Difference between revisions of "Laima Hjálmfriður"

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{{Infobox character
 
{{Infobox character
 
| name = Laima Hjálmfriður
 
| name = Laima Hjálmfriður
| picture =
+
| picture = Laima.png
 
| race = Elf
 
| race = Elf
 
| class = Paladin, [[Oath of the Ancients]]
 
| class = Paladin, [[Oath of the Ancients]]
| level = 8
+
| level = 12
 
| alignment = Lawful Neutral
 
| alignment = Lawful Neutral
 
}}
 
}}
  
Laima Hjálmfriður is an elven paladin who has sworn an [[Oath of the Ancients|Oath to the Ancients]]. She was a guardian of the [[Enchantress]] [[Marah]] but was captured during an ambush while journeying to the [[Portals of Sarapadia|portal]] at the [[North Sea Cave]]. There she was imprisoned by [[Eldinoth]], who psychologically tortured her and kept her but barely alive. After seventy years in captivity, she was rescued by a group of adventurers, including Marah’s daughter, [[Rheya]].
+
== Backstory==
 +
 
 +
Laima Hjálmfriður is an elven paladin who has sworn an [[Oath of the Ancients|Oath to the Ancients]]. She was a guardian of the [[Enchantress]] [[Marah]] but was captured during an ambush while journeying to the [[portal]] at the [[North Sea Cave]]. There she was imprisoned by [[Eldanoth]], who psychologically tortured her and kept her but barely alive. After seventy years in captivity, she was rescued by a group of adventurers, including Marah’s daughter, [[Rheya]].
 +
 
 +
== Auras ==
 +
 
 +
An aura emanates from Laima, bestowing friendly creatures within 10' of her the following blessings:
 +
 
 +
* Aura of Protection
 +
** Gain a bonus to saving throws equal to Laima's Charisma modifier.
 +
 
 +
* Aura of Courage
 +
** Cannot be frightened.
 +
 
 +
== Special Abilities ==
 +
* Aegis of Bahamut
 +
** Once per day, Laima or any of her allies within 30’ feet may reroll a failed saving throw. She must take a long rest to restore the ability.
 +
 
 +
== Spells Available ==
 +
 
 +
==='''Level 1'''===
 +
* [https://roll20.net/compendium/dnd5e/Bless#h-Bless Bless]
 +
* [https://roll20.net/compendium/dnd5e/Cure%20Wounds#h-Cure%20Wounds Cure Wounds]
 +
* [https://roll20.net/compendium/dnd5e/Detect%20Magic#h-Detect%20Magic Detect Magic]
 +
* [https://roll20.net/compendium/dnd5e/Spells:Detect%20Poison%20and%20Disease#h-Detect%20Poison%20and%20Disease Detect Poison & Disease]
 +
* [https://roll20.net/compendium/dnd5e/Heroism#h-Heroism Heroism]
 +
* [https://roll20.net/compendium/dnd5e/Purify%20Food%20and%20Drink#h-Purify%20Food%20and%20Drink Purify Food & Drink]
 +
* [https://roll20.net/compendium/dnd5e/Shield%20of%20Faith#h-Shield%20of%20Faith Shield of Faith]
 +
* [https://roll20.net/compendium/dnd5e/Speak%20with%20Animals#h-Speak%20with%20Animals Speak With Animals]
 +
 
 +
==='''Level 2'''===
 +
* [https://roll20.net/compendium/dnd5e/Aid#h-Aid Aid]
 +
* [https://roll20.net/compendium/dnd5e/Find%20Steed#h-Find%20Steed Find Steed]
 +
* [https://roll20.net/compendium/dnd5e/Lesser%20Restoration#h-Lesser%20Restoration Lesser Restoration]
 +
* [https://roll20.net/compendium/dnd5e/Locate%20Object#h-Locate%20Object Locate Object]
 +
* [https://roll20.net/compendium/dnd5e/Magic%20Weapon#h-Magic%20Weapon Magic Weapon]
 +
* [https://roll20.net/compendium/dnd5e/Spells:Misty%20Step#h-Misty%20Step Misty Step]
 +
* [https://roll20.net/compendium/dnd5e/Moonbeam#h-Moonbeam Moonbeam]
 +
* [https://roll20.net/compendium/dnd5e/Spells:Protection%20from%20Poison#h-Protection%20from%20Poison Protection from Poison]
 +
* [https://roll20.net/compendium/dnd5e/Zone%20of%20Truth#h-Zone%20of%20Truth Zone of Truth]
 +
 
