names like Pump and Bellows and Sluice Gate are pretty straightforward.  The mobile machines are divided into the [[eorthbol]] and the [[gusbol]]; the former named for terrestrial machines and the latter for sea fowl.   Among the eorthbol are the names Mole, Badger, Beaver, Crab, Squirrel, Wolverine, Boar, Yak, and Moose.  The gusbol are listed as [[Blaquïngle]] (Black Pelican), Skutawig (Paper Glider in honor of Skíðblaðnir), Risanqi (Albatross), Fiskur (Seahawk), Doska (Sea Shrike), and Erne (Giant Eagle).&lt;br /&gt;
&lt;br /&gt;
The Skutawig was regrettably destroyed when [[The Party]] fought Baba Yaga and her Hut. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Polk_Rodman&amp;diff=544</id>
		<title>Polk Rodman</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Polk_Rodman&amp;diff=544"/>
				<updated>2019-03-22T19:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Polk Rodman.JPG|200px|thumb|right|Polk Rodman]]&lt;br /&gt;
&lt;br /&gt;
Polk Rodman is the mayor of [[Fipplesreed]]. Polk is tall for a halfling, well over three feet tall, with a large forehead above pointed eyebrows matching his close-cropped black hair, with spots of grey showing his age. His dark skin is smooth and only lightly wrinkled with laugh lines and perhaps a worrier’s brow forming more recently. His mustard coat covers his blue hooded jacket underneath, buckled over the front with ornate golden buckles. Polk has a number of rings on his fingers, and he leans on a small ornate rod topped with a gold knob.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Polk_Rodman&amp;diff=543</id>
		<title>Polk Rodman</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Polk_Rodman&amp;diff=543"/>
				<updated>2019-03-22T19:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Polk Rodman  Polk Rodman is the mayor of Fipplesreed. Polk is tall for a halfling, well over three feet tall, with a large forehead...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Polk Rodman.JPG|200px|thumb|right|Polk Rodman]]&lt;br /&gt;
&lt;br /&gt;
Polk Rodman is the mayor of Fipplesreed. Polk is tall for a halfling, well over three feet tall, with a large forehead above pointed eyebrows matching his close-cropped black hair, with spots of grey showing his age. His dark skin is smooth and only lightly wrinkled with laugh lines and perhaps a worrier’s brow forming more recently. His mustard coat covers his blue hooded jacket underneath, buckled over the front with ornate golden buckles. Polk has a number of rings on his fingers, and he leans on a small ornate rod topped with a gold knob.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Polk_Rodman.JPG&amp;diff=542</id>
		<title>File:Polk Rodman.JPG</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Polk_Rodman.JPG&amp;diff=542"/>
				<updated>2019-03-22T19:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Saoirse_Wakeland&amp;diff=541</id>
		<title>Saoirse Wakeland</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Saoirse_Wakeland&amp;diff=541"/>
				<updated>2019-03-22T19:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saoirse Wakeland.JPG|200px|thumb|right|Saoirse Wakeland]]&lt;br /&gt;
&lt;br /&gt;
When [[The Party]] first encountered Saoirse Wakeland, they perceived her as a leader of sorts, who bore no weapon but carried a few sticks and seemed to have some trinkets tucked into a small pouch slung low at her waist.  She is short for a halfling, nearly the size of a gnome.  Her delicate form is covered in tattoos from chin to toe that appear to move as she does.  Her hair is braided and formed into long dreadlocks that come to her waist, its color variegated from russet to blonde, like a fox’s.  Her garnet-colored pierced lips are small and pursed in curiosity, staring intently at Omen, her copper eyeshadow shimmering in the daylight.  Her black dress is simple but bears a large hex circle and diagram on her chest, woven in golden thread, exuding magical energy as it sparkles in the sunlight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Saoirse_Wakeland&amp;diff=540</id>
		<title>Saoirse Wakeland</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Saoirse_Wakeland&amp;diff=540"/>
				<updated>2019-03-22T19:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Saoirse Wakeland  When The Party first encountered Saoirse Wakeland, they perceived her as a leader of sorts, who bore no w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:saoirse wakeland.jpg|200px|thumb|right|Saoirse Wakeland]]&lt;br /&gt;
