Difference between revisions of "Portal"
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[[File:portal.jpg|thumb|''A typical Portal connected to the Portal Network of Sarapadia. This one is the sigil of the master gate in the Northern Sea Caves.'']] | [[File:portal.jpg|thumb|''A typical Portal connected to the Portal Network of Sarapadia. This one is the sigil of the master gate in the Northern Sea Caves.'']] | ||
Sarapadia hosts | Sarapadia hosts | ||
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+ | == Portal Mechanics == | ||
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+ | • The Portals are under Rheya’s command. There are nine in total, and through her willpower she can connect any pair of Portals from any Portal. Some work better than others, distance depending on energy demand, and amount of material transmitted. (Each connection to transmit objects made requires a CHA roll with proficiency and CHA bonus DC15, 2d6hp +2~9 necrotic damage for each failed attempt. The distance factor is the number of portals away by physical distance. Opening the Portal allows her to keep it open remotely anywhere or close it at will in up to 8 hours, or it closes automatically in 8 hours. Using the hammers at the correct Portal allows the Portal to stay open indefinitely, so long as the tools are in it. No checks are required when using the tools, and they work automatically. Marah doesn’t know where the tools are. Once the portal is open, Rheya makes a save every hour, and when she closes it, the sum of all fails is dealt to her in necrotic damage. If this kills her without finding the next Enchantress, the Portals will cease all function and Tifira will let go of the Leylines, returning them to their wild state.) | ||
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+ | • Rheya can see into any Portal from any scrying device or any other portal; or talk to Marah from any Portal. She just has to will it. Rheya can also see into any scrying device near a leyline when using a Portal. (Both use a INT roll with proficiency and INT bonus DC 10 per visual locale access, 1hp necrotic damage for each failed attempt) | ||
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+ | • Rheya can feel the Leylines now, and tell if there are things moving through them or near them. She can feel the presence of [[Eldanoth]] at three of the portals, but he doesn’t seem to be actually anywhere in or near the Leylines currently. | ||
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+ | • If Rheya is communicating to Marah or any of the Foremothers, only she can see them or talk to them. Everyone else just sees a milky flow of white clouds. | ||
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+ | • Supernatural beings who would wish Rheya harm cannot detect her, even if she speaks to them or attacks them. This includes [[The Enemy]]. Rheya emits an aura around her that cloaks those nearby astrally, so they cannot be witnessed unless fully physically material and by using physics methods to do so. The other Seers and Oracles also have this ability, as well as Kyðeon and the other Scions, or their current incarnations of full power. This includes Cathartic, but only when the [[Vesuvan Aurora]] is functioning and when Cathartic concentrates. The [[Lady of Light]] is a very odd position, and her powers don’t seem to work by gift of Bahamut like the others do. They seem rather weaker. |
Revision as of 03:12, 24 June 2018
Sarapadia hosts
Portal Mechanics
• The Portals are under Rheya’s command. There are nine in total, and through her willpower she can connect any pair of Portals from any Portal. Some work better than others, distance depending on energy demand, and amount of material transmitted. (Each connection to transmit objects made requires a CHA roll with proficiency and CHA bonus DC15, 2d6hp +2~9 necrotic damage for each failed attempt. The distance factor is the number of portals away by physical distance. Opening the Portal allows her to keep it open remotely anywhere or close it at will in up to 8 hours, or it closes automatically in 8 hours. Using the hammers at the correct Portal allows the Portal to stay open indefinitely, so long as the tools are in it. No checks are required when using the tools, and they work automatically. Marah doesn’t know where the tools are. Once the portal is open, Rheya makes a save every hour, and when she closes it, the sum of all fails is dealt to her in necrotic damage. If this kills her without finding the next Enchantress, the Portals will cease all function and Tifira will let go of the Leylines, returning them to their wild state.)
• Rheya can see into any Portal from any scrying device or any other portal; or talk to Marah from any Portal. She just has to will it. Rheya can also see into any scrying device near a leyline when using a Portal. (Both use a INT roll with proficiency and INT bonus DC 10 per visual locale access, 1hp necrotic damage for each failed attempt)
• Rheya can feel the Leylines now, and tell if there are things moving through them or near them. She can feel the presence of Eldanoth at three of the portals, but he doesn’t seem to be actually anywhere in or near the Leylines currently.
• If Rheya is communicating to Marah or any of the Foremothers, only she can see them or talk to them. Everyone else just sees a milky flow of white clouds.
• Supernatural beings who would wish Rheya harm cannot detect her, even if she speaks to them or attacks them. This includes The Enemy. Rheya emits an aura around her that cloaks those nearby astrally, so they cannot be witnessed unless fully physically material and by using physics methods to do so. The other Seers and Oracles also have this ability, as well as Kyðeon and the other Scions, or their current incarnations of full power. This includes Cathartic, but only when the Vesuvan Aurora is functioning and when Cathartic concentrates. The Lady of Light is a very odd position, and her powers don’t seem to work by gift of Bahamut like the others do. They seem rather weaker.