 +
==='''Level 3'''===
 +
* [https://www.dnd-spells.com/spell/aura-of-vitality Aura of Vitality]
 +
* [https://roll20.net/compendium/dnd5e/Create%20Food%20and%20Water#content Create Food & Water]
 +
* [https://www.dnd-spells.com/spell/crusaders-mantle Crusader’s Mantle]
 +
* [https://roll20.net/compendium/dnd5e/Daylight#content Daylight]
 +
* [https://roll20.net/compendium/dnd5e/Dispel%20Magic Dispel Magic]
 +
* [https://www.dnd-spells.com/spell/elemental-weapon Elemental Weapon]
 +
* [https://www.dnd-spells.com/spell/magic-weapon Magic Weapon]
 +
* [https://roll20.net/compendium/dnd5e/Plant%20Growth#content Plant Growth]
 +
* [https://roll20.net/compendium/dnd5e/Protection%20from%20Energy#content Protection from Energy]
 +
* [https://roll20.net/compendium/dnd5e/Remove%20Curse#content Remove Curse]
 +
* [https://roll20.net/compendium/dnd5e/Revivify Revivify]
 +
 
 +
 
 +
==='''''Spells Available On Hit'''''===
 +
==='''Divine Smite'''===
 +
* Laima's melee strikes are suffused with righteous might and deal an additional 1d8 radiant damage. She may choose to expend a first level spell slot to increase the damage by +2d8 damage and an additional 1d8 damage for each level above first. If the creature is undead or a fiend, the damage is also increased by 1d8. Effects may accumulate so that each divine smite may deal no more than 5d8 radiant damage.
 +
 +
==='''Level 1'''===
 +
* [https://www.dnd-spells.com/spell/ensnaring-strike Ensnaring Strike]
 +
* [https://www.dnd-spells.com/spell/searing-smite Searing Smite]
 +
* [https://www.dnd-spells.com/spell/thunderous-smite Thunderous Smite]
 +
* [https://www.dnd-spells.com/spell/wrathful-smite Wrathful Smite]
 +
 
 +
==='''Level 2'''===
 +
* [https://www.dnd-spells.com/spell/branding-smite Branding Smite]
 +
 
 +
==='''Level 3'''===
 +
* [https://www.dnd-spells.com/spell/blinding-smite Blinding Smite]
 +
 
 +
[[Category:Player Characters]]

Latest revision as of 04:48, 9 January 2019

Laima Hjálmfriður
Laima.png
Race Elf
Class Paladin, Oath of the Ancients
Level 12
Alignment Lawful Neutral

Backstory

Laima Hjálmfriður is an elven paladin who has sworn an Oath to the Ancients. She was a guardian of the Enchantress Marah but was captured during an ambush while journeying to the portal at the North Sea Cave. There she was imprisoned by Eldanoth, who psychologically tortured her and kept her but barely alive. After seventy years in captivity, she was rescued by a group of adventurers, including Marah’s daughter, Rheya.

Auras

An aura emanates from Laima, bestowing friendly creatures within 10' of her the following blessings:

  • Aura of Protection
    • Gain a bonus to saving throws equal to Laima's Charisma modifier.
  • Aura of Courage
    • Cannot be frightened.

Special Abilities

  • Aegis of Bahamut
    • Once per day, Laima or any of her allies within 30’ feet may reroll a failed saving throw. She must take a long rest to restore the ability.

Spells Available

Level 1

Level 2

Level 3


Spells Available On Hit

Divine Smite

  • Laima's melee strikes are suffused with righteous might and deal an additional 1d8 radiant damage. She may choose to expend a first level spell slot to increase the damage by +2d8 damage and an additional 1d8 damage for each level above first. If the creature is undead or a fiend, the damage is also increased by 1d8. Effects may accumulate so that each divine smite may deal no more than 5d8 radiant damage.

Level 1

Level 2

Level 3