&lt;br /&gt;
When [[The Party]] first encountered Saoirse Wakeland, they perceived her as a leader of sorts, who bore no weapon but carried a few sticks and seemed to have some trinkets tucked into a small pouch slung low at her waist.  She is short for a halfling, nearly the size of a gnome.  Her delicate form is covered in tattoos from chin to toe that appear to move as she does.  Her hair is braided and formed into long dreadlocks that come to her waist, its color variegated from russet to blonde, like a fox’s.  Her garnet-colored pierced lips are small and pursed in curiosity, staring intently at Omen, her copper eyeshadow shimmering in the daylight.  Her black dress is simple but bears a large hex circle and diagram on her chest, woven in golden thread, exuding magical energy as it sparkles in the sunlight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Saoirse_Wakeland.JPG&amp;diff=539</id>
		<title>File:Saoirse Wakeland.JPG</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Saoirse_Wakeland.JPG&amp;diff=539"/>
				<updated>2019-03-22T19:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=538</id>
		<title>Kasten</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=538"/>
				<updated>2019-03-22T16:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasten Goodpenny is the castellan overseeing the reconstruction of [[Kîmet]] under orders from [[Kydeon]].&lt;br /&gt;
According to [[Gári Everhart]], Kasten was a tax collector for the Goldenboars via the Goodpenny clan for decades.  She isn’t sure how he wormed his way back there, but she doesn’t like it. &lt;br /&gt;
&lt;br /&gt;
Acting on Gári's suspicions, [[The Party]] decided to interogate Kasten, and he confirmed his orders originally came from [[Nüat]], and he assumed it was the decree of their king.  He confirms his tenure as a tax collector, accountant, and remunerator to the Goldenboars on behalf of the Goodpennys from a period of time some 50 years ago until 20 years ago, when Kîmet fell and he fled to the [[West March]] only to find a forest overrun and the [[Lost Outpost|Western Outpost]] abandoned.  His folk fled further north and received orders from Nüat to ward the remains of Kîmet as the new castellan, as though they were orders from the King himself.  The Everharts continued to discover enclaves and serve as a liaison between them, while the remnants of the Goodpennys were later enslaved to serve The Enemy.  Only with your recent visits did Kasten have any hope that his fool’s errand would finally come to an end, and now that he sees that he can help to rebuild something his clan destroyed, he seems ever-bent upon this task.  You realize that this labor is not one of love, but rather, of penance.  This would likely explain his haggard appearance, the dark circles under his eyes, and the incredible landscape design he has performed.  [[Udoros]] and [[Laima]] both agree the fortifications they have now and the layout of the surrounding area makes this location surprisingly defensible, and of sufficient quality to give problems to bulettes and remorhaz which could return.  &lt;br /&gt;
&lt;br /&gt;
[[The Party]] presented Kasten to Kyðeon with the results of his interrogation, claiming Kasten was likely under the sway or even spell of [[The Enemy]].  Kyðeon revealed he is still holding Nüat until he determines a proper course of action.  He still feels execution is the wisest course for the safety of his people, but also sends a mixed message to leaders about how leadership operates.  Kyðeon notes Lord General [[Maecas]] and the tale of his brother at the hand of his own father, and admits his alarm at how far the [[Eastern Kingdom]] drifted from the time of his sister’s influence.  He agreed to investigate Kasten further, and remand him to custody for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=537</id>
		<title>Kasten</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=537"/>
				<updated>2019-03-22T16:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasten Goodpenny is the castellan overseeing the reconstruction of [[Kîmet]] under orders from [[Kydeon]].&lt;br /&gt;
According to [[Gári Everhart]], Kasten was a tax collector for the Goldenboars via the Goodpenny clan for decades.  She isn’t sure how he wormed his way back there, but she doesn’t like it. &lt;br /&gt;
&lt;br /&gt;
