Difference between revisions of "Assassin's Guild"

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(Created page with "The Assassin's Guild is an organization that operates in Sarapadia based primarily out of Vesuva. They once shared Vesuva in an uneasy truce with the Adventurer's Guild, but h...")
 
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The Assassin's Guild is an organization that operates in Sarapadia based primarily out of Vesuva. They once shared Vesuva in an uneasy truce with the Adventurer's Guild, but have recently began making overt power plays in the chaos of wartime.
 
The Assassin's Guild is an organization that operates in Sarapadia based primarily out of Vesuva. They once shared Vesuva in an uneasy truce with the Adventurer's Guild, but have recently began making overt power plays in the chaos of wartime.
Known, and therefore deceased, members included Virius [[Mercer]], [[Kral Zagan]], [[Cho Chupto]], Burk, Kernie, and [[Hakkavél]].
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Known, and therefore deceased, members included [[Virius Mercer]], [[Kral Zagan]], [[Cho Chupto]], Burk, Kernie, and [[Hakkavél]].
 
Their current strength and leadership is unknown, but they appear to working for [[Eldanoth]]. They were likely involved in the murder of [[Galen]] and [[Marah]], [[Rheya]]'s parents.
 
Their current strength and leadership is unknown, but they appear to working for [[Eldanoth]]. They were likely involved in the murder of [[Galen]] and [[Marah]], [[Rheya]]'s parents.

Latest revision as of 21:08, 18 July 2018

The Assassin's Guild is an organization that operates in Sarapadia based primarily out of Vesuva. They once shared Vesuva in an uneasy truce with the Adventurer's Guild, but have recently began making overt power plays in the chaos of wartime. Known, and therefore deceased, members included Virius Mercer, Kral Zagan, Cho Chupto, Burk, Kernie, and Hakkavél. Their current strength and leadership is unknown, but they appear to working for Eldanoth. They were likely involved in the murder of Galen and Marah, Rheya's parents.