Acting on Gári's suspicions, [[The Party]] decided to interogate Kasten, and he confirmed his orders originally came from [[Nüat]], and he assumed it was the decree of their king.  He confirms his tenure as a tax collector, accountant, and remunerator to the Goldenboars on behalf of the Goodpennys from a period of time some 50 years ago until 20 years ago, when Kîmet fell and he fled to the [[West March]] only to find a forest overrun and the [[Lost Outpost|Western Outpost] abandoned.  His folk fled further north and received orders from Nüat to ward the remains of Kîmet as the new castellan, as though they were orders from the King himself.  The Everharts continued to discover enclaves and serve as a liaison between them, while the remnants of the Goodpennys were later enslaved to serve The Enemy.  Only with your recent visits did Kasten have any hope that his fool’s errand would finally come to an end, and now that he sees that he can help to rebuild something his clan destroyed, he seems ever-bent upon this task.  You realize that this labor is not one of love, but rather, of penance.  This would likely explain his haggard appearance, the dark circles under his eyes, and the incredible landscape design he has performed.  [[Udoros]] and [[Laima]] both agree the fortifications they have now and the layout of the surrounding area makes this location surprisingly defensible, and of sufficient quality to give problems to bulettes and remorhaz which could return.  &lt;br /&gt;
&lt;br /&gt;
[[The Party]] presented Kasten to Kyðeon with the results of his interrogation, claiming Kasten was likely under the sway or even spell of [[The Enemy]].  Kyðeon revealed he is still holding Nüat until he determines a proper course of action.  He still feels execution is the wisest course for the safety of his people, but also sends a mixed message to leaders about how leadership operates.  Kyðeon notes Lord General [[Maecas]] and the tale of his brother at the hand of his own father, and admits his alarm at how far the [[Eastern Kingdom]] drifted from the time of his sister’s influence.  He agreed to investigate Kasten further, and remand him to custody for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=536</id>
		<title>Kasten</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=536"/>
				<updated>2019-03-22T16:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasten Goodpenny is the castellan overseeing the reconstruction of [[Kîmet]] under orders from [[Kydeon]].&lt;br /&gt;
According to [[Gári Everhart]], Kasten was a tax collector for the Goldenboars via the Goodpenny clan for decades.  She isn’t sure how he wormed his way back there, but she doesn’t like it. &lt;br /&gt;
&lt;br /&gt;
Acting on Gári's suspicions, [[The Party]] decided to interogate Kasten, and he confirmed his orders originally came from [[Nüat]], and he assumed it was the decree of their king.  He confirms his tenure as a tax collector, accountant, and remunerator to the Goldenboars on behalf of the Goodpennys from a period of time some 50 years ago until 20 years ago, when Kîmet fell and he fled to the [[West March]] only to find a forest overrun and the [[Western Outpost| Lost Outpost]] abandoned.  His folk fled further north and received orders from Nüat to ward the remains of Kîmet as the new castellan, as though they were orders from the King himself.  The Everharts continued to discover enclaves and serve as a liaison between them, while the remnants of the Goodpennys were later enslaved to serve The Enemy.  Only with your recent visits did Kasten have any hope that his fool’s errand would finally come to an end, and now that he sees that he can help to rebuild something his clan destroyed, he seems ever-bent upon this task.  You realize that this labor is not one of love, but rather, of penance.  This would likely explain his haggard appearance, the dark circles under his eyes, and the incredible landscape design he has performed.  [[Udoros]] and [[Laima]] both agree the fortifications they have now and the layout of the surrounding area makes this location surprisingly defensible, and of sufficient quality to give problems to bulettes and remorhaz which could return.  &lt;br /&gt;
&lt;br /&gt;
[[The Party]] presented Kasten to Kyðeon with the results of his interrogation, claiming Kasten was likely under the sway or even spell of [[The Enemy]].  Kyðeon revealed he is still holding Nüat until he determines a proper course of action.  He still feels execution is the wisest course for the safety of his people, but also sends a mixed message to leaders about how leadership operates.  Kyðeon notes Lord General [[Maecas]] and the tale of his brother at the hand of his own father, and admits his alarm at how far the [[Eastern Kingdom]] drifted from the time of his sister’s influence.  He agreed to investigate Kasten further, and remand him to custody for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=535</id>
		<title>Kasten</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=535"/>
				<updated>2019-03-22T16:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasten Goodpenny is the castellan overseeing the reconstruction of [[Kîmet]] under orders from [[Kydeon]].&lt;br /&gt;
According to [[Gári Everhart]], Kasten was a tax collector for the Goldenboars via the Goodpenny clan for decades.  She isn’t sure how he wormed his way back there, but she doesn’t like it. &lt;br /&gt;
&lt;br /&gt;
Acting on Gári's suspicions, [[The Party]] decided to interogate Kasten, and he confirmed his orders originally came from [[Nüat]], and he assumed it was the decree of their king.  He confirms his tenure as a tax collector, accountant, and remunerator to the Goldenboars on behalf of the Goodpennys from a period of time some 50 years ago until 20 years ago, when Kîmet fell and he fled to the [[West March]] only to find a forest overrun and the [[Western Outpost]] abandoned.  His folk fled further north and received orders from Nüat to ward the remains of Kîmet as the new castellan, as though they were orders from the King himself.  The Everharts continued to discover enclaves and serve as a liaison between them, while the remnants of the Goodpennys were later enslaved to serve The Enemy.  Only with your recent visits did Kasten have any hope that his fool’s errand would finally come to an end, and now that he sees that he can help to rebuild something his clan destroyed, he seems ever-bent upon this task.  You realize that this labor is not one of love, but rather, of penance.  This would likely explain his haggard appearance, the dark circles under his eyes, and the incredible landscape design he has performed.  [[Udoros]] and [[Laima]] both agree the fortifications they have now and the layout of the surrounding area makes this location surprisingly defensible, and of sufficient quality to give problems to bulettes and remorhaz which could return.  &lt;br /&gt;
&lt;br /&gt;
[[The Party]] presented Kasten to Kyðeon with the results of his interrogation, claiming Kasten was likely under the sway or even spell of [[The Enemy]].  Kyðeon revealed he is still holding Nüat until he determines a proper course of action.  He still feels execution is the wisest course for the safety of his people, but also sends a mixed message to leaders about how leadership operates.  Kyðeon notes Lord General [[Maecas]] and the tale of his brother at the hand of his own father, and admits his alarm at how far the [[Eastern Kingdom]] drifted from the time of his sister’s influence.  He agreed to investigate Kasten further, and remand him to custody for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=534</id>
		<title>Kasten</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Kasten&amp;diff=534"/>
				<updated>2019-03-22T16:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasten Goodpenny is the castellan overseeing the reconstruction of [[Kîmet]] under orders from [[Kydeon]].&lt;br /&gt;
According to [[Gári Everhart]], Kasten was a tax collector for the Goldenboars via the Goodpenny clan for decades.  She isn’t sure how he wormed his way back there, but she doesn’t like it. &lt;br /&gt;
&lt;br /&gt;
Acting on Gári's suspicions, [[the party]] decided to interogate Kasten, and he confirmed his orders originally came from [[Nüat]], and he assumed it was the decree of their king.  He confirms his tenure as a tax collector, accountant, and remunerator to the Goldenboars on behalf of the Goodpennys from a period of time some 50 years ago until 20 years ago, when Kîmet fell and he fled to the [[West March]] only to find a forest overrun and the [[Western Outpost]] abandoned.  His folk fled further north and received orders from Nüat to ward the remains of Kîmet as the new castellan, as though they were orders from the King himself.  The Everharts continued to discover enclaves and serve as a liaison between them, while the remnants of the Goodpennys were later enslaved to serve The Enemy.  Only with your recent visits did Kasten have any hope that his fool’s errand would finally come to an end, and now that he sees that he can help to rebuild something his clan destroyed, he seems ever-bent upon this task.  You realize that this labor is not one of love, but rather, of penance.  This would likely explain his haggard appearance, the dark circles under his eyes, and the incredible landscape design he has performed.  [[Udoros]] and [[Laima]] both agree the fortifications they have now and the layout of the surrounding area makes this location surprisingly defensible, and of sufficient quality to give problems to bulettes and remorhaz which could return.  &lt;br /&gt;
&lt;br /&gt;
[[The Party]] presented Kasten to Kyðeon with the results of his interrogation, claiming Kasten was likely under the sway or even spell of [[The Enemy]].  Kyðeon revealed he is still holding Nüat until he determines a proper course of action.  He still feels execution is the wisest course for the safety of his people, but also sends a mixed message to leaders about how leadership operates.  Kyðeon notes Lord General [[Maecas]] and the tale of his brother at the hand of his own father, and admits his alarm at how far the [[Eastern Kingdom]] drifted from the time of his sister’s influence.  He agreed to investigate Kasten further, and remand him to custody for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=533</id>
		<title>Jiala Holloway</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=533"/>
				<updated>2019-03-22T15:56:04Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jiala Holloway.jpg|200px|thumb|right|Jiala Holloway]]&lt;br /&gt;
Jiala Holloway is [[Váthi]]’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to the land so well that they could shape-change in it.  Some believe they have seen them in feral form, but never confirmed, as they are typically impossible to track.&lt;br /&gt;
&lt;br /&gt;
Jiala was known to [[Cathartic]] by name of Sítha. Jiala/Sítha offered her ship to give Cathartic and her future handmaidens passage to Sarapadia. She showed [[Masako]] how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship. The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a sun-stone to use for navigation as their polar trip would render a compass useless. When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to [[Kyrfor]] in the [[Middle Kingdom]], and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
Little was know about her whereabouts in the years following her encounter with Cathartic until she met [[the party]]. She relayed the following information:&lt;br /&gt;
“I have spent the last three decades using the island archipelago called [[Wakoku]], Cathartic’s island of origin, as a base of operations since it seemed spared from the ravages of war.  All of [[Apadia]] is changed from what [[Kyðeon]] described, with Tarisir being a fragment of its former glory.  Where once was a lush forest covering much of [[Thalássia]], there is now desert, a wasteland of death as far as the eye can see.  Only in the southern portion of the land mass is any of the forest remaining, and only perhaps a quarter of its size.  [[Palám]] is both better and worse: there are more settlements of good folk, but the southern tip and the mountains there are are teeming with evil and fell creatures: hobgoblins, drow, spiders, duergar, and a number of dragons and wyverns.  They number in the tens of thousands, and the entire southern sea coast is one giant shipyard and dockyard as they construct massive warships to bring their invasion forces to Sarapadia.  I may have encountered other [[feldwynnen]] there, but we tend to not socialize as we have our own missions to accomplish.  I did find the remains of a number of my clan, who were enslaved magically and forced to stay in their feral form, then hunted for sport.  I found some of their heads mounted as trophies in the halls of [[Dukhâl]], the Giant Lord of their shipyards.  I stole their maps and their missives to troops for movements and brought them with me for analysis by the Loremasters of the [[Western Kingdom]] to compute the actual troop numbers and locations, launch dates, and landing dates for the Enemy’s forces.  We have to notify King Kyðeon and Lord General [[Maecas]] of the incoming forces.  Why they would choose to invade Sarapadia seems a folly to me; the land of Apadia is plundered and wasted to the preference of the Enemy, with scant few outposts of good folk who still continue to fight against his machinations.  [[Khâm]] is even overrun with evildoers, while good folk still infest it and thwart the plans of the Enemy there.  I served my part there, and in Tarisir, and in the Wastelands, and escaped from there back to Wakoku, and then back across the Arctic Sea in my kayak.  I see a preparation for invasion of Sarapadia on the southern sea coast near [[Kîmet]], but I don’t know how they could sail between the coast and [[Am-Khûr]], and still land on the coast near Kîmet without the Gnomes and Dwarves sinking their ships on the rocks by controlling the tides or using their machines to send them either underwater or to the currents of Am-Khûr where the island awaits to feast upon them.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=532</id>
		<title>Jiala Holloway</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Jiala_Holloway&amp;diff=532"/>
				<updated>2019-03-22T15:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Jiala Holloway Jiala Holloway is Váthi’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:File.png|200px|thumb|right|Jiala Holloway]]&lt;br /&gt;
Jiala Holloway is [[Váthi]]’s mother and one of the Feldwynnen, the female elven rangers of the north who could adapt to the land so well that they could shape-change in it.  Some believe they have seen them in feral form, but never confirmed, as they are typically impossible to track.&lt;br /&gt;
&lt;br /&gt;
Jiala was known to [[Cathartic]] by name of Sítha. Jiala/Sítha offered her ship to give Cathartic and her future handmaidens passage to Sarapadia. She showed [[Masako]] how to pilot the craft and helped them acquire the goods they needed for their journey, paying for their food and clothing with the gold she got for the ship. The elven ship was small but seaworthy, and very easy to pilot, and its appearance being low and dark made it difficult to spot. Sítha also showed Masako how to navigate in day and night, and gave them a small crystal she called a sun-stone to use for navigation as their polar trip would render a compass useless. When Masako asked why Sítha was helping them leave the archipelago, Sítha replied that it was foretold by [[Nissa]] and that they were to sail to [[Kyrfor]] in the [[Middle Kingdom]], and Sítha was to carry on and look for a route from the archipelago to the mainlaind in a hunt for a safe route to contact the Elves of [[Tarisir]].&lt;br /&gt;
&lt;br /&gt;
Little was know about her whereabouts in the years following her encounter with Cathartic until she met [[the party]]. She relayed the following information:&lt;br /&gt;
“I have spent the last three decades using the island archipelago called [[Wakoku]], Cathartic’s island of origin, as a base of operations since it seemed spared from the ravages of war.  All of [[Apadia]] is changed from what [[Kyðeon]] described, with Tarisir being a fragment of its former glory.  Where once was a lush forest covering much of [[Thalássia]], there is now desert, a wasteland of death as far as the eye can see.  Only in the southern portion of the land mass is any of the forest remaining, and only perhaps a quarter of its size.  [[Palám]] is both better and worse: there are more settlements of good folk, but the southern tip and the mountains there are are teeming with evil and fell creatures: hobgoblins, drow, spiders, duergar, and a number of dragons and wyverns.  They number in the tens of thousands, and the entire southern sea coast is one giant shipyard and dockyard as they construct massive warships to bring their invasion forces to Sarapadia.  I may have encountered other [[feldwynnen]] there, but we tend to not socialize as we have our own missions to accomplish.  I did find the remains of a number of my clan, who were enslaved magically and forced to stay in their feral form, then hunted for sport.  I found some of their heads mounted as trophies in the halls of [[Dukhâl]], the Giant Lord of their shipyards.  I stole their maps and their missives to troops for movements and brought them with me for analysis by the Loremasters of the [[Western Kingdom]] to compute the actual troop numbers and locations, launch dates, and landing dates for the Enemy’s forces.  We have to notify King Kyðeon and Lord General [[Maecas]] of the incoming forces.  Why they would choose to invade Sarapadia seems a folly to me; the land of Apadia is plundered and wasted to the preference of the Enemy, with scant few outposts of good folk who still continue to fight against his machinations.  [[Khâm]] is even overrun with evildoers, while good folk still infest it and thwart the plans of the Enemy there.  I served my part there, and in Tarisir, and in the Wastelands, and escaped from there back to Wakoku, and then back across the Arctic Sea in my kayak.  I see a preparation for invasion of Sarapadia on the southern sea coast near [[Kîmet]], but I don’t know how they could sail between the coast and [[Am-Khûr]], and still land on the coast near Kîmet without the Gnomes and Dwarves sinking their ships on the rocks by controlling the tides or using their machines to send them either underwater or to the currents of Am-Khûr where the island awaits to feast upon them.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Jiala_Holloway.jpg&amp;diff=531</id>
		<title>File:Jiala Holloway.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Jiala_Holloway.jpg&amp;diff=531"/>
				<updated>2019-03-22T15:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Apadian_Empire&amp;diff=530</id>
		<title>Apadian Empire</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Apadian_Empire&amp;diff=530"/>
				<updated>2019-03-22T14:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Locations]]&lt;br /&gt;
&lt;br /&gt;
The Apadian Empire existed with last direct knowledge some 1003 years after the [[Ulon-Zirak]].  Current primary sources of data include that from [[Jiala Holloway]] ([[Váthi]]'s mother) and [[Kyðeon]].  One secondary source has been found, an account discovered in the possession of the Vesuvan Assassin's Guild folk in a hideout near the [[Eastern Downs]], as deciphered by [[Jarek]].&lt;br /&gt;
&lt;br /&gt;
Apadia refers to the Empire of Apadia itself, and the associated land masses.  The largest land mass is Palám, to the east; and the second is Thalássia, to the west.  There are some island archipelagoes part of the Empire, including a small one to the northeast from which [[Cathartic]] claims to hail.&lt;br /&gt;
&lt;br /&gt;
Khâm is the sea capital on the western edge of Thalássia.  &lt;br /&gt;
&lt;br /&gt;
The largest forest in Apadia is Tarisir, home of elves, which takes up most of the southern half of Palám.&lt;br /&gt;
&lt;br /&gt;
The ''Feldwynnen'', a special elite ranger group from the Western Kingdom, who are selected and trained to find a route to Apadia and bring any intel back that they can gather.  Jiala was the most recent emissary sent, and she has only managed two reports in over five decades, with her last report more than thirty years ago.&lt;br /&gt;
&lt;br /&gt;
The name ''[[Sarapadia]]'' was derived from the ancient Apadian tongue to mean &amp;quot;New Apadia.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=G%C3%A1ri_Everhart&amp;diff=529</id>
		<title>Gári Everhart</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=G%C3%A1ri_Everhart&amp;diff=529"/>
				<updated>2019-01-21T15:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Gári Everhart  Gári Everhart is the de-facto governor of the gnomish refugees in Vesuva.  She is a saggy wizened gnome fema...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gári_Everhart.jpg|200px|thumb|right|Gári Everhart]]&lt;br /&gt;
&lt;br /&gt;
Gári Everhart is the de-facto governor of the gnomish refugees in [[Vesuva]]. &lt;br /&gt;
She is a saggy wizened gnome female, tall for her kin at over three and a half feet, and sturdy like a Dwarf.  Her pale skin is old and wrinkled, her nose a bulbous appendage dominating her wizened face below her slits for eyes, her eyelids piled on each other.  He mouth is a wide thin line, a smile pushing her eyes nearly shut as her cheeks bulge around her nose, her pointed chin thrust forward by her craned neck.  Her plain blue and grey tabard and apron cover her charcoal woolen breeks and shirt, over which she wears a wool coat of ash grey trimmed with ochre leather at the hem, plaquet, and cuffs.  She has a matching leather and wool toque holding her lengthy hair in a large cone on her head, with braids of her fine silver and grey hair falling on either side of her face, terminated in Gnomish Silver aglets, matching the studs of her belt, from which hang some small phials of different colors.&lt;br /&gt;
&lt;br /&gt;
Her clan, Everhart, are the warrior-clan of the city of [[Kîmet]], and would range wide to seek out threats. As the gnomish empire fragmented under the suspect leadership of the [[Goodpenny]] Clan, The Everharts and their kinfolk stayed on the move, traveling north to [[Hâzek]], then northwest to [[Tarkis]], then back through the valley and across the North March Road.  They cared for their young along the way, but stopped the luxury of having Gnomelings for these two decades.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:G%C3%A1ri_Everhart.jpg&amp;diff=528</id>
		<title>File:Gári Everhart.jpg</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:G%C3%A1ri_Everhart.jpg&amp;diff=528"/>
				<updated>2019-01-21T15:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Gnitir&amp;diff=493</id>
		<title>Gnitir</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Gnitir&amp;diff=493"/>
				<updated>2018-12-11T18:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox magical item&lt;br /&gt;
| name = Gnítr&lt;br /&gt;
| picture = gnitir.png&lt;br /&gt;
| type = Arrow&lt;br /&gt;
| bonuses = +1 to att/dmg, ignores resistance/immunity to piercing damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gnítr is a +1 arrow that ignores resistance and immunity to piercing damage. It was crafted from the tooth of a beholder for the head and three of [[Kevin]]'s feather for the fletching. While only 1 arrow was originally crafted, [[Udoros]]' quiver has replicated many.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Arvid_Steuermann&amp;diff=492</id>
		<title>Arvid Steuermann</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Arvid_Steuermann&amp;diff=492"/>
				<updated>2018-12-11T18:23:44Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;Arvid Steuermann is a young lad of the Ackermann Clan. He showed some promise as a budding druid when the party visited, and Faeron has since taken him on as an ap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arvid Steuermann is a young lad of the [[Ackermann Clan]]. He showed some promise as a budding druid when [[the party]] visited, and [[Faeron]] has since taken him on as an apprentice of sorts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Gnitir&amp;diff=482</id>
		<title>Gnitir</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Gnitir&amp;diff=482"/>
				<updated>2018-12-09T18:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox magical item&lt;br /&gt;
| name = Gnitir&lt;br /&gt;
| picture = gnitir.png&lt;br /&gt;
| type = Arrow&lt;br /&gt;
| bonuses = +1 to att/dmg, ignores resistance/immunity to piercing damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gnitir is a +1 arrow that ignores resistance and immunity to piercing damage. It was crafted from the tooth of a beholder for the head and three of [[Kevin]]'s feather for the fletching. While only 1 arrow was originally crafted, [[Udoros]]' quiver has replicated many.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=Gnitir&amp;diff=481</id>
		<title>Gnitir</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=Gnitir&amp;diff=481"/>
				<updated>2018-12-09T18:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: Created page with &amp;quot;{{Infobox magical item | name = Gnitir | picture = gnitir.jpg | type = Arrow | bonuses = +1 to att/dmg, ignores resistance/immunity to piercing damage }}  Gnitir is a +1 arrow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox magical item&lt;br /&gt;
| name = Gnitir&lt;br /&gt;
| picture = gnitir.jpg&lt;br /&gt;
| type = Arrow&lt;br /&gt;
| bonuses = +1 to att/dmg, ignores resistance/immunity to piercing damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gnitir is a +1 arrow that ignores resistance and immunity to piercing damage. It was crafted from the tooth of a beholder for the head and three of [[Kevin]]'s feather for the fletching. While only 1 arrow was originally crafted, [[Udoros]]' quiver has replicated many.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	<entry>
		<id>https://sarapadia.com/sarapadia/index.php?title=File:Gnitir.png&amp;diff=480</id>
		<title>File:Gnitir.png</title>
		<link rel="alternate" type="text/html" href="https://sarapadia.com/sarapadia/index.php?title=File:Gnitir.png&amp;diff=480"/>
				<updated>2018-12-09T18:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;Udoros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Udoros</name></author>	</entry>

	</feed>